ArmandTulsen, on 07 December 2012 - 09:53 PM, said:
This thing jams way too much to be even USEFUL. What are the odds of it jamming anyway? I'm sure it's reasonable, but it feels like 70%.
 
 
Chance to Jam, 1/4...
 
It's a ****** useless weapon. These fools who single fire the damn thing arn't making the most of the weapon, because if they were, they'd be jamming it.
 
I've been using UAC5 since closed beta. When they introduced Jamming, I introduced rythmic fire. I was that good that people thought I was on a macro or some crap like that.
 
These days, getting into a rythmic fire is pointless, because the weapon is so drastically unreliable. Yes, you can single fire it, then fire it again, but there is a chance it will fire twice on the single click and thus jam it.
 
The weapons design is to fire a double shot. They kept up with the lore, and made it jam, but they made it jam so much that it sucks now. Couple that with the input lag, the lag shields, the netcode and overall impossibility of aiming (variable lag times = here today gone tomorrow), the weapon has no place on the battle field.
 
Now, let's say you decide to yield to the RnG, then your entire brawl is based on the RnG giving you favour.
 
If I wanted to gamble, I'd gamble. There are Horse races 24/7 and online casinos.