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Why No 5 - 7 Man Groups?


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#21 Elder Thorn

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Posted 07 December 2012 - 08:11 AM

View PostDomush, on 06 December 2012 - 07:11 PM, said:

  • No chat outside the match (and barely visible before a match)


while i agree with your post as a whole, this is wrong.
doubleclick one of your teammates in the group view and see what magically happens.

Though.. this way of implementing it sucks and it sucks even more because it is not documented anyfuckingwhere

#22 machinech

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Posted 07 December 2012 - 11:48 AM

View Postcache, on 07 December 2012 - 08:02 AM, said:

Consider working on your own. I answered the OP's question in my first post. Period.



Speaking of reading comprehension difficulties, I answered this in my second post. If you hadn't noticed, drops always contain 8 Mechs per team, barring disconnects and bugs. That is the system they have in place at the moment. They don't intend to allow smaller drops at this point. THIS IS WHAT WE HAVE NOW. PHASE 3 IS WHAT WE WILL HAVE SOON. EXPANDED OPTIONS ARE IN WORK. The problem for you instant-gratification/low-reading-comprehension types is that ALL NEW SYSTEMS WILL TAKE CONSIDERABLE TIME TO BE IMPLEMENTED. Understand better now?


oddly both your responses and your link reference PUG stomping... No one is asking for that... we're asking for premade odd size teams vs the same, one can even accept the idea that you might not get a matchup. Probably missed that in your excitement to get all preachy. Keep trying :)

Edited by machinech, 07 December 2012 - 11:48 AM.






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