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C3 As A Counter To Ecm?


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#1 Sprouticus

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Posted 07 December 2012 - 12:42 PM

This occurred to me a couple of days ago.

They can now introduce C3 as a method of transmitting targeting info through ECM bubbles. This means LRM boats can run with C3 and still be useful of another C3 mech gets inside 200m.


How they handle the C3 master/slave thing is another story. In all likelyhood they will have to make it so basic comms through an ECM bubble will work if you have C3 slave, and if you have C3 master you can transmit the data to mechs WITHOUT C3 slave.


To me this works out to be a very workable coutner. You dont have to have ALL mechs with it, just those who need to target from long range.


side note: I still support lowering the bubble to 150m and the max detect to 300-400m. The C3 thing is just an additional aspect.

#2 Taryys

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Posted 07 December 2012 - 12:44 PM

Effectively, if I remember correctly, everyone currently has C3 installed.

#3 Taryys

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Posted 07 December 2012 - 12:47 PM

Interesting thoughts about repurposing C3 for MWO.

#4 PANZERBUNNY

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Posted 07 December 2012 - 12:48 PM

ECM nullifies C3.

Unless we're all cool with just making crap work in made up ways.

#5 Viper69

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Posted 07 December 2012 - 12:51 PM

Yes because we have no active radar, which we all should have. If we had active radar, we could then take C3 and only ECM would block active radar signatures. I am for having active radar systems on mechs. As it stands now we have to see things in front of us to do anything, it makes you wonder how they function in this future with no radar.

View PostPANZERBUNNY, on 07 December 2012 - 12:48 PM, said:

ECM nullifies C3.

Unless we're all cool with just making crap work in made up ways.


Like EMP effects for PPCs, double heat sinks not being double, want me to continue? Double armor, what?

#6 Nonsense

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Posted 07 December 2012 - 12:56 PM

View PostPANZERBUNNY, on 07 December 2012 - 12:48 PM, said:

ECM nullifies C3.

Unless we're all cool with just making crap work in made up ways.


Yeah, I love me some TT, but I'm fine with the targeting stuff working differently since this is a video game and not pen and paper.

The problem with a lot of this stuff, though, is that it has no obvious feedback that lets players know it's working (whether it's for them or against them). I really like ECM because the graphical representation is rather obvious. IMO they'd have to design a system for letting you know whether the targeting data is coming from your mech or a C3 networked mech.

#7 Dagger6T6

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Posted 07 December 2012 - 01:03 PM

according to canon and specifically TT rules... C3 is one of the systems that is nullified by the effects of ECM

#8 PANZERBUNNY

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Posted 07 December 2012 - 01:04 PM

View PostNonsense, on 07 December 2012 - 12:56 PM, said:


Yeah, I love me some TT, but I'm fine with the targeting stuff working differently since this is a video game and not pen and paper.

The problem with a lot of this stuff, though, is that it has no obvious feedback that lets players know it's working (whether it's for them or against them). I really like ECM because the graphical representation is rather obvious. IMO they'd have to design a system for letting you know whether the targeting data is coming from your mech or a C3 networked mech.


I mean they COULD tweak with the concept of C3i a bit to make it a bit different, but giving them a green light to have their way with how tech pieces work means it could be abused. Once it's used as an easy way out, it'll be used fairly liberally.

#9 Nonsense

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Posted 07 December 2012 - 01:07 PM

View PostPANZERBUNNY, on 07 December 2012 - 01:04 PM, said:

I mean they COULD tweak with the concept of C3i a bit to make it a bit different, but giving them a green light to have their way with how tech pieces work means it could be abused. Once it's used as an easy way out, it'll be used fairly liberally.


They already have a green light since they own the IP and they've already changed how ECM works...and guess what, the way ECM works in its initial untweaked state is pretty damn fun.

I've spent a lot of time arguing on the forums against people who want to change everything away from basic TT rules, so don't think I don't mostly agree with you.





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