pjnt, on 06 December 2012 - 05:42 PM, said:
The problem is how you would rank them. It's a team game and k/d ratio's or damage, for example, don't do it.
Well ideally for my part they wouldn't

, but if they are planning the feature already I hoped to have some variation in there.
Assuming its planned, as the feature list says I would suggest:
Players pick a role at the start, and you rank them based on that role.
Each player would have a rank for each role. The obvious ones are scouting and damage, the others you'll need a more experienced players input. I would say command could probably be done on overall win and loss; not sure on defense, defending base capture points most likely and the number of surviving mechs at the end? You could also make offense base capture points against the enemies side, or just straight damage.
Non of these ideas would be K/D related

. I vastly prefer damage over K/D in games, as people don't rush in to kill things as much, only to suicide and make the team worse off than before they did.
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The alternative in WoT is to rank on a mech by mech basis instead of role, with a similar outcome but it might be easier to model. Could use a W/L ratio then as another idea, and include star players in each match

. Champions or heroes as it were for a more lore based perspective, might even color their name different if you like, or have that as an option for people as bragging rights.
Edited by Karrade, 07 December 2012 - 03:05 AM.