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Streakcat And Ecm


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#1 Red squirrel

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Posted 06 December 2012 - 02:56 PM

I just tried my A1 again and I have to say it was fun.

Hunted down a K2 Gausscat and almost killed it but then an ECM mech came round the corner and I became the prey.
Then again somehow got outside the ECM bubble and took another shot - BOOM.
Great tactical gameplay.


Only downside:
Stupid team members not using their ECM to counter the enemy.
In the end we got owned ... I cried I begged via the chat ...

plz counter ECM
plz counter ECM
press J
need lock to kill this COM-2D
plz counter ECM
come on guy just do it
COUNTER ECM
PRESS J
J J J J J
COUNTER THAT DAMN ECM YOU MORONIC ********* !!!!!!!


You Lost - Have a nice day.


Edit: Moronic seems okay ********* not


Tl;dr
Teamwork is OP
Nerf it!

Edited by Red squirrel, 06 December 2012 - 02:57 PM.


#2 Vassago Rain

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Posted 06 December 2012 - 02:57 PM

Sorry for your loss.

#3 Codejack

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Posted 06 December 2012 - 02:57 PM

What everyone forgets is that as new mechs are added, something is going to get both ECM and a bunch of missiles hardpoints.... ;)

#4 Red squirrel

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Posted 06 December 2012 - 03:06 PM

Would be just nice to have an energy HP in the head for a TAG laser.
But if teamplay is enabled (you can tick a box in the options somewhere)
it is great to use the A1. It feels more balanced but also more rewarding now.

It is just scary if you drop on a team with 2 Jenners and no ECM mech.
That usually means trouble (e.g. 2 enemy ECM lighs).

View PostCodejack, on 06 December 2012 - 02:57 PM, said:

What everyone forgets is that as new mechs are added, something is going to get both ECM and a bunch of missiles hardpoints.... ;)


You are talking about the COM-2D?
I think this mech is madness. 30tons 3SSRM2 + ECM + TAG
The CAT-A1 is 65 tons 6SSRM2 + nothing else (okay jump jets)

Why on earth didn't they put the ECM on another COM variant?

#5 Codejack

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Posted 06 December 2012 - 03:06 PM

View PostRed squirrel, on 06 December 2012 - 03:04 PM, said:

Would be just nice to have an energy HP in the head for a TAG laser.
But if teamplay is enabled (you can tick a box in the options somewhere)
it is great to use the A1. It feels more balanced but also more rewarding now.


The problem is that TAG doesn't help streaks much; max range is 270m, min is 180m, and no light ECM mech is going to stay in that range of you.

#6 Timelordwho

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Posted 06 December 2012 - 03:09 PM

View PostCodejack, on 06 December 2012 - 03:06 PM, said:


The problem is that TAG doesn't help streaks much; max range is 270m, min is 180m, and no light ECM mech is going to stay in that range of you.


It allows you to get a lock on shrouded targets.

#7 Stormur Herra

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Posted 06 December 2012 - 03:12 PM

View PostRed squirrel, on 06 December 2012 - 03:06 PM, said:

Why on earth didn't they put the ECM on another COM variant?


Because that's the COM variant that becomes completely useless when ECM is around? Why would you put it on a different COM? (They probably couldn't even afford the tonnage.)

View PostTimelordwho, on 06 December 2012 - 03:09 PM, said:


It allows you to get a lock on shrouded targets.


TAG isn't worth the ton it costs on the COM-2D. Too situational for a mech already hard-pressed to fit its necessaries.

#8 PropagandaWar

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Posted 06 December 2012 - 03:16 PM

View PostCodejack, on 06 December 2012 - 03:06 PM, said:


The problem is that TAG doesn't help streaks much; max range is 270m, min is 180m, and no light ECM mech is going to stay in that range of you.

I dont recall streaks being the go to weapon in anymech games. Nor do I recall fearing them and I've played em all. I think the spread should be put in place so there not jerkmechs that ct every time and that tag should give you a lock within the shield as well as out. because it would be tied into your system not their "jamming". Maybe Tag could give your streaks a release mode letting you dumbfire. Dont know. I think the A1 (don't pilot cats) is the only one at a dissadvantage with this.

Edited by PropagandaWar, 06 December 2012 - 03:21 PM.


#9 Tilon

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Posted 06 December 2012 - 03:19 PM

The fix for streaks is to remove their ability to only have to lock on once and fire 30 times. That's the part that makes them OP. The benefit of streaks is that they never fire and miss, not that they are necessarially much easier to hit with. Only having to lock on once makes them much easier to hit with, breaking the balance.

