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Ultra AC/5 vs. AC/5


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Poll: Ultra vs. Standard AC (183 member(s) have cast votes)

Ultra AC/5

  1. Fires 2 shots instead of 1 shot (63 votes [34.43%])

    Percentage of vote: 34.43%

  2. Fires at double the fire rate (92 votes [50.27%])

    Percentage of vote: 50.27%

  3. Fires in 5-round bursts with longer reload (19 votes [10.38%])

    Percentage of vote: 10.38%

  4. Just higher damage (6 votes [3.28%])

    Percentage of vote: 3.28%

  5. Other (3 votes [1.64%])

    Percentage of vote: 1.64%

Vote

#41 Thomas Hogarth

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Posted 15 May 2012 - 01:24 AM

I haven't seen any evidence presented thusfar that states that Ultra should be two consecutive rapid shots, instead of merely reloading twice as quickly.

I'd want to see them reload twice as quick with a chance of jamming every time you start firing quickly.

#42 SeDevri

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Posted 15 May 2012 - 01:57 AM

Though the UACs should have a chance to jam just like the tabletop game

#43 XTRMNTR2K

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Posted 15 May 2012 - 02:03 AM

View PostLord Trogus, on 14 May 2012 - 07:51 PM, said:

Having the UAC fire at twice the rate rather than a double-shot would ensure some damage spread, and people have to put a bit more effort into aiming. This goes along with the other weapons' schema as well (lasers fire like MW3 pulse, LRMs are fairly inaccurate), in that it forces you to work for your kills.


Exactly, and it seems some people are actually afraid of this.

#44 Siilk

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Posted 15 May 2012 - 08:18 AM

View PostRedshift2k5, on 14 May 2012 - 02:38 PM, said:

burst fire may not be TT accurate but it will let it stand out more clearly against other AC

This.

#45 El Loco

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Posted 15 May 2012 - 01:40 PM

I'm more a twice the fire rate guy. If the U-AC comes with the risk of jamming and roasting the Mechwarrior inside the cockpit, I'm all for it. You'll need to adjust your aiming when using the gun, instead of when it fires two rounds at once and you basically have no control over the second bullet.

#46 Solis Obscuri

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Posted 15 May 2012 - 01:44 PM

I think either a 2-shot burst or a faster cycle time would work, but I prefer the faster cycle time.

View PostKanatta Jing, on 14 May 2012 - 04:13 PM, said:

I would like to remind everyone that ACs and Guass's are apparently the only point damage weapons in MWO.

PPCs look like they will be point damage as well.

#47 Arbhall Sommers

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Posted 15 May 2012 - 01:46 PM

I voted for an overall damage boost since anything esle would just be too complicated to implement, more damage, more heat, more ammo, simple simon and the damage in the TT splashed anyway so why not. If they go double shot route i hope the damage is still splashed across two sections, the AC's arent my fave weapons, not even the UAC's, but they do come in handy on occasion.

#48 Richard Devlin

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Posted 15 May 2012 - 06:38 PM

The Autocannon is a direct-fire ballistic weapon, firing HEAP (High-Explosive Armor-Piercing) rounds at targets either singly or in bursts.
Different manufacturers and models of autocannons have different calibers (25mm-203mm) and rates of fire. Due to this, autocannons are grouped into generic "classes" of autocannons with common damage ratings, with Autocannon/5s usually having a long range with a small to moderate damage level.
An example of the rating system: the Crusher Super Heavy Cannon is a 150mm weapon firing ten shells per "shot", while the Chemjet Gun is a 185mm weapon firing much slower, but causing higher damage. Despite their differences, both are classified as Autocannon/20s due to their damage output.

so it can fire 2 slegs or 40 pelits

#49 UncleKulikov

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Posted 15 May 2012 - 06:48 PM

Double tap if the base autocannon is semi automatic. If the base autocannon is burst or fully automatic, then double the fire rate.

Why aren't there Ultra Machine Guns?

#50 Indyfatigable

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Posted 15 May 2012 - 06:48 PM

2.5 x rate of fire with a chance of a jam if you fire at more than 2.0 x the rate of a regular autocannon/ Basically much better damage until you get trigger happy, then broke for the rest of the game. Good for calm collected players not button mashy munchkins. Also should cost about twice the cbills.

#51 Trogusaur

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Posted 17 May 2012 - 10:04 AM

Personally, I would prefer a 2x fire rate, mostly because the BT universe seems to have forgotten about the potency of a heavy machine gun (B****, please. MGs are a laughable, final thought weapon in BT, and the RAC probably won't make an appearance in this game). Without an effective means at repetitive ballistic fire, I can see this as a happy alternative to those who want long range mini-guns.

That, and this would ensure ACs don't push the lead as an "I win" button. I can imagine a lot of people want an easy, dual-shot weapon that is basically a Super AC, void of any true difficulty. Doubling the fire rate actually puts some skill into the fight, forcing the pilot to stay on target longer. This way, you have to work for the advantage posed by an Ultra AC.

Edited by Lord Trogus, 17 May 2012 - 10:06 AM.


