Basically: change salvage to affect the repair/rearm costs instead of adding credits to the win bonus.
I'm thinking in simple terms of something like reducing a winning teams repair/rearm costs by something like 50%.
Pros:
Get out what you put in. If you use a lot of ammo, or take a lot of hits as a brawler, your reward is affected less because your repair bill gets slashed.
Cons:
Encourages high ammo builds, could cause a rise in the numbers of missile boats etc as it would make them much less risky to run in terms of cost effectiveness.
Possible drop in good shot discipline, because the way an enemy mech is destroyed no longer affects the end of match payout.
Feel free to critique, call it dumb, rave over it as awesome, point out at some time its been posted before (if it has), fix my grammar, etc.
Edited by Parmeggido, 09 December 2012 - 01:25 AM.