Jump to content

Hunchback...a Medium Mech...


31 replies to this topic

#1 Allen Ward

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 380 posts

Posted 07 December 2012 - 02:35 PM

loaded with 1x ERPPC, 2x Medium Lasers, 1x SRM6 and 2x LRM20??????????????????
wtf? how far from medium is that? man I start to dislike this mechlab feature more and more...

just encountered one in a game and i don't think i like this a lot.

Edited by Allen Ward, 07 December 2012 - 02:35 PM.


#2 Solis Obscuri

    Don't Care How I Want It Now!

  • PipPipPipPipPipPipPipPipPip
  • The DeathRain
  • The DeathRain
  • 4,751 posts
  • LocationPomme de Terre

Posted 07 December 2012 - 02:36 PM

There is no Hunchback variant with three missile hardpoints.

#3 Orzorn

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,327 posts
  • LocationComanche, Texas

Posted 07 December 2012 - 02:36 PM

That had to be one slow mech. That's a lot of heavier weapons, eh?

Also, what Solis said.

Edited by Orzorn, 07 December 2012 - 02:37 PM.


#4 Minsc

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 463 posts
  • LocationOhio, USA

Posted 07 December 2012 - 02:38 PM

View PostSolis Obscuri, on 07 December 2012 - 02:36 PM, said:

There is no Hunchback variant with three missile hardpoints.


This. Plus, with 32 tons of weapons before ammo constraints, I'd think there would be massive speed, heat, and possible armor problems on it.

#5 skullman86

    Member

  • PipPipPipPipPipPipPip
  • 703 posts
  • LocationTexas

Posted 07 December 2012 - 02:39 PM

impossible

#6 Jack Corvus

    Member

  • PipPipPipPipPipPip
  • 204 posts

Posted 07 December 2012 - 02:40 PM

View PostAllen Ward, on 07 December 2012 - 02:35 PM, said:

loaded with 1x ERPPC, 2x Medium Lasers, 1x SRM6 and 2x LRM20??????????????????
wtf? how far from medium is that? man I start to dislike this mechlab feature more and more...

just encountered one in a game and i don't think i like this a lot.


The Hunchback has always, always, carried decent firepower for it's size. It's a medium mech because of it's size and tonnage. That doesn't restrict what it can carry. Hardpoints do.

Also that particular hunchback does not exist. As mentioned, there are no hunchbacks with 3 missile hardpoints.

#7 Jman5

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,914 posts

Posted 07 December 2012 - 02:44 PM

You have upper and lower limits for each class. The cicada is a medium, but it's probably closer to a jenner than it is to the hunchback. The Hunchback meanwhile is probably close to a dragon in terms of firepower.

Edited by Jman5, 07 December 2012 - 02:45 PM.


#8 skullman86

    Member

  • PipPipPipPipPipPipPip
  • 703 posts
  • LocationTexas

Posted 07 December 2012 - 02:48 PM

The only mech capable of running anything remotely close to that loadout would be one of the Awesome variants (8R or 8V), but that is an 80 ton assault mech.

Edited by skullman86, 07 December 2012 - 02:50 PM.


#9 Kilgore

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 153 posts
  • LocationSpokane, WA

Posted 07 December 2012 - 02:48 PM

I agree with what everyone said.

Edited by Kilgore, 07 December 2012 - 02:50 PM.


#10 Raalic

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 483 posts
  • Google+: Link
  • LocationIllinois

Posted 07 December 2012 - 02:54 PM

It probably had 1 LRM10/15/20 and 1 SRM6, but otherwise that looks pretty feasible, and close to a loadout I have used on my 4SP. Still, it likely had about 120 armor. Not sure who in his right mind wouldn't just run more medium lasers over an ERPPC..

Edited by Raalic, 07 December 2012 - 02:56 PM.


