Gauss Rifle Explosions... Why?
#21
Posted 06 December 2012 - 03:29 PM
#22
Posted 06 December 2012 - 03:31 PM
Doommetal, on 06 December 2012 - 03:28 PM, said:
So instead of doing the right thing, we should make all weapons explode and then we can try to kill each other by ramming and doing leg damage.
Then we can create an all powerful EDM module that can only be mounted by light mechs and atlas, which allows you to drop kick other mechs in the kneecaps. (it also renders them completly invisible, I mean why not!)
It will cost very little and nullify the 15 million creds you spent on upgrades and moduAnd for the last time, CASE can only go in the torso, this will not help arm mounted Gauss from taking out the side torso also , and in the case of an XL, the entire mech.
UMADBRO?
#23
Posted 06 December 2012 - 03:33 PM
#24
Posted 06 December 2012 - 03:35 PM
#25
Posted 06 December 2012 - 03:36 PM
Aegis Kleais, on 06 December 2012 - 03:35 PM, said:
On a forum... this a inevitability.
#26
Posted 06 December 2012 - 03:37 PM
Doommetal, on 06 December 2012 - 03:28 PM, said:
So instead of doing the right thing, we should make all weapons explode and then we can try to kill each other by ramming and doing leg damage.
Then we can create an all powerful EDM module that can only be mounted by light mechs and atlas, which allows you to drop kick other mechs in the kneecaps. (it also renders them completly invisible, I mean why not!)
It will cost very little and nullify the 15 million creds you spent on upgrades and modules , on top of the exp to mount them.
And for the last time, CASE can only go in the torso, this will not help arm mounted Gauss from taking out the side torso also , and in the case of an XL, the entire mech.
Right, so gauss isn't always the go to weapon for every situation and mech. Finally.
#28
Posted 06 December 2012 - 03:38 PM
MRI uses magnets as well, though not to the same extent that a gauss does. The magnets have a LOT of potential energy, and explosions due to them can be nasty.
http://imaging-radia...Explosions.aspx
#29
Posted 06 December 2012 - 03:40 PM
small caps might explode when excessive current is applied, but bigger ones just make a lot of smoke and flames , caps are made from different materials for small to big and whos to say current teck will be the same as the future, there could be something more efficient than a cap bank to drive the coils.
Bishop Steiner, on 06 December 2012 - 03:31 PM, said:
UMADBRO?
#30
Posted 06 December 2012 - 03:43 PM
Davers, on 06 December 2012 - 03:37 PM, said:
Right, so gauss isn't always the go to weapon for every situation and mech. Finally.
Never said it was, I just think the extent they went was extreme, they said before the chance was set lower but bugged so it didnt work, the proper way would have been to fix the bug, and see how it works out for a week.
#31
Posted 06 December 2012 - 03:43 PM
CPT Hazel Murphy, on 06 December 2012 - 03:14 PM, said:
That is why it is a set 20 points and not equal to the total damage left to inflict like ammo is...
#34
Posted 06 December 2012 - 03:52 PM
Jade Kitsune, on 06 December 2012 - 03:43 PM, said:
even if it is, mount case in the adjacent torso to mitigate the damage to arm and rear torso.
Huh? CAse in an section other then the one exploding has no effect on the explosion at all...
Case is basically a small armored area INSIDE the section that is designed to channel most of the explosion out through a small section of armor. There by keeping that internal explosion from doing damage to adjacent sections of the mech . An external explosion is unaffected by case. Just look at the fact that weapons fire to a section with case still does full damage
#35
Posted 06 December 2012 - 03:52 PM
#36
Posted 06 December 2012 - 03:56 PM
Alfred VonGunn, on 06 December 2012 - 03:52 PM, said:
Huh? CAse in an section other then the one exploding has no effect on the explosion at all...
Case is basically a small armored area INSIDE the section that is designed to channel most of the explosion out through a small section of armor. There by keeping that internal explosion from doing damage to adjacent sections of the mech . An external explosion is unaffected by case. Just look at the fact that weapons fire to a section with case still does full damage
If you have a CASE in your RT and you store ammo in your R leg... then you lose the leg, the ammo blows up and moves to the RT and is then contained by the CASE and will not go to the CT.
