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I Think We Tend To Forget


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#1 Rofleupagus

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Posted 06 December 2012 - 07:16 AM

Regardless of how you feel PGI is doing just remember if it weren't from them, we'd have no Mechwarrior at all. I for one would not have liked to wait another decade.

#2 IIIuminaughty

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Posted 06 December 2012 - 07:16 AM

this is true..this is true

#3 Agent of Change

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Posted 06 December 2012 - 07:20 AM

BAM! So much truth.

unless of course you count LL which i certainly don't but many will... :rolleyes: Watch for trolls.

#4 Felix

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Posted 06 December 2012 - 07:23 AM

Posted Image

MechWarrior Living Legends begs to differ

The MW:LL guys with PGIs budget, now THERE would be a game.

#5 Undead Bane

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Posted 06 December 2012 - 07:25 AM

View PostFelix, on 06 December 2012 - 07:23 AM, said:

Posted Image

MechWarrior Living Legends begs to differ

The MW:LL guys with PGIs budget, now THERE would be a game.

Nobody holded a shotgun at MWLL devs heads so that they would not go for finding funding. Get back from fairy tales country, if MWLL wanted to expand to a full scale game, it would have.

And yes, THANK YOU PGI. Really.

#6 mekabuser

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Posted 06 December 2012 - 07:28 AM

lets play a game, name a bug in mwll. The biggest problem I ever encountered in mwll was a 3 week stretch where harrassers had bad hitboxes and trolls abused the flamer version.

and your right, nobody ever "holded" a shotgun to anyones head.

Edited by mekabuser, 06 December 2012 - 07:30 AM.


#7 Thorn Hallis

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Posted 06 December 2012 - 07:28 AM

View PostFelix, on 06 December 2012 - 07:23 AM, said:

The MW:LL guys with PGIs budget, now THERE would be a game.


...that noone would want to publish.

#8 Felix

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Posted 06 December 2012 - 07:30 AM

View PostUndead Bane, on 06 December 2012 - 07:25 AM, said:

Nobody holded a shotgun at MWLL devs heads so that they would not go for finding funding. Get back from fairy tales country, if MWLL wanted to expand to a full scale game, it would have.

And yes, THANK YOU PGI. Really.


Except, you know, licensing fees, and being unable to use the unseen mechs, and the fact that they wouldnt have gotten the rights to Mechwarrior because PSI was working on this...thing.

And the the OP said if it weren't for PGI we wouldn't be playing mechwarrior for another decade, which is stupid because MW:LL was playable before MWO, I am really hoping you arent too stupid to realize that.

#9 Agent of Change

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Posted 06 December 2012 - 07:33 AM

Called it!

#10 Felix

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Posted 06 December 2012 - 07:35 AM

View PostAgent of Change, on 06 December 2012 - 07:33 AM, said:

Called it!


Not a troll, just pointing out he is full of bull :rolleyes:

#11 Rofleupagus

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Posted 06 December 2012 - 07:36 AM

In saying that there was one server in MW:LL that was always full. I could never play that game...so yea it was amazing.

#12 Bguk

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Posted 06 December 2012 - 07:37 AM

View PostFelix, on 06 December 2012 - 07:35 AM, said:


Not a troll, just pointing out he is full of bull :rolleyes:


He may of been referring to that Mek guy. I know I would have.

#13 FlareUKCS

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Posted 06 December 2012 - 07:42 AM

I think PGi is making a mess... the game seems to be getting worse each patch.

I patched today and launched into a match, half the textures were missing... I couldnt even tell where I was in the world or if my mech was on the ground or what.
Sound was stuttering and sounded like a broken radio.
Enemy mechs were flickering around my mech, I was taking damage from god only knows where while walking on a plain grey floor.
The game used to run decently most of the time prior to this patch, just the team balance was a mess... now the whole game is a mess... but hey we can buy ***** Santa Atlas dolls (that probably dont ***** show up anyways).