As for ECM, the very fact that people are calling it a 'shroud' shows how ridiculous the whole concept is. ECM doesn't shroud anything, it jams enemy electronics within its range. There is no precedent and no sense in making ECM some sort of magic 'sensor shroud' that blocks targeting from long distances outside its effective range.

#10 Red squirrel

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Posted 06 December 2012 - 03:21 PM

View PostPropagandaWar, on 06 December 2012 - 03:16 PM, said:

I think the A1 (dont pilot cats) is the only one at a dissadvantage with this.



I like the CAT so I got all variants (all good ones so no C4)
Actually I think it works great with ECM. You just need teamwork.
Before it felt a bit OP, enemies would just be helpless against it.

#11 Codejack

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Posted 06 December 2012 - 03:24 PM

View PostTimelordwho, on 06 December 2012 - 03:09 PM, said:


It allows you to get a lock on shrouded targets.


OK, that's nice; again, if it's over 270m, that doesn't do you any good since you would have to keep it painted the entire time as it came into range. THEN you would have the amount of time the mech takes to traverse the remaining 90m to fire at it.

So, assuming that you find a slow ECM mech with no long range weaponry in open terrain and no friends around...?

#12 Psikez

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Posted 06 December 2012 - 03:28 PM

The commando is only 25 tons...

#13 Red squirrel

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Posted 06 December 2012 - 03:29 PM

View PostPsikez, on 06 December 2012 - 03:28 PM, said:

The commando is only 25 tons...


True

Edited by Red squirrel, 06 December 2012 - 03:30 PM.


#14 197mmCannon

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Posted 06 December 2012 - 03:48 PM

View PostTilon, on 06 December 2012 - 03:19 PM, said:

The fix for streaks is to remove their ability to only have to lock on once and fire 30 times. That's the part that makes them OP. The benefit of streaks is that they never fire and miss, not that they are necessarially much easier to hit with. Only having to lock on once makes them much easier to hit with, breaking the balance.

As for ECM, the very fact that people are calling it a 'shroud' shows how ridiculous the whole concept is. ECM doesn't shroud anything, it jams enemy electronics within its range. There is no precedent and no sense in making ECM some sort of magic 'sensor shroud' that blocks targeting from long distances outside its effective range.


I agree. It could do nothing more than disrupt enemy targeting while in range and counter disruption and it still would be worth having on your team.

Having it magically shroud friendlies in some crazy stealth technology bubble is just over the top.

#15 Atayu

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Posted 06 December 2012 - 04:02 PM

View PostRed squirrel, on 06 December 2012 - 03:21 PM, said:


I like the CAT so I got all variants (all good ones so no C4)

I think you need some help. The C4 is the good one. I have every heavy in the game right now all are mastered except one cataract still needs its master, and the new MC heavy Still needs a few skills. Granted there are no well known gimmick builds for the C4 but it has great ability's if built right. If I had a option to pic witch catapult was my founders i would have picked the C4. I like playing all 4 of my catapults but the C4 is probably the best one of them all.

#16 Stone Wall

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Posted 06 December 2012 - 04:14 PM

I did this today with streaks while the other team had 3 ECM mechs. We had none.

http://i45.tinypic.com/2j3g09x.jpg

#17 MightyMeatShield

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Posted 06 December 2012 - 04:28 PM

With regards to Streaks and ECM in this game's translation of the TT equipment: Guardian ECM in TT didn't prevent Streaks from firing. Angel ECM in TT prevented Streaks from getting auto-hits but still allowed Streaks to fire as if they were regular SRMs.

Current MWO implementation of Guardian ECM is like a buffed Angel ECM. If PGI is going to keep the lock cancel feature of their "Guardian" ECM, they should at least rename it to "Angel" ECM and let Streaks fire as regular SRMs so it's at least more in-line with the Battletech universe.

#18 Red squirrel

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Posted 06 December 2012 - 04:30 PM

View PostAtayu, on 06 December 2012 - 04:02 PM, said:

I think you need some help. The C4 is the good one. I have every heavy in the game right now all are mastered except one cataract still needs its master, and the new MC heavy Still needs a few skills. Granted there are no well known gimmick builds for the C4 but it has great ability's if built right. If I had a option to pic witch catapult was my founders i would have picked the C4. I like playing all 4 of my catapults but the C4 is probably the best one of them all.


My favorite actually is the C1 I prefer it to the C4.

#19 Stone Wall

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Posted 06 December 2012 - 04:33 PM

ECM in MechWarrior 3 only increased lock time. It made it difficult to get locks on Light mechs. I have no problem with this version of ECM though.

#20 Tripzter

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Posted 06 December 2012 - 04:35 PM

Its a shame when one team gets nothing but trial mechs while the other team has all upgraded mechs.





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