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#1 Jammore

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Posted 06 December 2012 - 02:47 PM

Hi,
I must admit, I didn't read the forum too much. Simply don't have time for it. I used to play MW 2, 3 and 4. This game seems really nice. Graphics, moving and dedicating to mechs is wonderful, but...

I start with trial mechs that are just for earning money and nothing more for me. Beauty of Mechwarrior games was for me in tuning up your mech, experimenting with configurations and of course fighting. Here I cannot tune my begginer's mechs at all. I am comparing this game to World of Tanks, which has the same battle concept. But it has much better vehicle/mech progression. I suppose some of you know that. And I think basic 30 tonne mechs are worthless, game starts to be interesting at 50 tons. Commando never worked for me. Since I never get to mechlab to customize my mech I cannot evaluate it. And buying something with real money in beta? You got to be kidding me... Anyway, you are dong great job, but some little changes would be nice (for me).

What I miss:

- tutorial in controls and changes to game to MW 4 for example
- battle and targeting tutorial
- abilities that were already in previous games - flush coolant, 3rd person camera, ability to change my damage bars to progress bars (I miss this most).
- better indication of torso twist
- center torso to legs
- any ability to customize your mech
- some kind of mech tiers and matchmaking
- explanation of abilities
- ability to start with low ton mech and slowly progress to more powerful
- AMS/LAMS (my every mech had them in previous games)
- Daishi/Dire Wolf (I saw it in plans, I really dont like Atlas)
- Mad Cat - IMHO most noticeable and known mech of all
- protect and escort missions
- npc enemies
- game goes to window in mechlab even if turned to be in fullscreen
- more money for games to prevent boring grinding
- start from light little mech and slowly get to more powerfull through experience or money (WoT concept)

What I like:

- graphics
- controls
- first person view only (seems more realistic, but it is a game though)
- some abilities I already met
- finally some new MW game

Edited by Jammore, 06 December 2012 - 02:50 PM.


#2 Stormwolf

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Posted 06 December 2012 - 02:51 PM

View PostJammore, on 06 December 2012 - 02:47 PM, said:


- abilities that were already in previous games - flush coolant, 3rd person camera, ability to change my damage bars to progress bars (I miss this most).
- better indication of torso twist
- center torso to legs
- any ability to customize your mech
- some kind of mech tiers and matchmaking


- AMS/LAMS (my every mech had them in previous games)
- Daishi/Dire Wolf (I saw it in plans, I really dont like Atlas)
- Mad Cat - IMHO most noticeable and known mech of all
- start from light little mech and slowly get to more powerfull through experience or money (WoT concept)



Posted Image

#3 Tex Arcana

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Posted 06 December 2012 - 02:51 PM

Jammore: I am sorry; but many of the things you've said you "miss" are in the game.
Eg. Centre your Torso to Legs is accomplished by hitting "C".
And AMS is in the game.
You might want to do a little more poking around the Mech Lab etc.
And I'll let you know that in comparison to other Microtransaction games the Mech grind isn't that bad.
It isn't perfect; but it isn't that bad.
The game doesn't need tiering; but it does need tonnage matching.
PS. Don't ask about 3rd Person ever again. Or we may have to string you up by your trigger fingers.
PSS. It's "Beginners Weaping" by the way. Just pointing that out.

Edited by Tex Arcana, 06 December 2012 - 02:56 PM.


#4 Nintyuk

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Posted 06 December 2012 - 02:56 PM

Your not the only one to raise some of these complaints, but many of the issues you have raised have been covered in the forums at some point. Try here as a start for a whole bunch of stuff: http://mwomercs.com/...-command-chair/

#5 Stormwolf

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Posted 06 December 2012 - 03:00 PM

Okay, now for a serious reply, read these:

http://mwomercs.com/...-pretty-please/

http://mwomercs.com/...-clan-tech-faq/

Edited by Stormwolf, 06 December 2012 - 03:00 PM.


#6 MasterofBlasters

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Posted 06 December 2012 - 03:09 PM

View PostTex Arcana, on 06 December 2012 - 02:51 PM, said:

PSS. It's "Beginners Weaping" by the way. Just pointing that out.

It's "Beginners Weeping" by the way. Just pointing that out. ;)

#7 Lt Limpy

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Posted 06 December 2012 - 03:20 PM

View PostJammore, on 06 December 2012 - 02:47 PM, said:


....................3rd person camera,.........................


Posted Image


View PostJammore, on 06 December 2012 - 02:47 PM, said:


- more money for games to prevent boring grinding
- start from light little mech and slowly get to more powerfull through experience or money (WoT concept)



No. The grind is there as part of the business model, and I doubt they'll budge on that. You either have the patience to grind a few hours till your first mech and continue playing FOR FREE, or you pay ~$10 to give yourself a boost. No one is forcing you to pay anything, and considering a game with this amount of detail (and future features down the road) is FREE to play if you want to, $10 isn't that bad. Hell of a lot better than a $60 + monthly subscription.