#14 Rofleupagus

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Posted 06 December 2012 - 07:42 AM

I am saying to the mek guy too, 1 server would make anyone sad.

#15 Agent of Change

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Posted 06 December 2012 - 07:43 AM

View PostFlareUKCS, on 06 December 2012 - 07:42 AM, said:

I think PGi is making a mess... the game seems to be getting worse each patch.

I patched today and launched into a match, half the textures were missing... I couldnt even tell where I was in the world or if my mech was on the ground or what.
Sound was stuttering and sounded like a broken radio.
Enemy mechs were flickering around my mech, I was taking damage from god only knows where while walking on a plain grey floor.
The game used to run decently most of the time prior to this patch, just the team balance was a mess... now the whole game is a mess... but hey we can buy ***** Santa Atlas dolls (that probably dont ***** show up anyways).



I would go ahead and report that because I haven't heard of anything like that in MWO.

#16 Undead Bane

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Posted 06 December 2012 - 07:46 AM

View Postmekabuser, on 06 December 2012 - 07:28 AM, said:

lets play a game, name a bug in mwll. The biggest problem I ever encountered in mwll was a 3 week stretch where harrassers had bad hitboxes and trolls abused the flamer version.

and your right, nobody ever "holded" a shotgun to anyones head.

Ok, I name it: WHOLE installation process is a big bug.

#17 PurpleNinja

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Posted 06 December 2012 - 07:48 AM

View PostAgent of Change, on 06 December 2012 - 07:43 AM, said:

I would go ahead and report that because I haven't heard of anything like that in MWO.

Maybe it's a little bit of exaggeration putting all together in a single match, but all these things have already been reported, and some are present since a long time.

:rolleyes: ;)

#18 Undead Bane

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Posted 06 December 2012 - 07:48 AM

View PostFelix, on 06 December 2012 - 07:30 AM, said:


Except, you know, licensing fees, and being unable to use the unseen mechs, and the fact that they wouldnt have gotten the rights to Mechwarrior because PSI was working on this...thing.

And the the OP said if it weren't for PGI we wouldn't be playing mechwarrior for another decade, which is stupid because MW:LL was playable before MWO, I am really hoping you arent too stupid to realize that.

Except, you know, nobody was stopping them from solving the issues (finding investors, buying or licensing rights for the franchise and so on), gathering money and making a commercially successful game, no? Or the guy with the shotgun actually was there? Get back from fairy tale country, please.

#19 Felix

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Posted 06 December 2012 - 07:49 AM

View PostAgent of Change, on 06 December 2012 - 07:43 AM, said:



I would go ahead and report that because I haven't heard of anything like that in MWO.


Actually the texture flickering and the sound being broken are well known issues with the last few patches, they have been reported many times.

Hell there is a hot fix that sucks for the G35 headset to ix the sound, but it really should be on PGI to get their crap together XD


View PostUndead Bane, on 06 December 2012 - 07:48 AM, said:

Except, you know, nobody was stopping them from solving the issues (finding investors, buying or licensing rights for the franchise and so on), gathering money and making a commercially successful game, no? Or the guy with the shotgun actually was there? Get back from fairy tale country, please.


Son, go put your helmet back on, you may get hurt without it.

PGI and the MW:LL team were working on their projects around the same time. They couldnt have gotten the license as there was already someone working on it, (The kids at PGI in this case) and it would be utterly stupid to release the license to two folk and split the player base between two games.

Edited by Felix, 06 December 2012 - 07:54 AM.


#20 Imagine Dragons

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Posted 06 December 2012 - 07:51 AM

View PostRofleupagus, on 06 December 2012 - 07:16 AM, said:

Regardless of how you feel PGI is doing just remember if it weren't from them, we'd have no Mechwarrior at all. I for one would not have liked to wait another decade.



Oh all the amazing things I could do by replacing a few words here...

And completely destroy your point.





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