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[Idea] Afk, Self Destruct And Team Damage


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#1 DFA Ozymandias

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Posted 08 December 2012 - 12:41 AM

AFK and self destruct should REALLY freakin' hurt! If someone doesn't move within 15 seconds of the start of the match... regardless of what they do after that they should be docked the highest score of anyone in the game. Cbills AND XP should be subtracted. Perhaps an additional penalty because they are gaming the system.

Team damage should also hurt to a small degree to help make sure people are more sure of their targets before firing and/or raising their lasers off teammates if they cross the line of fire if still arching. This shouldn't be as painful but it should exist. We all know that friendly fire happens, but lately I've been taking more friendly fire than enemy fire due to the ECMs and that should probably be reconsidered.

Ultimately, this (and other ideas I post) is more of a social thing... "I don't feel it, it doesn' affect me" but it does affect 7 other people in that 15 minute PUG and that is a negative "vibe" towards the product you are trying to create. Next round will be another 7 players that will be negatively impacted by the same type of activities if something isn't done to curtail it.

Just like with traffic, all it takes is 1 driver to start the process of making a traffic jam. MWO is heading towards a traffic jam...

Edited by DFA Ozymandias, 08 December 2012 - 09:21 AM.






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