DHS=double heatsink
SHS=single(standard) heatsink
The term "heat sinking" I use is the calculation of the total heat dispersing ability of all heat sinks located on a mech. SHS: 1 heat sink for 1 heat sinking ability. DHS: total of 2.0 and 1.4 heat sinking abilities.
Formula:
slots(#crit slots used)= (total heat dispersion)
100-120(engine size)
DHS ........................... SHS
0slots=8 .................... 0slots =4
3slots=9.4 ................. 3slots =7
6slots=10.8 ............... 6slots =10 (6 tons)
9slots=12.2 ............... 9slots =13 <----- SHS becomes more optimal to use
12slots=13.6 ............. 12slots=16
15slots=15 ................ 15slots=19
18slots=16.4 (6 tons)...18slots=21
------------------------------------------------------------------------ 6 external heatsinks required
21slots=17.8 .............. 21slots=24
***Conclusion DHS is extremley not Optimal to use when it comes to crit space, but at reqired HS needed (6heatsinks/6tons) a DHS mech would have 16.4 heat dispersion where a SHS would have 10 heat dispersion****
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125-145(engine size)
DHS ........................... SHS
0slots=10 ................ 0slots =5
3slots=11.4 ............. 3slots =8
6slots=12.8 ............. 6slots =11 (5 tons of SHS=10 heat dispersion)
9slots=14.2 ............. 9slots =14
12slots=15.6 ........... 12slots=17 <----- SHS becomes more optimal to use
15slots=17 (5 tons)...15slots=20
------------------------------------------------------------------------ 5 external heatsinks required
18slots=18.4 ........... 18slots=23
21slots=19.8 ........... 21slots=26
***Conclusion DHS is extremley not Optimal to use when it comes to crit space, but at reqired HS needed (5heatsinks/5tons) a DHS mech would have 17 heat dispersion where a SHS would have 10 heat dispersion****
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150-170(engine size)
DHS ........................... SHS
0slots=12 .................. 0slots =6
3slots=13.4 ............... 3slots =9
6slots=14.8 ............... 6slots =12 (4 tons of SHS=10 heat dispersion)
9slots=16.2 ............... 9slots =15
12slots=17.6 (4 tons)...12slots=18
------------------------------------------------------------------------ 4 external heatsinks required
15slots=19 ................ 15slots=21 <----- SHS becomes more optimal to use
18slots=20.4 ............. 18slots=24
21slots=21.8 ............. 21slots=27
***Conclusion DHS is not Optimal to use when it comes to crit space. 13 SHS crit slots = 15 DHS crit slots, but at reqired HS needed (4heatsinks/4tons) a DHS mech would have 17.6 heat dispersion where a SHS would have 10 heat dispersion****
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175-195(engine size)
DHS ........................... SHS
0slots=14 ................. 0slots =7
3slots=15.4 .............. 3slots =10 (3 tons)
6slots=16.8 .............. 6slots =13
9slots=18.2 (3 tons)... 9slots =16
------------------------------------------------------------------------ 3 external heatsinks required
12slots=19.6 ............ 12slots=19
15slots=21 ............... 15slots=22 <----- SHS becomes more optimal to use
18slots=22.4 ............ 18slots=25
21slots=23.8 ............ 21slots=28
***Conclusion DHS is not Optimal to use beyond needing 19.6 heat sinking when it comes to crit space, but at reqired HS needed (3heatsinks/3tons) a DHS mech would have 18.2 heat dispersion where a SHS would have 10 heat dispersion****
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200-220(engine size)
DHS ........................... SHS
0slots=16 ................. 0slots =8
3slots=17.4 .............. 3slots =11 (2 tons of SHS=10 heat dispersion)
6slots=18.8 (2 tons)... 6slots =14
------------------------------------------------------------------------ 2 external heatsinks required
9slots=20.2 ............. 9slots =17
12slots=21.6 ........... 12slots=20
15slots=23 .............. 15slots=23 <----- SHS becomes more optimal to use at 16 SHS crit slots
18slots=24.4 ........... 18slots=26
21slots=25.8 ........... 21slots=29
***Conclusion DHS is not Optimal to use beyond needing 23 heat sinking when it comes to crit space, but at reqired HS needed (2heatsinks/2tons) a DHS mech would have 18.8 heat dispersion where a SHS would have 10 heat dispersion********
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225-245(engine size)
DHS ........................... SHS
0slots=18 ............... 0slots =9 (1 ton of SHS=10 heat dispersion)
3slots=19.4 (1 ton)... 3slots =12
------------------------------------------------------------------------ 1 external heatsink required
6slots=20.8 ........... 6slots =15
9slots=22.2 ........... 9slots =18
12slots=23.6 ......... 12slots=21
15slots=25 ............ 15slots=24 <----- SHS becomes more optimal to use at 17 SHS crit slots
18slots=26.4 ......... 18slots=27
21slots=27.8 ......... 21slots=30
