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Request for ability to tweak HUD regarding armor/internal structure displays


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#1 Monky

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Posted 13 May 2012 - 09:41 PM

I have been watching some of the higher def videos where we can actually see what's going on in the HUD vs what's going on in the game, and noticed that when locked onto an enemy and engaging him from the front, you're shooting them and the damage is shown on the opposite side of his damage indicator visible in your HUD.

Essentially, you have a mech in front of you, and are locked onto him, you can see the status of his armor. You shoot his left torso, which is to YOUR right. the damage indicator blinks on the left.

This isn't that huge of a deal, and it makes sense from all other engagement directions (enemy rear torso, your front and rear), but it is a little disorienting when facing an enemy mech from the front.

I would like an option to be able to invert this part of the display (maybe all parts, both their mech and yours?) so that when shooting the front of an enemy mech while aiming at his right from my perspective, the right part of the mech lights up on the HUD when I damage it.

Specifically, you can see what I'm talking about here; http://www.joystiq.c...t-giant-robots/

When engaging the hunchback that has higher elevation, the pilot hits the enemy's left torso and arm, but from his perspective it's to the pilot's right. The HUD flashes on the left side of the mech. It would be sweet if we could flip that around so that it made sense without having to think about it.

Edited by monky, 13 May 2012 - 09:43 PM.


#2 Rejarial Galatan

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Posted 13 May 2012 - 11:25 PM

i THINK and could be wrong, but, i THINK they said we have some latitude on how our hud is laid out, dunno if we have THAT much control, but, interesting idea.

#3 Belisarius1

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Posted 14 May 2012 - 12:20 AM

This has been brought up a few times before, though I'm far too lazy to find the thread.

To sum up my position, I like the schematic mirrored and the HTAL bar as-is, but that's personal preference and I'd deal with either. I'm in favour of a fully customisable HUD (and would pay for one), but if it's not part of a full suite I don't think this particular change should get an option of its own, mostly for feature-creep reasons.

Edited by Belisarius†, 14 May 2012 - 12:25 AM.


#4 MrBlue

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Posted 14 May 2012 - 12:29 AM

I personally never enjoyed the outline/color zone chaning HUD for damage. I started playing with MW3, and the player had 3 choices for damage, visual mech that grew more red for higher damage, bars that went from green to red as it became damaged, or the zone outlines that went to red.

As a more visual person, i prefer seeing proportions/damage total done rather than "oh its glowing slightly redder now". The bars are the only damage indicators i use when playing MW3.

#5 Monky

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Posted 14 May 2012 - 08:19 AM

Saw Aegis' thread but he is asking for HTAL bars as an alternate display, my suggest is simply allowing inversion of the existing displays so the pilot can set them up in a way that immediately makes sense on an individual level.

#6 Sean Cove

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Posted 14 May 2012 - 10:09 AM

That was a bug, which I've fixed. The Target damage readout will read right-left on the front and left-right on the back.

#7 Sprouticus

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Posted 14 May 2012 - 10:40 AM

And now the thread can be locked. I like simple answers (Im American after all)

#8 Monky

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Posted 14 May 2012 - 10:56 AM

Sweet, I figured it was a feature that copied the display your mech was using. Thanks for clarifying Sean!





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