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Ask The Devs 28!


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#141 KylleX

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Posted 08 December 2012 - 11:41 PM

Garth,

After the December 4th patch, I noticed an improved frame rate on my Athlon 64 X2 5000+ BE processor.
Still though as a dual core owner, for the moment, I am experiencing unplayable FPS issues.

Where is the team at regarding optimization for us dual core players? This should be a top priority in regards to bringing in more and more people.

Rhetorical Question:
After having played Far Cry 3 on the same computer, 30+ FPS @ 1080p medium settings while in firefights, why am I only getting at best 6-20 FPS in MWO @ 720p low settings while looking at a wall? Shouldn't my performance be similar if not BETTER being that FC3 has more going on graphically in that game at the moment?

My PC for any reference needed:
AMD Athlon 64 X2 5000+ Black Edition (OC 3.2ghz)
Radeon HD 7770 Ultra OC Edition
4GB DDR2 800 RAM
Windows 7 Ultimate 64-Bit

Thank you for your time, Garth!

Edited by KylleX, 10 December 2012 - 01:00 AM.


#142 Panzersau

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Posted 09 December 2012 - 01:24 AM

Do you intend to add new mech body parts? For example, our beloved Timber Wolf have two nice missile racks on top of him. Will they be a part of right and left torso, and destroying them will mean destroying the whole mech, because of XL engine, or will they be a new separated body parts?

#143 Mats

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Posted 09 December 2012 - 03:18 AM

Any words on net code, especially lag armor?

Right now e.g. Commandos are almost unkillable for a heavy with a three digit ping. To make matters worse, you see the light mech taking damage graphically but the damage model doesn't account for it. To need three or four medium or heavy mechs to take out one Jenner or Commando is, frankly, ridiculous.

#144 MavRCK

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Posted 09 December 2012 - 03:53 AM

It's been a full month and I'm enjoying the game immensely, thank you. Well worth the money invested and I'm looking forward to the tournaments.

That said, would you consider having a tournament mode, perhaps even run by PGI - yourselves, similar to the League of Legends model, which could allow for tournament, round-robin matches to be played without sync-dropping... AND, be streamed!?

In regards to the streaming, which I intend to do soon (after Apple ships my new imac)... would you consider linking streamers off your front page / news area of the HOME section?

Thanks! Wishing you all a happy holidays coming up soon!

MavRCK
- dueling and littering the arenas with husks of vanquished mechs since MW2, MW2:Mercs, MW4 and now, MWO.

#145 Elizander

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Posted 09 December 2012 - 05:09 AM

This one is pretty important to me.

Can you promise us that the Hero Jagermech will still have 2 Ballistic hardpoints in each arm? :)

#146 Thorn Hallis

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Posted 09 December 2012 - 06:05 AM

View PostPanzersau, on 09 December 2012 - 01:24 AM, said:

Do you intend to add new mech body parts? For example, our beloved Timber Wolf have two nice missile racks on top of him. Will they be a part of right and left torso, and destroying them will mean destroying the whole mech, because of XL engine, or will they be a new separated body parts?


Clan XL engines take only two slots per side, so they wont get destroyed if the left or right torso blows up.

#147 Lord Ikka

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Posted 09 December 2012 - 08:38 AM

Couple of questions this time.

1. Implementation of Community Warfare- will you give us an update on either the timeframe (in very general terms) or way that CW will be implemented (stages or one giant patch)?

2. Price for sold Mechs- while I understand that re-selling your mech should result in less c-bills gained than the original purchase, Idon't believe that a 9 million c-bill base price Mech with DHS, ES, and having upgraded (more expensive) weapons should sell for a maximum of 6 million c-bills even with everything sold. Are the used Mech dealers really that much of rip-offs?

Edited by Lord Ikka, 09 December 2012 - 08:39 AM.


#148 Iphariel

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Posted 09 December 2012 - 09:48 AM

Hi

I want to know, if there will be a funtion to sort my mechs in the mech lab? It is a little bit annoying to click 30times to get to the mech i want. Something like "Show only heavy Mechs" would be nice.

