Essentially, you have a mech in front of you, and are locked onto him, you can see the status of his armor. You shoot his left torso, which is to YOUR right. the damage indicator blinks on the left.
This isn't that huge of a deal, and it makes sense from all other engagement directions (enemy rear torso, your front and rear), but it is a little disorienting when facing an enemy mech from the front.
I would like an option to be able to invert this part of the display (maybe all parts, both their mech and yours?) so that when shooting the front of an enemy mech while aiming at his right from my perspective, the right part of the mech lights up on the HUD when I damage it.
Specifically, you can see what I'm talking about here; http://www.joystiq.c...t-giant-robots/
When engaging the hunchback that has higher elevation, the pilot hits the enemy's left torso and arm, but from his perspective it's to the pilot's right. The HUD flashes on the left side of the mech. It would be sweet if we could flip that around so that it made sense without having to think about it.
Edited by monky, 13 May 2012 - 09:43 PM.