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[Suggestion] Limit Group Size To 2 In Pugs


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#81 Shootu

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Posted 11 December 2012 - 12:56 PM

View PostInfiniteChaos, on 11 December 2012 - 07:41 AM, said:


You wanted percentages, so I shall give them to you. When farming C-Bills, by doing 4 man groups, the team I am on will win roughly 92% of the time. Out of every 100, we will lose 8. When I only have 3 or 2 people in my group, including myself, the win/lose percentage doesn't change. Only when I drop into a match by myself does it drop down to a 55-45 split. Bottom line, grouping with ANYBODY dramatically increase your chances of winning. Bottom line, if the PUGs follow the yellow markers on the map I set forth or the commander sets forth, we win. If everybody scatters like the wind, we lose. It's really that simple.


Your percentages are in line with the whole point of the thread. I suspect for the majority of the player base there would be a difference between 4 man groups and 2 man groups but as my original post points out, even 2 man groups is a higher percentage of the overall team than in WOT and we ran 60-70% with 20% of the overall team. So it is not a surprise to me that 25% of the team impacts it more than that. I would think a 2 man team would have less influence on a match than a 4 man team would but only PGI can really determine that. I sincerely hope they do some data mining to find the win percentages on the server based strictly on team size.

Since most people will be playing in PUG's, I hope we can agree that if a mechanic is in place that is so imbalanced that it is even possible to get to 90% wins over many games then something is completely broken. There will certainly be disagreement on how to fix it but in my opinion a group should never be able to reach 90% or 80% wins in PUG's consistently. That is just too much influence on a match for one group and is game breaking in my opinion. This is what I was seeing which is why I created the thread in the first place.

Thanks for your input.

Edited by Shootu, 11 December 2012 - 01:02 PM.


#82 Hammer RLG

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Posted 11 December 2012 - 08:23 PM

i think i would still like to see 4 person lances as the size. i appreciate the numbers, win ratios, etc but a 4 'mech lance is the smallest size. it does suck for PUG drops, and that is the majority of what i do as we are still forming our team. but i live with it knowing this is really a team based game. i hope.

#83 Regrets

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Posted 17 December 2012 - 09:54 AM

View PostInfiniteChaos, on 11 December 2012 - 07:41 AM, said:


You wanted percentages, so I shall give them to you. When farming C-Bills, by doing 4 man groups, the team I am on will win roughly 92% of the time. Out of every 100, we will lose 8. When I only have 3 or 2 people in my group, including myself, the win/lose percentage doesn't change. Only when I drop into a match by myself does it drop down to a 55-45 split. Bottom line, grouping with ANYBODY dramatically increase your chances of winning. Bottom line, if the PUGs follow the yellow markers on the map I set forth or the commander sets forth, we win. If everybody scatters like the wind, we lose. It's really that simple.


Zombie bump. Makes me sad to read if true. :)

I'm guessing it is probably not this bad but probably closer to 80% win rate (for group of 4 competent players).

Edited by Regrets, 17 December 2012 - 09:54 AM.


#84 VoltarDark

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Posted 17 December 2012 - 12:01 PM

Solution to this problem in my post at :

http://mwomercs.com/...aking-criteria/

See you in game !





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