#11 deforce

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 616 posts
  • LocationHawaii

Posted 07 December 2012 - 02:58 PM

that loadout is impossible for one.... second people need to realize its not all about packing as much firepower in a chasis as you can... if you overheat and run out of ammo wtf good is that going to do. im sure i can fit what 7ppcs on a awesome and overheat before i can fire half of them....

#12 JakeTehPwner

    Member

  • PipPip
  • 47 posts
  • LocationNew York, USA

Posted 07 December 2012 - 02:59 PM

please explain 2x AC20s on a hunch

#13 Odins Fist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,111 posts
  • LocationThe North

Posted 07 December 2012 - 03:01 PM

I saw a Hunchback with 2-LRM20s mounted with a max speed of something like 32-KPH..
.
It was one of the worst "FAIL" builds I have ever seen with a horrible perfomance that round..

#14 Cerlin

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 922 posts
  • LocationCalifornia or Japan

Posted 07 December 2012 - 03:02 PM

My interpretation to the OP:
"OMG A GOOD MEDIUM?!? AND I MISS READ THE STATS?! NERF IT!?"

I am happy if this doesnt happen. The hunch is a slow, heavily armed medium that rocks, lets keep it that way. My response if drive you heavy better. My cataphrach beats them all the time.

#15 Sug

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 4,630 posts
  • LocationChicago

Posted 07 December 2012 - 03:02 PM

Take a screenshot next time.

#16 deforce

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 616 posts
  • LocationHawaii

Posted 07 December 2012 - 03:04 PM

yeah i can a cicada with dual a/c 20s for ***** and giggles... i had what 12 rounds of ammo. and like 32 armor on the entire mech while running 25 kph. i ran it for 3 rounds and effectively survied long enough to fire 4-5 alphas in 3 games total. yeah you can do BS builds and get one shot by a single medium laser.

#17 GODzillaGSPB

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,031 posts
  • LocationGermany

Posted 07 December 2012 - 03:05 PM

View PostAllen Ward, on 07 December 2012 - 02:35 PM, said:

loaded with 1x ERPPC, 2x Medium Lasers, 1x SRM6 and 2x LRM20??????????????????
wtf? how far from medium is that? man I start to dislike this mechlab feature more and more...

just encountered one in a game and i don't think i like this a lot.


Here's your uber-mech:

http://s7.directuplo...08/58w3hfzi.jpg

(You probably misjugded the weapon loadout, but this is as close as it gets. 2 LRM20 are almost impossible, too heavy!)

It has good armor and serious firepower, but HUGE heat problems and is probably slower as many Atlas variants.

When you look closer at the calculation in the upper middle part, you can see the potential damage output over time. This takes heat efficiency into account. I can tell you that each and every of my own Hunchback configurations with much less weapons and lower alpha damage output do MUCH more damage over time because they are more efficient with heat and have to pause not as often.

Your uber-mech will overheat often. It will be ineffective and slow, an easy prey for most other mechs. It is useless and your judgement of it's abilities is wrong!

#18 Allen Ward

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 380 posts

Posted 08 December 2012 - 05:26 AM

Alright, maybe I had a drink too much while playing :ph34r: But I'm sure I checked twice because I couldn't believe it. It was a guy from a PUG team, I saw it in ghost mode. But maybe there was some error either with the game (showing me the loadout display of an Atlas or something) or (much more likely) the error lies with me B) Next time I'll post a screenshot.

