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Hero Mech P2W Prediction


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#21 Warlune

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Posted 07 December 2012 - 07:15 AM

It is absolute BS that anyone can call the current hero mechs OP... they don't even have any missile hard points.
Faster mechs run circles around them and tear them apart.

TEAMS win this game.

I bought a YLW because I like centurions, and wanted the 30% on some of my grind to master.

Edited by Warlune, 07 December 2012 - 07:16 AM.


#22 Rotaugen

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Posted 07 December 2012 - 07:18 AM

I love all the "yeah, the two so far are not OP in any way, BUT what if they release one that is?" or "What if the Madcat is hero only?". Talk about Chicken Little. Look at the pattern. Hero mechs are part of a group that already has several variants . They aren't even the best setup for that chassis. It's the custom paint and the huge c-bill bonus. Please, no more of the "What ifs" until it actually happens.

#23 Vermaxx

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Posted 07 December 2012 - 07:24 AM

P2W hero mechs would have to have custom weapons to truly be P2W, or some other bonus not achievable with standard builds.

And no, I don't mean unavaiable hardpoint restrictions. PGI may have said they would never do that, but they're doing that. Live with it. The premium mechs get 'better' hardpoint setups. Well YelloWang didn't, but it got a lot of hotdog flavored water in its face.

TRUE P2W mechs would have hardlocked equipment with different stats than standard. Higher damage is obvious, but that would start the megacries instantly. There are more subtle ways to do it. Say a large laser with a faster beem and shorter cooldown. A PPC with faster travel time. A gauss with...I dunno what a gauss would have. Higher HP?

Theoretically they could even release these and the mechs not be TERRIBLY overpowered, just largely OP. If you can't remove the weapons, after all, and not every single thing on the mech is customized...it's not that dangerous.

Take the Ilya, they could give it the 'quirks' system pass and say both the AC5 recycle with the UAC5 timer, the AC10 recycles faster than standard...but you cannot modify these weapons. Or you CAN remove them, but they won't "fit" into any other mech. Define the items as "Muromets AC5" and "Muromets AC10" so they can only work in one mech.

Yes, that's CLEARLY P2W, but the mech is still entirely ammo dependent, cannot upgrade to two or three gauss, and is still 'just' carting around 3 cannons and 2 medium lasers (screw the small laser).

#24 Agent of Change

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Posted 07 December 2012 - 07:27 AM

View PostViper69, on 07 December 2012 - 07:12 AM, said:

I dont understand why people care if others buy hero mechs. I dont buy them because I dont need them but I might have bought one had I no founders mechs. I dont think people use hero mechs for wins, they use them for money.


I'm with you, except that in my case i did buy ilya mainly because i love the cataphract chassis. That's kinda my litmus test if i like the chassis I might as well get the mech that gives me more money to play it. Also the sweet patterns.. alas for the ability to palette swap.

View PostRotaugen, on 07 December 2012 - 07:18 AM, said:

I love all the "yeah, the two so far are not OP in any way, BUT what if they release one that is?" or "What if the Madcat is hero only?". Talk about Chicken Little. Look at the pattern. Hero mechs are part of a group that already has several variants . They aren't even the best setup for that chassis. It's the custom paint and the huge c-bill bonus. Please, no more of the "What ifs" until it actually happens.


They won't, there is no need to, and as people have pointed out unless they add a new something that only that mech can have they really can't. They could ridiculously tweak numbers but that shoots them in the foot. People will buy the mechs for the cbill (it's founders light) they will buy them because they are collectors.

The Idea of P2W hero mechs is being perpetuated by trolls who either can't or don't want to buy them.

#25 GioAvanti

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Posted 07 December 2012 - 07:30 AM

View PostSpartanFiredog317, on 06 December 2012 - 10:36 PM, said:

I'd be willing to bet the loudest P2W complaints ever will come if they make a Stalker hero mech (or any mech with plethora of LRM racks, Lord have mercy if they add one ECM capable). ...Although, if they ever add a hero omni-mech, I bet those topics get entertaining.

