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2X4 Man Team Stop It


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#21 Mavairo

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Posted 08 December 2012 - 08:20 AM

View PostGrraarrgghh, on 08 December 2012 - 06:59 AM, said:


EVE? That's the game with spreadsheets right?


No it IS a spreadsheet.
Also goons/starfleet dental. Nice to see you guys in MWO :mellow:

Ontopic: Sync dropping if it's going on needs to stop. Ya'll should feel bad about yourselves. Though if you're doing it, you're probably bad enough to get stomped by a 4 man premade and semi organized pugs anyway.

Edited by Mavairo, 08 December 2012 - 08:31 AM.


#22 Screech

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Posted 08 December 2012 - 08:30 AM

People are still synch dropping? That is some funny stuff if true. Though I kinda doubt it, no one could be that lame.

#23 M00N B34M

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Posted 08 December 2012 - 09:00 AM

They are still sync-dropping. Either they couldn't hack the challenge of 8v8 or found the current meta dull.

It's still lame though. What's wrong with going just as 2 seperate single lances? It's not like their going to improve their skills to be able to better tackle 8v8s.

2 to 4 man teams are fine in a pub game. Their not as unbalancing.

All this seems to suggest 8v8s are 'broken' in some way.

#24 nom de guerre

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Posted 08 December 2012 - 09:01 AM

or the game randomly threw 2 4 mans together, it happens.

#25 shintakie

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Posted 08 December 2012 - 09:27 AM

View Postnom de guerre, on 08 December 2012 - 09:01 AM, said:

or the game randomly threw 2 4 mans together, it happens.


It really really shouldn't.

#26 nom de guerre

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Posted 08 December 2012 - 09:28 AM

actually since there's no code to prevent it there's no reason (technically speaking) that it shouldn't occur.

#27 Konrad

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Posted 08 December 2012 - 09:32 AM

I am curious where everyone is getting this information from. Can you please share your sources?

Thanks,

#28 nom de guerre

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Posted 08 December 2012 - 09:41 AM

Note the "technically speaking," I am referring purely to the code of the matchmaker system, not to the morality or ethicality of 4+4vpugs. They only capped group size at 4 they did not program the matchmaker to only put one team a side it will happen as there is no system in place to prevent them. Thus from a technical perspective there is no reason for it not to occur.

#29 Joseph Mallan

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Posted 08 December 2012 - 09:44 AM

View PostBarnaby Jones, on 08 December 2012 - 06:32 AM, said:

What the op is trying to say is "Stop playing MY team game as a team".

I'll disagree Barnaby. Teams should drop as an 8 man if they have enough players. Dropping as 2 Lances to battle PUGs show you don't want to face better organized groups and learn how good you really are/are not.

I'm Beer League. That's good. If I want to be better I need to battle better. You don't get to be the best by kicking those less organized. If all you do is fight Pirates and The Wilson's Hussars you will never be able to stand against the Black Widow Company.

#30 Poptimus Rhyme Wallace

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Posted 08 December 2012 - 09:45 AM

4 + 4 DOES happen, had it happen twice yesterday, i drop with 3 others, and we are immediately told through chat that the rest are a team of 4 aswell.
Wether it should or should'nt happen, it does.

#31 Joe Mallad

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Posted 08 December 2012 - 09:46 AM

Im going to be honest here. My group and I played quite a bit last night and we had 8 men. When we could get a good 8 man game going that didnt have the enemy team running all DDC ECM Atlases or all running fast lights with ECm to base cap, we had a blast playing against other 8 man premades that wanted to play and use real tactics. Until they some how put in a tonnage match limit for premades... you are going to still see a lot of premades spilt into 4 man teams and try the sync drop. Why? Because in doing this, there will still be a tonnage match on both sides. Also... there were times last night that 1 or 2 of our guys had computer issues and or had other thing he needed to do. So we were left with 6 or 7 at times. We did break down and try the sync drop thing. it was about a 50/50 success rate that the sync worked but even then, if it worked there was than a 50/50 chance we were on opposing teams. That was the real fun part as we had a blast playing each other and aiding the pugs to kill our own guys lol

Edited by Yoseful Mallad, 09 December 2012 - 06:51 AM.


