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Catapult K2 Build Critique?


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#41 Zero Neutral

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Posted 07 December 2012 - 06:38 PM

Spoiler

Edited by Zero Neutral, 07 December 2012 - 06:47 PM.


#42 Dirus Nigh

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Posted 07 December 2012 - 07:12 PM

View Poststryker175, on 06 December 2012 - 08:56 PM, said:



Catapult CPLT K2

65 tons
336 points of armor (had to rip out 16 points to be able to hold everything)
standard engine 260 64.8kph speed

AMS (1 ton ammo)
2x Large lasers (use them for sniping, prefer over PPCs)
2x Medium lasers (mid-range)
2x AC/2 (2 tons ammo, mid-close range or just to trigger spam and annoy the crap out of enemy mechs :) )

Endo-Steel structure
Double heat sinks (14 heat sinks total)
heat efficiency 0.94 (I know its low, but I chain fire a lot and have mech XP upgrades coolrun and heat containment.)

In general I slowly pick off mechs at far range with my large lasers, as I get closer I use my medium lasers and occasionally snipe with my AC/2s and at close range I chain fire spam my AC/2s and alpha fire if Im not running too hot.


I have almost the exact same mech. It worked very well for me then I tweaked it. It has worked well for me. Some times not so much.

300 XL engine.
endo steel
384 standard armor
18 double heat sinks (1.07)
2 AC2
2 tons ammo
2 large laser
2 medium laser

I find this to be a good direct fire support mech than also handle itself in a brawl in a pinch. It is a good harassment sniper. I need to be careful with the XL engine, but the added speed that it gives me makes up for it. The heat handles quite well. I have to be careful on caustic but other wise its easy to manage.

I might drop a heat sink for a third ton of ammunition, however I think the heat makes up for having two tons of ammo. Also thinking about changing the large lasers into ERs. This will make it a very good sniper. However the increase in heat might not be worth it.

I tried various configurations.
4 large lasers. It runs hot but you can rip through locations rather quickly if you have a steady hand.
2 mpulse 2 large (or ER) allot better heat control and I kept the accuracy.
2 PPC ( or ER PPC) It is hot but makes a good long to mid range sniper.

When the devs get around to fixing the machine guns I'll put them back in and see how they work.

Edited by Dirus Nigh, 07 December 2012 - 08:12 PM.


#43 stryker175

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Posted 07 December 2012 - 07:36 PM

View PostDirus Nigh, on 07 December 2012 - 07:12 PM, said:


I have almost the exact same mech. It worked very well for me then I tweaked it. It has worked well for me. Some times not so much.

300 XL engine.
endo steel
384 standard armor
18 double heat sinks (1.07)
2 AC2
2 tons ammo
2 large laser
2 medium laser

I find this to be a good direct fire support mech than also handle itself in a brawl in a pinch. It is a good harassment sniper. I need to be careful with the XL engine, but the added speed that it gives me makes up for it. The heat handles quite well. I have to be careful on caustic but other wise its easy to manage.

I might drop a heat sink for a third ton of ammunition, however I think the heat makes up for having two tons of ammo. Also thinking about changing the large lasers into ERs. This will make it a very good sniper. However the increase in heat might not be worth it.

I tried various configurations.
4 large lasers. It runs hot but you can rip through locations rather quickly if you have a steady hand.
2 mpulse 2 large (and ER) allot better heat control and I kept the accuracy.
2 PPC (ER PPC) It is hot but makes a good long to mid range sniper.

When the devs get around to fixing the machine guns I'll put them back in and see how they work.

your mech is pretty much my exact mech when I have enough funds to upgrade to an XL 300. How much speed does it give the K2? 74.8 top? Also for your configurations are those all weapons or just switching the energy weapons? Lastly just a tip you really should add AMS and at least 1 ton of ammo. I've been (sometimes my whole team) brutally, quickly massacred with flash flood of LRMs too many times to ignore AMS.