A rather specific situation, but it does exist. Especially with how many people put ammo in their legs.
SirLANsalot, on 06 December 2012 - 03:55 PM, said:
Well its a POS gun anyways, the AC10 is lighter and gets more DPS out the door then the gauss dose. The AC20 is also lighter (1 ton lighter) and is a torso only gun, no XL eng unless you go with AC10's. Hell even the AC5 is better because of its DPS per a ton. The AC5/10/20 are ALL better then that gun because of either flat out DPS or lighter tonnage or best DPS per a ton rating. I have no idea where all this "OMG GAUSS IS SOOO COOL!!!!!!!!11111" when there are 4 other guns that are BETTER then it and are far more EFFECTIVE then that gun. On another note the UAC5 is the HIGHEST DPS gun IN THE GAME at a whopping 9.09 DPS the next best thing to it is the LRM 20 at 8.4 (notably the gauss is 3.75). There are a lot of guns and weapon systems that beat the 15 Ton paperweight.
The gauss generates virtually no heat, hits for 15 damage and has excellent range. I don't think it is OP, but it is an awesome weapon. In many situations DPS is less important than burst damage. Both have their place, but if I only hit you 3 times I would rather hit you with 3 gauss at 600m than any other weapon.
Having said that, I don't even use gauss rifles, lol. I prefer the AC10 myself, but I understand why the gauss is the preeminent weapon in MWO right now.
(edit: jumbeld my thoughts, tried to clean it up a bit)
Edited by Tickdoff Tank, 06 December 2012 - 04:00 PM.
#37
Posted 06 December 2012 - 03:57 PM
#38
Posted 06 December 2012 - 03:58 PM
Regardless of type, even current prototype rail guns (gauss rifles) that they are testing (for real) on navel vessels have muzzle energies of >32 megajoules per shot. The capacitor energy has to be higher (this is is where heat generation comes from), which means on the order of about 50 megajoules. TNT holds about 7.5 MJ of energy per kilogram. So, let's say 5-10 Kg of TNT per capacitor charge. You would likely have two (to improve fire rate), one of which is always charged. If it gets wrecked, the energy has to go somewhere.
Here is a video of 5 Kg TNT. It's probably not good for your equipment.
The end of the video even has the modern version of CASE!
--
Troggy
shadowrwolf, on 06 December 2012 - 03:40 PM, said:
small caps might explode when excessive current is applied, but bigger ones just make a lot of smoke and flames , caps are made from different materials for small to big and whos to say current teck will be the same as the future, there could be something more efficient than a cap bank to drive the coils.
Edited by Troggy, 06 December 2012 - 03:59 PM.
#39
Posted 06 December 2012 - 04:08 PM
Tickdoff Tank, on 06 December 2012 - 03:56 PM, said:
If you have a CASE in your RT and you store ammo in your R leg... then you lose the leg, the ammo blows up and moves to the RT and is then contained by the CASE and will not go to the CT.
A rather specific situation, but it does exist. Especially with how many people put ammo in their legs.
That makes no sense from the discription of CASE in TT. The reason you don;t take much damage to the torso from Leg explosions is that PGI designe dthem that way.. Months ago they said that ammo explosions in the legs and additional damage to the destroyed legs would only transfer a % of the damage to the next section. They just never said how much.. Based on what I have seen it is likely ony 10-15%.. I had my ams ammo cook off in my Cent leg in Caustic Valley.. I had over 700 rounds left.. My Torso on that side only went to Orange external... Not a lot of transfer from a explosion that big
#40
Posted 06 December 2012 - 04:11 PM
Alfred VonGunn, on 06 December 2012 - 04:08 PM, said:
That makes no sense from the discription of CASE in TT. The reason you don;t take much damage to the torso from Leg explosions is that PGI designe dthem that way.. Months ago they said that ammo explosions in the legs and additional damage to the destroyed legs would only transfer a % of the damage to the next section. They just never said how much.. Based on what I have seen it is likely ony 10-15%.. I had my ams ammo cook off in my Cent leg in Caustic Valley.. I had over 700 rounds left.. My Torso on that side only went to Orange external... Not a lot of transfer from a explosion that big
AMS rounds don't pack a lot of punch, but yeah, some of the explosion just flows out into the environment (probably ~75%) after blowing out the legs.
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