...I spent a long time contemplating that thought lol



None of the hero mechs thus far havean advantage over non hero mechs... they don't take more damage or have better weapons... just a paint scheme and unique weapon slots......

Do you guys even know what p2w means? or are you just children throwing around phrases you have no understanding of?

#26 Red squirrel

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Posted 07 December 2012 - 07:44 AM

I want a Flea Hero-Mech with unlimited hardpoints (still can fit only one med laser into that damn thing though)

#27 Vermaxx

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Posted 07 December 2012 - 07:53 AM

Give me a piranha hero. With special machine guns that do two damage per hit like they're gorram supposed to.

#28 Roadbeer

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Posted 07 December 2012 - 08:01 AM

Pay to Win: ROFLMMFAO

I have yet to see one item that can be purchased w/ MC that gives anyone a tactical advantage over another player.
Yen? Yup, killed those
Illa? Yup, Killed those too.
Premium time? Couldn't tell... but I doubt it.
Christmas lights?.... yeah, it's the Christmas lights, OP you're 100% correct. MC cockpit items are OP, NERF THE DAMN ELF.

#29 Naeron66

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Posted 07 December 2012 - 08:01 AM

View PostBiruke, on 07 December 2012 - 12:51 AM, said:

hero mech is a p2w piece only in 1vs1 fights. Tournaments, maybe. But a regular Atlas with good equipment and heat management will easily tear an IM apart. Especially if the Atlas is driven by pro, and the IM is driven by a regular casual player.


The 2 Hero mechs announced so far are not P2W in any way, all they are is a unique custom skin and a bonus to c-bills.

#30 Schlaung

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Posted 07 December 2012 - 08:03 AM

View PostSecundus, on 06 December 2012 - 10:58 PM, said:

I will laugh in the face of anyone that spends over 30 dollars on a hero mech. Who am I kidding, I laugh at those who spent the money they have on the current ones. I laugh in the mirror about the 30 bucks I spent on founders. HAHAHAHHAAHHAAHHAA..... *sniff*


You poor, bro?

#31 Ngamok

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Posted 07 December 2012 - 08:05 AM

View PostViper69, on 07 December 2012 - 07:12 AM, said:

I dont understand why people care if others buy hero mechs. I dont buy them because I dont need them but I might have bought one had I no founders mechs. I dont think people use hero mechs for wins, they use them for money.



Exactly. I bought the founders package to get a few mechs I wanted off the bat to start my C-Bill grind + 3 variant grind. Though I would have gotten the Catapult over teh Hunchback had I known how much I like the C1. Still like my Hunchback. Use it when i want to run around and make extra C-Bills and try to kill bigger targets.

#32 Lanessar

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Posted 07 December 2012 - 08:48 AM

Against a decent 'phract pilot, piloting an Ilya with full UAC/5 loadout, I murdered him in a trial AWS-9M. I've fought against him many times, and he regularly gets 4-5 kills a match, usually against assaults. I'm a mediocre pilot, just happened to get the drop on him.

Hero mechs are not P2W. In order for it to be P2W, the following are possibilities:

- Allows greater armor than an identical chassis.
- More crit slots available than 12 per "section".
- Fits an engine much larger than any other similar-weight variant.
- Specialized modifications to "normal" weapons when mounted in the Hero Mech chassis.
- Damage reduction on the Hero skin
- Damage bonus to all weapons on the hero skin
- Speed bonus to any engine mounted (faster than same-ton variants with the same engine).

Any of the in-game benefits you can get from a YLW or Ilya are available in the game (often with a better loadout), save the Cbill bonus. That doesn't affect the match, just the rewards.

Even if the Hero Stalker (and there will be one, I'm sure) has 6 missile points and ECM, it won't be P2W. The D-DC is an available ECM mech in the same weight class (Assault) and can mount redonculous amounts of weaponry. Which honestly doesn't matter, since I've downed a number of assaults with a 'phract 4X... so even against decent pilots with kills under their belt, it's not "overpowering".

Teamwork will win out against percieved "advantages" more times than not, honestly. Aside from a 4-gauss mech, I can't imagine a tactical advantage with hard points that I could not overcome in a match.





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