Tanks And Tripods/quads In A Mech Game
#1
Posted 08 December 2012 - 11:19 AM
Obviously a game about Mechs.
But it is based off of Battletech. In Battletech there are more than Bipedal war-machines stomping around the battle field.
My understanding before was that there was just a a single unit called "tank" that had the same characteristics for all houses. Recently i have learned from a Veteran that there are a lot of tanks in Battletach.
From my little understanding of Battletech, Tanks use almost all the same Weapons, Equipment, and Upgrades as mechs.
Do you think that Tanks/Vehicles (No flying) should ever be considered as a playable vehicle in MW:O? And how would they make it feel like a Battletech simulator (specifically: No 3rd person like WoT, but not be blind)?
I decided to also make a Poll on what players thought of Mechs with more then 2 leg. The Goliath has existed since before the Atlas as an Assault Mech. There is also the Scorpion.
I am aware there are some technical difficulties with Cryengine 3 and having more than two legs, but the question is if they found a way to make it work, would you want to see more than bipedal mechs in the game?
Now if you will excuse me, I need to Harasser some Atlas-DCs.
Betty? "Lag shield: Online."
#2
Posted 08 December 2012 - 11:31 AM
#3
Posted 08 December 2012 - 11:37 AM
Of course ... I don't think we'd have to limit the NPCs to just those, but also perhaps infantry, battle armor and ASFs.
As for quad-legged mechs, I don't care either way. I'll kill 'em anyway.
Edited by Scratx, 08 December 2012 - 11:38 AM.
#4
Posted 08 December 2012 - 11:55 AM
Example, one team protects the convoy that has to get through multiple random waypoints (has to be random to ensure both sides don't get set strategies or pre-camp). The team protecting the convoy could get one or two Aerospace fighters which either scout or harrass the enemy team. The enemy team on the other hand will have to be built to take out the fighters, the protective escort, and the target vehicle in the convoy (ideally the target vehicle would have to be disabled without being destroyed to prevent snipe only descturction tactics).
Oh base defense type, you could have AI elements assisting in the defense. Turrets and such would be AI only and would have to have somewhat poor aim or damage to avoid a situation where the defenders almost always win. I also think that the defending team would have to be 4-6 mechs and the attacking team more like 10.
As to mech types, I say bring whatever as long as it's cannon.
#5
Posted 08 December 2012 - 11:59 AM
#6
Posted 08 December 2012 - 12:29 PM
#7
Posted 08 December 2012 - 01:25 PM
Xerkics, on 08 December 2012 - 12:29 PM, said:
IMO the work would be worth it over time.
If they worked out the issues of getting Quads to work in the game; even if we only have 2-3 Mechs now, there will be plenty more later in the game. With more mechs that they can add to the game, they may have an easier time choosing a mech that would help balance the game out.
But i can't say it should be top priority now. I think it should be added in some kind of early expansion (like WoT French, but early)
Edited by TungstenWall, 08 December 2012 - 01:26 PM.
#8
Posted 08 December 2012 - 01:29 PM
this being Mechwarrior Online and all, the community should be Mech pilots, the tip of the spear so to say.
#9
Posted 08 December 2012 - 01:38 PM
If it doesn't send me crashing to my desktop or into battle totally blind then I wouldn't care if they included that stuff. I'd like to see aerial vehicles as well, but there are bigger issues to deal with & progress is waaaaaaaaaaay toooooooo sloooooooow to be thinking about this stuff.
Edited by Freeride Forever, 08 December 2012 - 01:39 PM.
#10
Posted 08 December 2012 - 01:49 PM
Edited by Nathan Foxbane, 08 December 2012 - 01:49 PM.
#11
Posted 08 December 2012 - 02:16 PM
FerrolupisXIII, on 08 December 2012 - 01:29 PM, said:
this being Mechwarrior Online and all, the community should be Mech pilots, the tip of the spear so to say.
I've mentioned this in another thread and I think it's a good idea. Should any NPC units be introduced or any PvE elements, having the AI enemies be tanks would be great!
However, I do understand that mechs come first, so it seems unlikely we'll get them.
#12
Posted 08 December 2012 - 10:44 PM
With tanks I feel similar to how I feel that close combat should be in the game, but wait until they can do it right and bring it out all at once with cc weapons, the Hatchetman and Axman, and a Solaris 7 singles and teams game mode. Only bigger in this case.
Lastly, yes, I want quads. But the only quads right now are the Scorpion and Goliath. They can't/won't be used, and I'd rather not open that whole bag of worms. It'll be around 5 years for the Tarantula. I can't think of any other quads that should be around right now. It's a bummer too because I love the Scorpion's tank-on-legs look.
#13
Posted 09 December 2012 - 01:50 AM
Quads would be fine. They're part of the universe and make more sense as a combat vehicle than a bipedal 'Mech. There aren't any I necessarily want, but I'm definitely not against their appearance in-game, with one condition: They NEED to look more military, the Goliath and Scorpion are fine, but the later quads look like they were ripped right out of Zords.
Edited by trycksh0t, 09 December 2012 - 01:54 AM.
#14
Posted 09 December 2012 - 01:58 AM
Edited by verybad, 09 December 2012 - 01:59 AM.
#15
Posted 09 December 2012 - 02:02 AM
I really want a Phoenix Hawk:
#16
Posted 09 December 2012 - 02:06 AM
Quads would be good for the people who want them, but realistically it costs development resources, and devs have said you won't see them.
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