Ultra AC/5 vs. AC/5
#41
Posted 15 May 2012 - 01:24 AM
I'd want to see them reload twice as quick with a chance of jamming every time you start firing quickly.
#42
Posted 15 May 2012 - 01:57 AM
#43
Posted 15 May 2012 - 02:03 AM
Lord Trogus, on 14 May 2012 - 07:51 PM, said:
Exactly, and it seems some people are actually afraid of this.
#45
Posted 15 May 2012 - 01:40 PM
#46
Posted 15 May 2012 - 01:44 PM
Kanatta Jing, on 14 May 2012 - 04:13 PM, said:
PPCs look like they will be point damage as well.
#47
Posted 15 May 2012 - 01:46 PM
#48
Posted 15 May 2012 - 06:38 PM
Different manufacturers and models of autocannons have different calibers (25mm-203mm) and rates of fire. Due to this, autocannons are grouped into generic "classes" of autocannons with common damage ratings, with Autocannon/5s usually having a long range with a small to moderate damage level.
An example of the rating system: the Crusher Super Heavy Cannon is a 150mm weapon firing ten shells per "shot", while the Chemjet Gun is a 185mm weapon firing much slower, but causing higher damage. Despite their differences, both are classified as Autocannon/20s due to their damage output.
so it can fire 2 slegs or 40 pelits
#49
Posted 15 May 2012 - 06:48 PM
Why aren't there Ultra Machine Guns?
#50
Posted 15 May 2012 - 06:48 PM
#51
Posted 17 May 2012 - 10:04 AM
That, and this would ensure ACs don't push the lead as an "I win" button. I can imagine a lot of people want an easy, dual-shot weapon that is basically a Super AC, void of any true difficulty. Doubling the fire rate actually puts some skill into the fight, forcing the pilot to stay on target longer. This way, you have to work for the advantage posed by an Ultra AC.
Edited by Lord Trogus, 17 May 2012 - 10:06 AM.
#52
Posted 17 May 2012 - 10:51 AM
Indyfatigable, on 15 May 2012 - 06:48 PM, said:
Current costs are 75K apart. The whole jamming mechanism would be a pain. One wrong button push and your Ultra is out the whole match? Eeeks... There goes the calm and collected dudes done.. LOL
#53
Posted 17 May 2012 - 11:25 PM
Mystwolf, on 14 May 2012 - 02:58 PM, said:
Agreed. Every time you read about someone encountering the new (at the time) Ultra AC technology in an enemy mech for the first time, they are always surprised that, although the autocannon is firing at about twice the rate of its standard sibling, its burst of fire lasts just as long; this does not suggest that they reload any faster; rather, that they put twice the amount of 'lead' down-range during the same period of time.
#54
Posted 16 November 2012 - 10:33 AM
SeDevri, on 15 May 2012 - 01:57 AM, said:
wtf it jams every time i use it it suck so bad
SeDevri, on 15 May 2012 - 01:57 AM, said:
wtf it jams every time i use it it suck so bad
SeDevri, on 15 May 2012 - 01:57 AM, said:
wtf it jams every time i use it it suck so bad
#55
Posted 16 November 2012 - 10:42 AM
Edited by General Taskeen, 16 November 2012 - 10:46 AM.
#56
Posted 09 March 2013 - 01:13 PM
#57
Posted 09 March 2013 - 01:18 PM
Crocus, on 09 March 2013 - 01:13 PM, said:
Holy ******** necro.
#58
Posted 09 March 2013 - 01:28 PM
But noooooooooo.
#59
Posted 09 March 2013 - 01:36 PM
edit* holy crap just read the 2 posts above me and didn't realize how old this thread was
Edited by Tincan Nightmare, 09 March 2013 - 01:37 PM.
#60
Posted 09 March 2013 - 01:43 PM
[color=#000000]The Ultra Autocannon technology was originally developed in [/color]2640[color=#000000] by Kawabata Weapons Inc, in response to [/color]Defiance Industries[color=#000000]'s request for a specialized [/color]autocannon/5[color=#000000] for their [/color]Sentinel[color=#000000][/color]BattleMech[color=#000000] design. The result was a weapon that resembled the standard model only in the general damage that each round can inflict, as the KWI Ultra Autocannon 5 boasted a shorter smooth-bore barrel, modified breech mechanism, rapid-feed ammo reloader and specially designed ammunition.[/color]
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users
This topic is locked

