But as some of you mentioned, weird mech designs are possible, although they are almost useless and not fun to play. I wonder if this speaks for the mechlab or against it. In the end from probably several hundered possible combinations only a handful will be used by 99% of all players. So why not stick to the original fix designs from the readouts and skip the bloody mech garage if it only allows you to create several crap builds until you finally use the same build as everyone else...? Not all readout designs were done well, too - but none were as awkward as some of the MWO buidls that are possible, including streak cats and laser batteries. Maybe the Overheat should hurt players more in MWO. I regularly see players of Atlas, Awesome and other mechs shutdown after each volley, they use this as a game tactic - and quite often they succeed (maybe not against an 8premade team). They tear single opponent appart with one or two Alphas, shut down, take a few bing bing hits from the next enemy closing in while restarting, do a few secs of manoevering to decrease heat level and fire another 2 Alphas into their enemy, just to shutdown again. I've seen Atlas players do this with 3 or 4 enemies in a row and they even survived the game doing so...this is not cool. A restart should take longer, I think it should be possible only after the heat scale is at zero again. Overriding should do serious damage to onboard systems/weapons, resulting in high rep costs. Just an idea.
Sorry again for opening a thread without evidence. I never wanted to speak against the Hunchback itself, I was just puzzled to see (or thought to see) such a hilarious build in a medium mech.

#19 MustrumRidcully

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,644 posts

Posted 08 December 2012 - 05:46 AM

Quote

So why not stick to the original fix designs from the readouts and skip the bloody mech garage if it only allows you to create several crap builds until you finally use the same build as everyone else...? Not all readout designs were done well, too -

Because all those stock mech configurations were made for the table top, and due tot he way PGI adapted the table top rules for this game, they are terrible.

In a way, it may have been better if they had no mech lab in the beginning and first balanced the entire game system around stock mechs. Then we would probably not have stuff like Awesomes that can overheat in 9 seconds when a stock Awesome would need about 70 seconds (7 turns) to get to the first shutdown chance (not even max heat level, just a chance to shut down.)

#20 Rannos

    Member

  • PipPipPipPipPipPip
  • 404 posts
  • LocationKaetetôã

Posted 08 December 2012 - 05:54 AM

View PostAllen Ward, on 08 December 2012 - 05:26 AM, said:

Alright, maybe I had a drink too much while playing :ph34r: But I'm sure I checked twice because I couldn't believe it. It was a guy from a PUG team, I saw it in ghost mode. But maybe there was some error either with the game (showing me the loadout display of an Atlas or something) or (much more likely) the error lies with me B) Next time I'll post a screenshot.

But as some of you mentioned, weird mech designs are possible, although they are almost useless and not fun to play. I wonder if this speaks for the mechlab or against it. In the end from probably several hundered possible combinations only a handful will be used by 99% of all players. So why not stick to the original fix designs from the readouts and skip the bloody mech garage if it only allows you to create several crap builds until you finally use the same build as everyone else...? Not all readout designs were done well, too - but none were as awkward as some of the MWO buidls that are possible, including streak cats and laser batteries. Maybe the Overheat should hurt players more in MWO. I regularly see players of Atlas, Awesome and other mechs shutdown after each volley, they use this as a game tactic - and quite often they succeed (maybe not against an 8premade team). They tear single opponent appart with one or two Alphas, shut down, take a few bing bing hits from the next enemy closing in while restarting, do a few secs of manoevering to decrease heat level and fire another 2 Alphas into their enemy, just to shutdown again. I've seen Atlas players do this with 3 or 4 enemies in a row and they even survived the game doing so...this is not cool. A restart should take longer, I think it should be possible only after the heat scale is at zero again. Overriding should do serious damage to onboard systems/weapons, resulting in high rep costs. Just an idea.
Sorry again for opening a thread without evidence. I never wanted to speak against the Hunchback itself, I was just puzzled to see (or thought to see) such a hilarious build in a medium mech.



Weird designs are the fault of the idlot using the tool not the tool.
The stock mechs don't account for the different heat rules in MWO, making them vastly inferior.
There are often a wide variety of viable builds per chassis, but the role of the chassis itself is a limiting factor.
Heat shutdown is the perfect time to core an opponent.
Overriding a heat shutdown will sometimes blow you the **** up if you continue firing.
Please refrain from posting without evidence and instead just stop posting. TIA.

Edited by Rannos, 08 December 2012 - 05:55 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users