#149 HighGround

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Posted 09 December 2012 - 10:06 AM

Can you explain what the Faction tab in the mech lab will incorporate? or what kind of goodies we'll find in the mech lab Store?

#150 Ptom

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Posted 09 December 2012 - 10:12 AM

Q. Have you ever thought about adding volume discrepancies between different size autocannons? Right now all autocannons sound the same.

Q. Have you ever thought about allowing players to purchase different "voices" to be in their mechs? (Right now the Default is Betty for everyone)

Edited by Ptom, 09 December 2012 - 10:13 AM.


#151 Delego

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Posted 09 December 2012 - 10:14 AM

Will Electronic Warfare develop to something more than "Who got the most ECMs?"

#152 HighGround

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Posted 09 December 2012 - 10:20 AM

I know this game is barely a year into development, but I must know, what happened to all that code for the unreleased XBOX 360 version that was cancelled? It looked like an awesome single player Mechwarrior experience from the trailer.

Edited by HighGround, 09 December 2012 - 10:21 AM.


#153 Jack Gallows

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Posted 09 December 2012 - 10:35 AM

Since hero 'mechs can be derived from canon as well as PGI crafting them, might this be considered an opportunity to get the community involved? Say in the form of PGI polls to vote on specifics of a created hero and lore? I think it'd be great to be that involved with the design progress.

#154 Sid Solis

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Posted 09 December 2012 - 11:02 AM

whats being done about the "unseen mechs?" i'm sure there are many like me that would drool over the idea of getting our hands on some of them.

#155 Koningswulf

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Posted 09 December 2012 - 11:32 AM

Q1/ Could you please tell us what is the use of the Pulse energy weapons compared to the laser weapons?

The pulse weapons weigh more ton, have half the range and give lot more heat and +1 damage compared to the lasers. It just doesnt add up, they are very bad compared to the normal lasers unless they have something
that we cant see like higher crit or better hit rate against fast mechs or anything similiar.
You doesnt change them despite many in the community keep telling you this so oviously you know
something we players dont or you just havent bothered.
I really would appreciate a comment regarding these weapons.

Q2/ When will the fraction play start working with some in depth gameplay?
The game really need something to work for since at moment there is nothing
that could be called long term goals or end game in the game.

Edited by Koningswulf, 09 December 2012 - 11:35 AM.


#156 Wolfways

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Posted 09 December 2012 - 11:55 AM

Are we ever likely to see huge maps with multiple objecties and a ticket countdown, where players can respawn until the match ends?
(I know many don't like the idea of respawn as some players will constantly run in and die over and over, but i just see it as players like that building up huge repair/rearm costs.)

#157 BanditRaptor

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Posted 09 December 2012 - 12:10 PM

Posted Image

When are we going to be able to use the contrast sliders to bring the game's contrast values into the year 2004 rather than 1970?

#158 fighttheman87

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Posted 09 December 2012 - 12:18 PM

game mode with respawn, please?????????

#159 BanditRaptor

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Posted 09 December 2012 - 12:41 PM

View PostKylleX, on 08 December 2012 - 11:41 PM, said:

Garth,

After the December 4th patch, I noticed an improved frame rate on my Athlon 64 X2 5000+ BE processor.
Still though as a dual core owner, for the moment, I am experiencing unplayable FPS issues.

Where is the team at regarding optimization for us dual core players? This should be a top priority in regards to bringing in more and more people.

Rhetorical Question:
After having played Far Cry 3 on the same computer, 30+ FPS @ 1080p medium settings while in firefights, why am I only getting at best 6-20 FPS in MWO @ 720p low settings while looking at a wall? Shouldn't my performance be similar if not BETTER being that FC3 has more going on graphically in that game at the moment?

Thank you for your time, Garth!

On this note, can we get an update on DirectX11?

#160 Sable

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Posted 09 December 2012 - 01:01 PM

Are there any plans to add a few laser turrets or some kind of base defense to the current maps. Light mechs racing to capture with no opposition gets really boring.





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