#52 MaddMaxx

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Posted 17 May 2012 - 10:51 AM

View PostIndyfatigable, on 15 May 2012 - 06:48 PM, said:

2.5 x rate of fire with a chance of a jam if you fire at more than 2.0 x the rate of a regular autocannon/ Basically much better damage until you get trigger happy, then broke for the rest of the game. Good for calm collected players not button mashy munchkins. Also should cost about twice the cbills.


Current costs are 75K apart. The whole jamming mechanism would be a pain. One wrong button push and your Ultra is out the whole match? Eeeks... There goes the calm and collected dudes done.. LOL :D

#53 Aethon

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Posted 17 May 2012 - 11:25 PM

View PostMystwolf, on 14 May 2012 - 02:58 PM, said:

it fires twice as quickly because it fires 2 rounds in the same amount of time. Not reloading any faster really.


Agreed. Every time you read about someone encountering the new (at the time) Ultra AC technology in an enemy mech for the first time, they are always surprised that, although the autocannon is firing at about twice the rate of its standard sibling, its burst of fire lasts just as long; this does not suggest that they reload any faster; rather, that they put twice the amount of 'lead' down-range during the same period of time.

#54 ryback

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Posted 16 November 2012 - 10:33 AM

View PostSeDevri, on 15 May 2012 - 01:57 AM, said:

Though the UACs should have a chance to jam just like the tabletop game



wtf it jams every time i use it it suck so bad

View PostSeDevri, on 15 May 2012 - 01:57 AM, said:

Though the UACs should have a chance to jam just like the tabletop game



wtf it jams every time i use it it suck so bad

View PostSeDevri, on 15 May 2012 - 01:57 AM, said:

Though the UACs should have a chance to jam just like the tabletop game



wtf it jams every time i use it it suck so bad

#55 General Taskeen

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Posted 16 November 2012 - 10:42 AM

Again, I don't like the interpretation that is used for UAC's so far in this game. The 'double shot' is just based on the description that it fires "twice" in 10 seconds from TT. Since we are dealing with real-time, it should simply mean a double fire rate. However, the AC's have been designed strictly as TT-based from 10 sec. with 1 shot, doing its full, described damage value, which I think limits any AC ever being an awesome fast-fire automatic weapon. Plus, the design simply does not have foresight for future UAC's or RAC's that will essentially make regular AC's pointless within their current design.

Edited by General Taskeen, 16 November 2012 - 10:46 AM.


#56 Crocjaw

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Posted 09 March 2013 - 01:13 PM

one shot jam. one shot jam. Just went through this with my UAC5. No heat just the first two pulls of the trigger. Oh I forgot to mention, these were dual UAC 5's. Is this the way they are supposed to work?

#57 Protection

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Posted 09 March 2013 - 01:18 PM

View PostCrocus, on 09 March 2013 - 01:13 PM, said:

one shot jam. one shot jam. Just went through this with my UAC5. No heat just the first two pulls of the trigger. Oh I forgot to mention, these were dual UAC 5's. Is this the way they are supposed to work?


Holy ******** necro.

#58 Vapor Trail

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Posted 09 March 2013 - 01:28 PM

This thread wasn't just dead, it was well on it's way to becoming the soil in which new threads would have grown strong in.

But noooooooooo.

#59 Tincan Nightmare

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Posted 09 March 2013 - 01:36 PM

Well the devs have gone for the single shot approach to AC's versus burst fire, so unless they change AC's to DOT weapons we won't have to worry about a weapon that fires in a burst (until maybe the RAC). For the Ultra, I would rather it fired 2 shots really quick then recycle maybe a little longer than the standard (loading 2 shells instead of one). Maybe Boom-slight pause-Boom. This would require the shooter to keep the gun on target, and would allow for the second shot to land in a different location (or miss) similar to the TT. Make the Jamming really rare, say 2-5 percent, but make it permament. As it stands we already have the increased rate of fire method for the Ultra versus the standard and the only reason you wouldn't take an Ultra all the time for that extra ton is the crazy jam function they have now, that seems higher than the TT chances (though it can be cleared).

edit* holy crap just read the 2 posts above me and didn't realize how old this thread was :(

Edited by Tincan Nightmare, 09 March 2013 - 01:37 PM.


#60 Paula Fry

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Posted 09 March 2013 - 01:43 PM

The reloading mechanic works at twice the speed wich makes it jam when you fire to fast. One shell...but faster reloading. The literature is preaty clear about this imho.

[color=#000000]The Ultra Autocannon technology was originally developed in [/color]2640[color=#000000] by Kawabata Weapons Inc, in response to [/color]Defiance Industries[color=#000000]'s request for a specialized [/color]autocannon/5[color=#000000] for their [/color]Sentinel[color=#000000][/color]BattleMech[color=#000000] design. The result was a weapon that resembled the standard model only in the general damage that each round can inflict, as the KWI Ultra Autocannon 5 boasted a shorter smooth-bore barrel, modified breech mechanism, rapid-feed ammo reloader and specially designed ammunition.[/color]





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