***Conclusion DHS is not Optimal to use beyond needing 25 heat sinking when it comes to crit space, but at reqired HS needed (1heatsink/1ton) a DHS mech would have 19.4 heat dispersion where a SHS would have 10 heat dispersion********
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250-270(engine size)
DHS ........................... SHS
0slots=20 ............. 0slots =10
3slots=21.4 .......... 3slots =13
6slots=22.8 .......... 6slots =16
9slots=24.2 .......... 9slots =19
12slots=25.6 ........ 12slots=22
15slots=27 ........... 15slots=25
18slots=28.4 ........ 18slots=28 <----- SHS becomes more optimal to use at 19 SHS crit slots
21slots=29.8 ........ 21slots=31
***Conclusion DHS is not Optimal to use beyond needing 29 heat sinking when it comes to crit space, but at base engine heatsinks DHS has 20 dispersion where a SHS would have 10 heat dispersion for the same tonnage of engine********
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275-295(engine size)
DHS ........................... SHS
0slots=20 ............ 0slots=10
1slots=21.4 ......... 1slots=11
------------------------------------------------------------------------ 1 slotspace available in engine
4slots=22.8 ......... 4slots=14
7slots=24.2 ......... 7slots=17
10slots=25.6 ....... 10slots=20
13slots=27 .......... 13slots=23
16slots=28.4 ....... 16slots=26
19slots=29.8 ....... 19slots=29 <----- SHS becomes more optimal to use at 20 SHS crit slots
21sloys=31.2 ...... 21slots=32
***Conclusion DHS is not Optimal to use beyond needing 30 heat sinking when it comes to crit space, but at base engine heatsinks DHS has 20 dispersion where a SHS would have 10 heat dispersion for the same tonnage of engine********
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300-320(engine size)
DHS ........................... SHS
0slots=20 ........... 0slots=10
1slots=21.4 ........ 1slots=11
2slots=22.8 ........ 2slots=12
------------------------------------------------------------------------ 2 slotspaces available in engine
5slots=24.2 ........ 5slots=15
8slots=25.6 ........ 8slots=18
11slots=27 ......... 11slots=21
14slots=28.4 ...... 14slots=24
17slots=29.8 ...... 17slots=27
20sloys=31.2 ..... 20slots=30
23slots=32.6 ...... 23sloys=33 <----- SHS becomes more optimal to use
***Conclusion DHS is not Optimal to use beyond needing 33 heat sinking when it comes to crit space, but at base engine heatsinks DHS has 20 dispersion where a SHS would have 10 heat dispersion for the same tonnage of engine********
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325-345(engine size)
DHS ........................... SHS
0slots=20 ........... 0slots=10
1slots=21.4 ........ 1slots=11
2slots=22.8 ........ 2slots=12
3Slots=24.2 ....... 3Slots=13
------------------------------------------------------------------------ 3 slotspaces available in engine
6slots=25.6 ....... 6slots=16
9slots=27 .......... 9slots=19
12slots=28.4 ..... 12slots=22
15slots=29.8 ..... 15slots=25
18slots=31.2 ..... 18slots=28
21sloys=32.6 .... 21slots=31
24slots=34 ........ 24sloys=34 <----- SHS becomes more optimal to use at 25 SHS crit slots
***Conclusion DHS is not Optimal to use beyond needing 34 heat sinking when it comes to crit space, but at base engine heatsinks DHS has 20 dispersion where a SHS would have 10 heat dispersion for the same tonnage of engine********
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350-370(engine size)
DHS ........................... SHS
0slots=20 ............ 0slots=10
1slots=21.4 ......... 1slots=11
2slots=22.8 ......... 2slots=12
3Slots=24.2 ........ 3Slots=13
4slots=25.6 ........ 4slots=14
------------------------------------------------------------------------ 4 slotspaces available in engine
7slots=27 ........... 7slots=17
10slots=28.4 ...... 10slots=20
13slots=29.8 ...... 13slots=23
16slots=31.2 ...... 16slots=26
19slots=32.6 ...... 19slots=29
22sloys=34 ........ 22slots=32
25slots=35.4 ...... 25sloys=35 <----- SHS becomes more optimal to use at 26 SHS crit slots
28slots=36.8 ...... 28slots=38
***Conclusion DHS is not Optimal to use beyond needing 36 heat sinking when it comes to crit space, but at base engine heatsinks DHS has 20 dispersion where a SHS would have 10 heat dispersion for the same tonnage of engine********
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375-395(400??)(engine size)
DHS ........................... SHS
0slots=20 ............ 0slots=10
1slots=21.4 ......... 1slots=11
2slots=22.8 ......... 2slots=12
3Slots=24.2 ........ 3Slots=13
4slots=25.6 ........ 4slots=14
5slots=27 ........... 5slots=15
------------------------------------------------------------------------ 5 slotspaces available in engine
8slots=28.4 ........ 8slots=18
11slots=29.8 ...... 11slots=21
14slots=31.2 ...... 14slots=24
17slots=32.6 ...... 17slots=27
20slots=34 ......... 20slots=30
23sloys=35.4 ..... 23slots=33
26slots=36.8 ...... 26slots=36 <----- SHS becomes more optimal to use at 27 SHS crit slots
29slots=38.2 ...... 29slots=39