The Timber Wolf and Dire Wolf are clan mechs, so you're not getting them..... Yet. Just about all your other questions/bullets can be answered by spending a little more time with the game, reading patch notes, etc.

Edited by Lt Limpy, 06 December 2012 - 03:21 PM.


#8 nungunz

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Posted 06 December 2012 - 03:33 PM

View PostJammore, on 06 December 2012 - 02:47 PM, said:

- tutorial in controls and changes to game to MW 4 for example
- battle and targeting tutorial


We're all hoping for this.

Quote

- abilities that were already in previous games - flush coolant, 3rd person camera, ability to change my damage bars to progress bars (I miss this most).


No Keep this crap out of the game.

Quote

- better indication of torso twist
- center torso to legs


Already exists. Use the 'C' key and the torso twist is indicated in the mini map.

Quote

- any ability to customize your mech


Already exists.

Quote

- some kind of mech tiers and matchmaking
- explanation of abilities


In the works

Quote

- ability to start with low ton mech and slowly progress to more powerful


Already exists in a way.

Quote

- AMS/LAMS (my every mech had them in previous games)


Already exists.

Quote

- Daishi/Dire Wolf (I saw it in plans, I really dont like Atlas)
- Mad Cat - IMHO most noticeable and known mech of all


Probably in the works

Quote

- protect and escort missions


Possibly in the works

#9 ZnSeventeen

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Posted 06 December 2012 - 03:57 PM

Well, welcome to the forums.
1. You will have to wait for some of the tech and clan stuff, the game is pre clan invasion. Just be glad it isn't 3025 if you want tech. ;)
2. No on third person, and several other things, this game is a simulator. I can understand a small one for people who get motion sick, but in general, no, please.
3. The AMS is on every mech right now.
4. Yes you have to grind to get money, buy your first mech, and customize it. (Kinda like in LoL.)
5. Progressing up the ladder of mechs is not supposed to happen. They want it to be a mixed bag, so there are not only atlases on the field after a few weeks.
6. Flush coolant is a tech thing that should not have existed, the closest you should get is the coolant pods, which are one time use boosters. See this link for that. http://www.sarna.net/wiki/Coolant_Pod (It even explains why coolant shouldn't be flushed in a roundabout way.)
I know, most of this was already stated, but I wanted to join in. Hope to see you in game!

#10 gregsolidus

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Posted 06 December 2012 - 04:03 PM

View PostLt Limpy, on 06 December 2012 - 03:20 PM, said:

No. The grind is there as part of the business model, and I doubt they'll budge on that. You either have the patience to grind a few hours till your first mech and continue playing FOR FREE, or you pay ~$10 to give yourself a boost. No one is forcing you to pay anything, and considering a game with this amount of detail (and future features down the road) is FREE to play if you want to, $10 isn't that bad. Hell of a lot better than a $60 + monthly subscription.

I love it when people defend the grind in a way that makes it sounds as if PGI is doing us a favor.

#11 DrnkJawa

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Posted 06 December 2012 - 04:34 PM

Can we just flip off the OP, TP his home, shave his cat and burn a message in his lawn please?

#12 Lt Limpy

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Posted 06 December 2012 - 05:25 PM

View Postgregsolidus, on 06 December 2012 - 04:03 PM, said:

I love it when people defend the grind in a way that makes it sounds as if PGI is doing us a favor.


And I love the entitlement mentality the newer generations are breeding.

You mean playing a game that's costing a developer tens of thousands of dollars to make without you, the customer, having to pay a single cent (unless you want to) is something to be snorted at simply because you don't agree with the speed in which you progress to the upper tiers? It's not that they're "doing us a favor", but at least gain some perspective on what's going on rather than focusing on an issue that you feel slighted by and completely miss the real issue.

#13 Socket7

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Posted 06 December 2012 - 05:46 PM

View Postgregsolidus, on 06 December 2012 - 04:03 PM, said:

I love it when people defend the grind in a way that makes it sounds as if PGI is doing us a favor.


It's only a grind because the new player experience is being overhauled. As it is right now, trial mechs exist to teach you how to work with a team, manage your heat, and get a feel for different weight classes. Failure to learn proper tactics, manage your heat, etc. will result in being brutally murdered. This is technically a way to teach new players, but it's not very fun. Hence the overhaul which is reportedly coming in about 12 days or so.

Once you get into a mech of your own, (skip the commando. really.) even stock variants you can be highly effective. Cbills and XP are not means to a mech that can kill anything on the battlefield. There is no ultimate weapon in MWO, and that is by design.
C-bills are a means to customize your mech to your own personal playstyle. If you aren't having fun playing a stock variant, customizing it won't make it any more fun. This concept trips up a lot of new players who assume that XP and C-bills give you significant battlefield advantages that will allow you to become a 1 man army that can kill anything in the game.

