I can't believe I just read through this entire thread.
1. For lights, speed is life.
2. They should be hurting after taking fire - after all, they don't have the armor to withstand many direct hits.
3. Piloting a light requires skill - not the "skillz" we are currently seeing due to bad netcode or lack of knockdown capability.
I look forward to PGIGP actually fixing the netcode and allowing me to knock down a light again. The way it is now is just simply not balanced. I don't mind being beaten by a light pilot - but I want that light pilot to have the requisite skills to do it and not just do it because the game in its current form is significantly handicapped.
So, if you find yourself worrying about the fixes to come, perhaps you shouldn't be in a light. I know this sounds a lot like "L2P" (which I suppose it is in a way), but just because you are playing a light now and racking up kills doesn't mean this is the way the game is supposed to be. The game in its current form (including bugs like removing all but one of the jump jets so you can still jump like before but have less weight for weapons or other items) requires a lack of skills to pilot a light.
The true light pilots are not fearing these things - in fact they are even looking forward to them because they want to be able to shine like they should instead of being lost in all the noise.
And believe me, a light pilot with any skill will be worth his weight in MC. Therefore, no ablative armor, ballistics nerfs (at least for this reason), or whatever need be applied.
Edited by Willie Sauerland, 08 December 2012 - 12:54 PM.