View PostTarriss Halcyon, on 07 December 2012 - 06:21 PM, said:

Back in Closed Beta, I was a known threat with twin ER PPCs and Medium Pulse Lasers - sniped a Gausscat from 600m without him getting a shot back. Since then, however, I've moved more into Dragons, so I can't give too much advice on the K2 with all the new upgrades. Instead, I can only give you this one piece of advice.

Stay out of my Dragon's way.

^ -_____________-

By the way for all of you who mentioned gausscats and ac/20 cats, those are pretty much useless once I run out of ammo and are incredibly slow (any non assault mech below 64.8 kph really bugs me). (I MIGHT make a gausscat in a future build)
for those of you who mentioned 2x UAC/5, I might do that, im a little worried about heat and weight though.

But in general so I should upgrade to XL 300 so I can add armor/heavier weapons and more heat sinks? any other options? I am definitely planning to get XL 300, but I've seen gameplay of gausscats being torn apart very quickly by coring their sides. Do you XL users just add more armor to the side torsos?

Edited by stryker175, 07 December 2012 - 07:55 PM.


#44 Dirus Nigh

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Posted 07 December 2012 - 08:32 PM

View Poststryker175, on 07 December 2012 - 07:36 PM, said:

your mech is pretty much my exact mech when I have enough funds to upgrade to an XL 300. How much speed does it give the K2? 74.8 top? Also for your configurations are those all weapons or just switching the energy weapons? Lastly just a tip you really should add AMS and at least 1 ton of ammo. I've been (sometimes my whole team) brutally, quickly massacred with flash flood of LRMs too many times to ignore AMS.


Sorry, for the other configurations I should have said OR. Fixed it. large lasers/PPCs or Er large/PPCs. I just swapped them out.

Your right on the speed the mech has a top speed of 74.8 kph. However with speed tweak I go 84 kph. Its rather quick mech for a heavy.

I do not use an AMS because I have several other options to guard against missiles. With the missiles warning I have plenty of time to get into cover before they strike. I can stay close to teammates with AMS and ECM for protection. I generally do not run around in the open any way. I would have to give up at least two heat sinks to use AMS. I would rather have the heat dissipation.

As I said earlier I am considering removing a heat sink for a third ton of ammunition. However again the heat dissipation I am getting is valuable. I can fire two large medium lasers reliably. That is out weighing the extended use of my AC2s that a third ton of ammo would give me.

Quote

for those of you who mentioned 2x UAC/5, I might do that, im a little worried about heat and weight though.

But in general so I should upgrade to XL 300 so I can add armor/heavier weapons and more heat sinks? any other options? I am definitely planning to get XL 300, but I've seen gameplay of gausscats being torn apart very quickly by coring their sides. Do you XL users just add more armor to the side torsos?


The UAC5 can be a good load out. Because they weigh allot less than the gauss rifle you can mount a pair of med lasers as back up. I've seen a guy use four small lasers. It also leaves room for extra ammunition.

The XL 300 is not a must. If you like the speed it gives you and you know how to protect your self it can be worth the high risk of being destroyed. I've used the stock engine to good effect. It goes 64kph but you can survive ton of damage before you go down.

#45 stryker175

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Posted 08 December 2012 - 09:23 AM

View PostDirus Nigh, on 07 December 2012 - 08:32 PM, said:


Sorry, for the other configurations I should have said OR. Fixed it. large lasers/PPCs or Er large/PPCs. I just swapped them out.

Your right on the speed the mech has a top speed of 74.8 kph. However with speed tweak I go 84 kph. Its rather quick mech for a heavy.

I do not use an AMS because I have several other options to guard against missiles. With the missiles warning I have plenty of time to get into cover before they strike. I can stay close to teammates with AMS and ECM for protection. I generally do not run around in the open any way. I would have to give up at least two heat sinks to use AMS. I would rather have the heat dissipation.

As I said earlier I am considering removing a heat sink for a third ton of ammunition. However again the heat dissipation I am getting is valuable. I can fire two large medium lasers reliably. That is out weighing the extended use of my AC2s that a third ton of ammo would give me.



The UAC5 can be a good load out. Because they weigh allot less than the gauss rifle you can mount a pair of med lasers as back up. I've seen a guy use four small lasers. It also leaves room for extra ammunition.