The appearance of grind also comes from a lack of maps and game modes, which are also in the works. The same with community warfare etc.

But if you want to skip the grind or make it faster, Plunk down 14 bucks on MC, buy a month of premium time and a stock variant with it. Premium time will increase Cbill and XP gains by 50%.

It should only take you an evening or two to get into a decent hunchback or something. It's not that awful.

#14 Mims

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Posted 06 December 2012 - 06:47 PM

Ahhh, well reading the forums would indeed help. participating in the forums is your job and duty, if you want this game to be succesfull. And would go a long ways to making you less ignorant.

#15 Tex Arcana

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Posted 06 December 2012 - 06:56 PM

View Postgregsolidus, on 06 December 2012 - 04:03 PM, said:

I love it when people defend the grind in a way that makes it sounds as if PGI is doing us a favor.

Have you played WoT?
They are Microtransaction based as well.
And I can tell you that gaining a solid fun-to-play tank (with a decent crew) in it takes more time than a Mech does in this.

#16 Nor Azman

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Posted 06 December 2012 - 06:58 PM

Welcome Jammore to MWO. :D It is good to have you here. Your OP brings back memories of MW games of the past. good post. Some of the points that you have brought up is being looked into and things can only improve with time. Um, please forgive the tone you may come across the MWO forums. (The atmosphere here currently may discourage new members from visiting the forums which can be a shame as the forums holds a wealth of information, contributed by the Devs, mods, players and fans alike. :) ) We players can be passionate at times and sometimes we may forget ourselves in how we voice our thoughts, the manner of our tone, and how we may come across in posting our views. MWO is a great place for MW fans to meet all the same and it is always good to have another campaigner joining the mix. GL HF (Good Luck Have Fun) Jammore, and yes, it is good to have a new MW game again. :)

Edited by Nor Azman, 06 December 2012 - 07:00 PM.


#17 Sen

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Posted 06 December 2012 - 06:59 PM

http://ozhouse.wpeng...le_facepalm.jpg

#18 Vreith

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Posted 06 December 2012 - 07:37 PM

perseverance in all aspects of your post, many things are in the works, as this is a beta after all.

as to you starting the trail mech, it's the game model, and F2P game. i like many founders forked out alot of money pre open to public, and for that cash i got 4 mechs, and there for did not have to grind trial mechs, but did have to grind parts for those 4 mechs.. so it still exists, the grinding (if you wish not to pay)

and yes no XP or custom of the trail mechs, but you know whether a stock build for those mechs works or not, so when you can buy you shiny new mech (and in your post i saw) "commando", this is not the best mech for a beginner, try one of the ravens, Cicada or the best for a beginning the might Jenner.

If youwent to the store or Steam and paid $50-80 for the game and you had to deal with the trail mechs, i would understand your frustration, but you did not, and so this is the structure the devs have put you in for entry level, i must say it's not the best but its there decision at the end of the day

first med i would get would be a centurion-A IMO, lots of versatility, relatively cheap and once experienced with one of the best zombies ever

Edited by Vreith, 06 December 2012 - 07:41 PM.


#19 GalaxyBluestar

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Posted 06 December 2012 - 08:04 PM

View PostTex Arcana, on 06 December 2012 - 02:51 PM, said:

Jammore: I am sorry; but many of the things you've said you "miss" are in the game.
Eg. Centre your Torso to Legs is accomplished by hitting "C".
And AMS is in the game.
You might want to do a little more poking around the Mech Lab etc.
And I'll let you know that in comparison to other Microtransaction games the Mech grind isn't that bad.
It isn't perfect; but it isn't that bad.
The game doesn't need tiering; but it does need tonnage matching.
PS. Don't ask about 3rd Person ever again. Or we may have to string you up by your trigger fingers.
PSS. It's "Beginners Weaping" by the way. Just pointing that out.


good reply but to the original post i know exactly how he feels as all you've got to go on is key imputs in options at the bottom left {easy to miss} and a very poor vid tutorial. you have to earn the cash before you get into customising and btw this is an early innersphere game varient.... clans who are they? that sort of deal. a lot of functions in previous games haven't been developed yet as this is kind a still beta so sit tight and it may come out in a patch. :D

#20 gregsolidus

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Posted 06 December 2012 - 11:06 PM

View PostLt Limpy, on 06 December 2012 - 05:25 PM, said:


And I love the entitlement mentality the newer generations are breeding.

You mean playing a game that's costing a developer tens of thousands of dollars to make without you, the customer, having to pay a single cent (unless you want to) is something to be snorted at simply because you don't agree with the speed in which you progress to the upper tiers? It's not that they're "doing us a favor", but at least gain some perspective on what's going on rather than focusing on an issue that you feel slighted by and completely miss the real issue.

Yes, I would much rather pay up front than have my money extorted for "conviences" like premium time and mech bucks. The game may be free to play but they try their damnedest to get you spend something.





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