***Conclusion DHS is not Optimal to use beyond needing 37 heat sinking when it comes to crit space, but at base engine heatsinks DHS has 20 dispersion where a SHS would have 10 heat dispersion for the same tonnage of engine********
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TOTAL CRIT SLOTS AVAILABLE TAKING ONLY HEAT SINKS INTO ACCOUNT:
Arms = 10 crit slots (8 crit slots is useless lowerarm and hands are present) /each
R/L Torso = 12 crit slots (9 crit slots if XL engine is being used) /each
CT = 2 Crit Slots
Head = 1 Crit slot
Legs = 2 crit slots /each
·Standard engine + SHS + no lowerarm/hand = 51 crit slots for heatsinks (+1[275-295], +2[300-320], +3[325-345], +4[350-370], +5[375-395] [Engines])
·Standard engine + DHS + no lowerarm/hand = 14 crit slots for heatsinks (+1[275-295], +2[300-320], +3[325-345], +4[350-370], +5[375-395] [Engines])
·Standard engine + SHS + lowerarm/hand = 47 crit slots for heatsinks (+1[275-295], +2[300-320], +3[325-345], +4[350-370], +5[375-395] [Engines])
·Standard engine + DHS + lowerarm/hand = 12 crit slots for heatsinks (+1[275-295], +2[300-320], +3[325-345], +4[350-370], +5[375-395] [Engines])
·Xl engine + SHS + no lowerarm/hand = 45 crit slots for heatsinks (+1[275-295], +2[300-320], +3[325-345], +4[350-370], +5[375-395] [Engines])
·Xl engine + DHS + no lowerarm/hand = 12 crit slots for heatsinks (+1[275-295], +2[300-320], +3[325-345], +4[350-370], +5[375-395] [Engines])
·Xl engine + SHS + lowerarm/hand = 41 crit slots for heatsinks (+1[275-295], +2[300-320], +3[325-345], +4[350-370], +5[375-395] [Engines])
·Xl engine + DHS + lowerarm/hand = 10 crit slots for heatsinks (+1[275-295], +2[300-320], +3[325-345], +4[350-370], +5[375-395] [Engines])
This does not take into account mechs that may only have one arm that has lower-arm and hand actuators. So add +4 to any of the two SHS formulas that include "no lowerarm/hand", and/or add +2 to any of the two DHS formulas that include "no lowerarm/hand".
Unfortunately, this all is only part of the larger equation of "how many heat sinks do I need?"
Taken at face value in TT each heat sink dissipates 1 point of heat every round or every 10 seconds. It would appear that this is the same in MWO, only instead of weapons being limited to firing once every round (10 seconds), each weapon has a recycle time much quicker than 10 seconds. Each weapon has it's own different recycle time, but on average, most weapons can be fired 3 times per 10 seconds. (Some like the AC/2 upwards of 20 times)
With this in mind, if one is wishing to fire their weapons non-stop every recycle time, they would need to factor in how many times that weapon is being fired in 10 seconds and multiply that to the initial heat the weapon creates.
I will use the ER Large Laser as an example because of it's more or less round numbers. The ER LL produces 10 heat each time it is fired and it's recycle time is 3.25 seconds, thus can be fired 3 times in 9.75 seconds. Now taking this into account, you would think that making sure a mech has 30 heat soaking ability, would allow you to continue non-stop firing without ever fearing of overheating, but this is not the case. There seems to be a constant carry-over of heat that eventually builds up, even though there ought to be more than enough heat sinks to disperse it. I suspect this may be heat from movement, but even by adding in 3 more points of heat dissipation (for running) the "carry over" still seems to exist. I have not been able to fine tune the math or if there ever really is a way not overheat over a period of time.
I guess this is a trade off to something else that is very different from MWO and TT. In MWO what ever you are aiming at when you alpha strike gets hit by all of your weapons verses the "shotgun effect" in TT where each weapon hit location is a different roll and each one of those rolls has a different percentile of what it will hit.
Roll | Location | % Chance | Fraction Chance
2 ... Center Torso .. 3% ........ 1/36
3 ... Right Arm ....... 8% ........ 3/36
4 ... Right Arm ....... 17% ...... 6/36
5 ... Right Leg ....... 28% ...... 10/36
6 ... Right Torso .... 42% ...... 15/36
7 ... Center Torso . 58% ...... 21/36
8 ... Left Torso ...... 42% ...... 15/36
9 ... Left Leg ......... 28% ...... 10/36
10 . Left Arm ......... 17% ...... 6/36
11 . Left Arm .......... 8% ....... 3/36
12 . Head ............... 3% ....... 1/36
In TT the chances of firing 6 medium lasers and them all hitting the right torso are very low. So we have the trade off of high heat and having to allow cool down rather then alpha-chain firing, for hitting the same target location when alpha or multi-weapon firing (ballistics and energy)
So, short story long, I am unaware of exactly the equation that must be used to calculate how much heat sink dissipation is required to totally dissipate all heat from 1 weapon. But I hope the break down of DHS verses SHS depending on the size of engine, type of engine and tonnage, helps on determining if DHS or SHS works better for your build.
Edited by Wyld Goose, 05 December 2012 - 08:48 PM.