The XL 300 is not a must. If you like the speed it gives you and you know how to protect your self it can be worth the high risk of being destroyed. I've used the stock engine to good effect. It goes 64kph but you can survive ton of damage before you go down.

how did you go 84 kph with the speed tweak? thats pretty much a freaking lamborghini heavy mech :mellow:

#46 Ptom

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Posted 08 December 2012 - 09:27 AM

Quote

for those of you who mentioned 2x UAC/5, I might do that, im a little worried about heat and weight though.


Heat will be a non-issue. Especially if you are going to run DHS with 2 HS in your xl engine.

Edited by Ptom, 08 December 2012 - 09:33 AM.


#47 Atheose

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Posted 14 December 2012 - 06:34 AM

View PostBrock7142, on 07 December 2012 - 01:19 PM, said:

Just a noob here, but after speaking at-length about the Catapult K2 thanks to ECMs, Best set up is 2 Gaus, and a couple of Short-range lasers. One even suggested using a Flamer.

Outside of that, just a whole lot of heat sinks. Only viable counter against God-Build Atlas D-DCs. Gaus Rifles rip off the armored plates, then followed by the Flamer or SRLs to finish off. Assuming you're still alive after it returns the favor with its own Gauss cannons, and its volleys of SRMs.

against other mechs, other than God-Build D-DCs, K2 rolling this set-ups seems quite lethal.

You won't need any heat sinks if you're running 2x Gauss, FYI. I run this in my K2 and my heat ratio is like 3.25.

#48 Gristle

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Posted 14 December 2012 - 07:08 AM

Me, I'd lose the AC2's sock in more heatsinks with the tonnage saved and upgrade the LL to ERLL or maybe go 4xLL,

#49 CaptOven

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Posted 14 December 2012 - 08:38 AM

I used a K2 with lots of different weapons since closed beta. The Gaussapult got boring so I switched to twin UAC/5 which was almost as nasty with a steady hand. But when they introduced the "how many buttons do I need to click to unjam" mechanic I ditched them.

So after they'd tweaked the LL I thought I'd try them out. All it has is 4 LL, Standard 260, 382 armour (with maximum armour on the snout and ears) and 17 DHS (Don't tell anyone but one of the DHS is in the ears :P) That's a heat efficiency of 1.27. Note my Mechs have unlocked all elite upgrades.

It's insanely cheap to repair and I'm sure I destroy more enemy Mechs with it that my many millions of upgrades on my other Catapult and Centurions. Even in Caustic with high heat level I am able to continuously fire the 2 ear LL up on the mountain side to force to LRM Catapults off it. If any Mech stops and allows you a clean shot at one location with all 4 LL then its really going to scrape some paint off. Don't really need to go faster with a decent range of 450+ and can back up long range shots with others. Plus it's a excellent brawler and is definitely an excellent Mech design for those who like all rounders.

So for a "get my by" Mech I'm really impressed!

#50 That Dawg

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Posted 18 February 2013 - 07:18 PM

Ok, hope this is the current K2 build thread
After reading a dozen or so, I went with this
http://mwo.smurfy-ne...231b187d7e65a47
Very apprehensive about lessening the armor to get the gauss and ammo in, but its been fun so far.

#51 POOTYTANGASAUR

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Posted 22 February 2013 - 05:32 PM

View PostGhosth, on 07 December 2012 - 05:28 AM, said:

3 large lasers with DHS works pretty well, and you can do it with stock 260 engine. 4th slot you might want to slip a tag.

The small AC2-5/UAC5 I have not had terrific luck with. Probably more a matter of it not fitting my play style than anything else.

You can build it with 4 large lasers, but you'll have major issues with cooling.

With 3 large lasers setup 2 weapon groups. All 3 lasers in both groups. Set Chainfire on one group. If your below 50% heat you can alpha strike all 3, above use the other button to fire a single laser at a time. Allowing you to to fire more often, and still stay cool.

I have a k2 with 4 large lasers standard 295 and 16 dhs with all armor except a bit off legs and i have 1.28 heat efficiency it is totally manageable. I usually deal 400-900 damage per game





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