Regarding "good" energy weapons:
Medium and Small lasers are extremely efficient weapons, with Double Heat SInks, they beat all other weapons.
The Large laser is currently reasonably balanced compared to other weapons in its range bracket (e.g. the ballistics like AC/5). From a stock mech perspective it's still problematic, because this balance was achieved by raising damage, instead of lowering heat, so stock mechs with LLs will still be built for much too high heat values (in addition to the fact that they may be using single heat sinks and the LL isn't balanced against ballistics there, and even if they use DHS, they probably do not have enough - they still need reconfiguration for less gun, more heat sinks.)
The ER Large Laser, the PPC and the ER PPC, and the Pulse Lasers are all very ineffectient and thus weak compared to the other weapons (not just the medium and small laser, but also compared to ballistics and missiles.)
Noth, on 06 December 2012 - 09:15 PM, said:
They don;t want heat to be like TT in how easy it is to mitigate. Currently, changing things to 1.0 hps would make heat a trivial thing to manage. Heck DHS already make many builds with high heat weapons overly easy to manage. They want heat to actually mean something and not something you can just build away without downgrading weapons or other things.
Fundamental error you make here: Heat will never be trivial to manage, because unless you remove heat entirely because 10 engine heat sinks is all you need to cool off 8 ER PPCs, you will always have good builds being "warm" builds.
Every heat sink you spend to get to heat neutrality is a ton not spend on weapons or armour. That's damage you do not deal or damage you do not survive. If your mech can fire for 30 seconds and deal the damage necessary to kill an Atlas (or whatever your preferred target of choice is, or rather your current target is), you don't need to be any cooler. The only thing you need to worry about is whether your enemy can actually do the same damage in 20 seconds and possibly kill you before you could kill him because he'S even hotter.
Your mech is only too hot if you cannot sustain your firepower long enough that the total damage you deal is insufficient to deal with your foes.
And besides that - heat management in the table top game was not about always evading the shutdown. It was aboutmanaging the drawbacks of high heat levels - speed loss, accuracy loss, ammo explosion risks. If you were in the perfect position to fire all your guns, you had to consider - is it worth doing not because you would be shutdown the next turn, but because next turn, you would be much slower and have more trouble hitting your enemies if you risk firing now ,but also, on the next turn, your enemy may outmaneuver you and you won't get off any good shots at all.
It wasn't just about "OMG, I am shutting down!"
Edited by MustrumRidcully, 06 December 2012 - 11:59 PM.