#32 shintakie

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Posted 08 December 2012 - 09:55 AM

View Postnom de guerre, on 08 December 2012 - 09:41 AM, said:

Note the "technically speaking," I am referring purely to the code of the matchmaker system, not to the morality or ethicality of 4+4vpugs. They only capped group size at 4 they did not program the matchmaker to only put one team a side it will happen as there is no system in place to prevent them. Thus from a technical perspective there is no reason for it not to occur.


Deleted my post. My bad. I thought you were one of those people who are all "Well the rules don't very specifically state I CANT do this thing that is very clearly against the spirit of the system, so that means I can do it."

Yeah, technically speakin there's no reason for it to not occur. Logically speakin though it really shouldn't.

In fact, in the early days of the buildup to the new matchmaker the specifically stated that the plan was to cap at 4 man premades per side so that the preferred distribution would end up lookin like this.

4 premade + 4 puggie = 4 premade + 4 puggie

I'm not sure if it was some sort of technical limitation to the system that caused them to drop that idea in favor of the current system or if they purposely decided they liked it better this way, but I'm kinda sad they didn't go with the original plan.

#33 nom de guerre

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Posted 08 December 2012 - 10:00 AM

View Postshintakie, on 08 December 2012 - 09:55 AM, said:


Deleted my post. My bad. I thought you were one of those people who are all "Well the rules don't very specifically state I CANT do this thing that is very clearly against the spirit of the system, so that means I can do it."

Yeah, technically speakin there's no reason for it to not occur. Logically speakin though it really shouldn't.

In fact, in the early days of the buildup to the new matchmaker the specifically stated that the plan was to cap at 4 man premades per side so that the preferred distribution would end up lookin like this.

4 premade + 4 puggie = 4 premade + 4 puggie

I'm not sure if it was some sort of technical limitation to the system that caused them to drop that idea in favor of the current system or if they purposely decided they liked it better this way, but I'm kinda sad they didn't go with the original plan.


Yea, however we're all familiar enough with PGI to know they couldn't accomplish something like that as it would take maybe 5 lines of code and 1 new variable to do properly.

#34 lordlazarus

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Posted 08 December 2012 - 10:06 AM

devs dont care about sync dropping this is old , very oid

#35 nom de guerre

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Posted 08 December 2012 - 10:08 AM

View Postlordlazarus, on 08 December 2012 - 10:06 AM, said:

devs dont care about sync dropping this is old , very oid


yep paul or some other PGI dude even came out and said it was good to go in a couple treads.

#36 shintakie

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Posted 08 December 2012 - 10:19 AM

View Postnom de guerre, on 08 December 2012 - 10:08 AM, said:


yep paul or some other PGI dude even came out and said it was good to go in a couple treads.


I pretty religiously check what the devs post usin the dev tracker and I don't think I've come across anythin quite like that yet. If I had more time before work I'd check again to make sure, but alas...no such luck there.

#37 nom de guerre

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Posted 08 December 2012 - 10:21 AM

was a reply to something in general iirc

#38 TruePoindexter

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Posted 08 December 2012 - 10:25 AM

Meh - 8 man sync drops were excusable when 8v8 was unavailable. If you're doing full 8 man sync drops still you're trolling.

#39 Vlad Ward

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Posted 08 December 2012 - 10:25 AM

Sync dropping is still the only way to have an inter-corps battle without a full 16 people, and the easiest way to play with an odd number like 12 in the same game.

I doubt this is as malicious as it's being made out to be.

Edited by Vlad Ward, 08 December 2012 - 10:27 AM.


#40 TruePoindexter

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Posted 08 December 2012 - 10:27 AM

View Postnom de guerre, on 08 December 2012 - 10:08 AM, said:


yep paul or some other PGI dude even came out and said it was good to go in a couple treads.

In the context of not having 8 v 8 and matchmaking on the way they felt that it was an acceptable workaround. It should be re-evaluated now within the context of 8 v 8 being available.

View PostVlad Ward, on 08 December 2012 - 10:25 AM, said:

Sync dropping is still the only way to have a inter-corps battle without a full 16 people, and the easiest way to play with an odd number like 12 in the same game.

I doubt this is as malicious as it's being made out to be.


I doubt there's much if any malicious intent - but that doesn't change how it feels to get rofl stomped by a full 8 man premade.





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