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Ranking Players


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#1 Karrade

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Posted 06 December 2012 - 05:00 PM

Greetings all I saw the planned feature list and hope that you rank players like world of tanks, instead of say world of battles. Rather than having a fixed skill group you always face, making the player feel like they've made no progress, WoT ranks players 1/2/3/(+ non ranked) and matches them up with non ranked from what i've seen.

So you can get a game where you meet people who are great and poor, but the sides are balanced out based on the star players. Overall this increases replayability for me compared to say a world of battles system, which largely just pits you against the exact ranks you are, things get stale.

In WoT I'll see great players and can learn from them, and they still have people of their skill level in the fight to test them. In WoB not so much.

Edited by Karrade, 06 December 2012 - 05:01 PM.


#2 pjnt

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Posted 06 December 2012 - 05:42 PM

The problem is how you would rank them. It's a team game and k/d ratio's or damage, for example, don't do it.

#3 Karrade

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Posted 07 December 2012 - 02:26 AM

View Postpjnt, on 06 December 2012 - 05:42 PM, said:

The problem is how you would rank them. It's a team game and k/d ratio's or damage, for example, don't do it.


Well ideally for my part they wouldn't :blink:, but if they are planning the feature already I hoped to have some variation in there.

Assuming its planned, as the feature list says I would suggest:

Players pick a role at the start, and you rank them based on that role. Each player would have a rank for each role. The obvious ones are scouting and damage, the others you'll need a more experienced players input. I would say command could probably be done on overall win and loss; not sure on defense, defending base capture points most likely and the number of surviving mechs at the end? You could also make offense base capture points against the enemies side, or just straight damage.

Non of these ideas would be K/D related :ph34r:. I vastly prefer damage over K/D in games, as people don't rush in to kill things as much, only to suicide and make the team worse off than before they did.

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The alternative in WoT is to rank on a mech by mech basis instead of role, with a similar outcome but it might be easier to model. Could use a W/L ratio then as another idea, and include star players in each match :). Champions or heroes as it were for a more lore based perspective, might even color their name different if you like, or have that as an option for people as bragging rights.

Edited by Karrade, 07 December 2012 - 03:05 AM.


#4 Voidsinger

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Posted 07 December 2012 - 05:09 AM

If the system worked as intended, then the best measure would be average XP per match.

Indeed, if you're after a multirole team, due to the emphasis on killy things, then Scouts generally tend to be lower, light strikes high, and assaults when piloted by a pilot of equal competency highest still.

Better still would be average XP/match in the mech they are piloting in the match.

#5 Bloody Moon

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Posted 07 December 2012 - 06:19 AM

About ranking:

Maybe it is obvious, maybe not so i'll post it here.

Players should have 2 (or more) separate ranks for solo plays and group if we want a proper list of the player skills.





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