My thinking is there needs to be something in place to help balance the PUGs a bit. Perhaps developing a matrix that uses "lifetime" XP (obviously excluding the XP that has been used), KD ratio, tonnage, damage capability of the mech or a combination of the 4 as to what player to put on what team when the PUG is put together.
While long time player doesn't necessarily mean someone skilled, at least it does mean someone that has learned a thing or to. And right now KD ratio doesn't necessarily mean crap either as when I first started playing I was averaging 2 kills per match for a little over a month but now I'm finding myself with a KD less than 1 because find myself on teams that ...
- 6 of 8 Chase after a single light mech and let the heavies **** from behind
- see we are going into a pack of any number (smaller or larger) and instead of engaging turn tail and leave me to die or take too much damage to survive the next engagement
- run in 1 at a time into a killing field leaving me(and sometimes 1 or 2 others) to get overwhelmed once the enemy has the advantage.
Just pointing out what is probably already obvious. I've been a LOOOONG time Mech Warrior fan but I'm getting frustrated to the point of giving up because it seems to average that I get 1 match that's a great fight and really comes down to the wire, 1 match that we walk all over the enemy and then 8 like I mentioned above. Certainly doesn't make it fun.
Edited by DFA Ozymandias, 08 December 2012 - 12:25 AM.














