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Tanks And Tripods/quads In A Mech Game


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Poll: Tanks And Tripods/quads In A Mech Game (67 member(s) have cast votes)

Should Land Vehicles/Tanks ever be added to MW:O

  1. Sure. I may like to use them. (24 votes [35.82%] - View)

    Percentage of vote: 35.82%

  2. Sure. But I would not use them. (7 votes [10.45%] - View)

    Percentage of vote: 10.45%

  3. Nah. Would rather not have them. (13 votes [19.40%] - View)

    Percentage of vote: 19.40%

  4. YES! They are Battletech! They must be in game! (9 votes [13.43%] - View)

    Percentage of vote: 13.43%

  5. NO! The would ruin MW:O! (5 votes [7.46%] - View)

    Percentage of vote: 7.46%

  6. Other (explain) (9 votes [13.43%] - View)

    Percentage of vote: 13.43%

Should the MW:O have non-bipedal mechs?

  1. Yes! I want my (mech here)! (3 votes [4.48%] - View)

    Percentage of vote: 4.48%

  2. Yes! They are part of Lore/They are Mechs too! (45 votes [67.16%] - View)

    Percentage of vote: 67.16%

  3. No! They are fat, slow, and ugly! (2 votes [2.99%] - View)

    Percentage of vote: 2.99%

  4. No! True Warriors use Bipedal mechs! (5 votes [7.46%] - View)

    Percentage of vote: 7.46%

  5. No! (some kind of "Too much Anime" thing i dont understand.) (4 votes [5.97%] - View)

    Percentage of vote: 5.97%

  6. Dont care. I will kill both. (8 votes [11.94%] - View)

    Percentage of vote: 11.94%

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#1 TungstenWall

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Posted 08 December 2012 - 11:19 AM

Mech Warrior Online.
Obviously a game about Mechs.

But it is based off of Battletech. In Battletech there are more than Bipedal war-machines stomping around the battle field.

My understanding before was that there was just a a single unit called "tank" that had the same characteristics for all houses. Recently i have learned from a Veteran that there are a lot of tanks in Battletach.
From my little understanding of Battletech, Tanks use almost all the same Weapons, Equipment, and Upgrades as mechs.
Do you think that Tanks/Vehicles (No flying) should ever be considered as a playable vehicle in MW:O? And how would they make it feel like a Battletech simulator (specifically: No 3rd person like WoT, but not be blind)?


I decided to also make a Poll on what players thought of Mechs with more then 2 leg. The Goliath has existed since before the Atlas as an Assault Mech. There is also the Scorpion.
I am aware there are some technical difficulties with Cryengine 3 and having more than two legs, but the question is if they found a way to make it work, would you want to see more than bipedal mechs in the game?


Now if you will excuse me, I need to Harasser some Atlas-DCs.
Betty? "Lag shield: Online."

#2 Redshift2k5

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Posted 08 December 2012 - 11:31 AM

Nothing personal against quads, they're just a lot of added issues that would be too much time away from more critical issues.

#3 Scratx

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Posted 08 December 2012 - 11:37 AM

I believe tanks and land vehicles, among other tactical units, would be a good addition but it is not so much in the spirit of Mechwarrior for us to actually pilot them. They would fit perfectly as NPC units defending objectives and maybe even being commandable in an RTS'ey way by someone. Give 'em orders and watch them execute them. (and hopefully your mech teammates will do their job assisting or being assisted by the NPC units)

Of course ... I don't think we'd have to limit the NPCs to just those, but also perhaps infantry, battle armor and ASFs.

As for quad-legged mechs, I don't care either way. I'll kill 'em anyway. :mellow:

Edited by Scratx, 08 December 2012 - 11:38 AM.


#4 Scraper

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Posted 08 December 2012 - 11:55 AM

I would like at some point to see battle armor, tanks, aerospace fighters etc... However, I would like them to be AI controlled. Maybe used specifically in Base Defense or Convoy type events.

Example, one team protects the convoy that has to get through multiple random waypoints (has to be random to ensure both sides don't get set strategies or pre-camp). The team protecting the convoy could get one or two Aerospace fighters which either scout or harrass the enemy team. The enemy team on the other hand will have to be built to take out the fighters, the protective escort, and the target vehicle in the convoy (ideally the target vehicle would have to be disabled without being destroyed to prevent snipe only descturction tactics).

Oh base defense type, you could have AI elements assisting in the defense. Turrets and such would be AI only and would have to have somewhat poor aim or damage to avoid a situation where the defenders almost always win. I also think that the defending team would have to be 4-6 mechs and the attacking team more like 10.

As to mech types, I say bring whatever as long as it's cannon.

#5 The Silent Protagonist

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Posted 08 December 2012 - 11:59 AM

I think it would add a new aspect of gameplay to the game which would require more balancing and coding, and we have enough of those problems as we are now. No need to add more to the pile.

#6 Xerkics

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Posted 08 December 2012 - 12:29 PM

I think the benefit is not worth the trouble. Quad mechs will require an awfull lot of coding and wont really bring that much than bipedal mechs cant do. ID rather tthey spent the resources and time on improving the existing game . bipedal mechs etc.

#7 TungstenWall

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Posted 08 December 2012 - 01:25 PM

View PostXerkics, on 08 December 2012 - 12:29 PM, said:

I think the benefit is not worth the trouble. Quad mechs will require an awfull lot of coding and wont really bring that much than bipedal mechs cant do. ID rather tthey spent the resources and time on improving the existing game . bipedal mechs etc.

IMO the work would be worth it over time.
If they worked out the issues of getting Quads to work in the game; even if we only have 2-3 Mechs now, there will be plenty more later in the game. With more mechs that they can add to the game, they may have an easier time choosing a mech that would help balance the game out.

But i can't say it should be top priority now. I think it should be added in some kind of early expansion (like WoT French, but early)

Edited by TungstenWall, 08 December 2012 - 01:26 PM.


#8 FerrolupisXIII

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Posted 08 December 2012 - 01:29 PM

I would like to see tanks and stuff in game, but not as player piloted units. make them NPC stuff for Community warfare, or certain maps, such as an open battlefield. For example, being able to bring units of infantry/ tanks to bunker down and maybe give simple commands to from the commander I.E. "defend C4, advance to F5" etc. in a defensive operation, they could act to slow down enemy mechs till your own could get there. or as scouts/ flanking units in offensive operations.

this being Mechwarrior Online and all, the community should be Mech pilots, the tip of the spear so to say.

#9 Freeride Forever

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Posted 08 December 2012 - 01:38 PM

I think questions like this don't really take into account what PGI's capabilities are. I'd just like to see more of something that makes this into a properly functioning & worthwhile game to play. What we have now is borrrrrrring & progress is so bad that these questions probably have no relevance. MWO has been missing so much for so long that even if such things were to ever appear, it won't be for a long time & they probably wouldn't work right anyway.

If it doesn't send me crashing to my desktop or into battle totally blind then I wouldn't care if they included that stuff. I'd like to see aerial vehicles as well, but there are bigger issues to deal with & progress is waaaaaaaaaaay toooooooo sloooooooow to be thinking about this stuff.

Edited by Freeride Forever, 08 December 2012 - 01:39 PM.


#10 Nathan Foxbane

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Posted 08 December 2012 - 01:49 PM

Devs have stated already, no tanks, no infantry and no air. They have stated quads are unlikely. If you are thinking tripods those were not only Dark Age, but also super heavy chassis so we likely well never see them, ever.

Edited by Nathan Foxbane, 08 December 2012 - 01:49 PM.


#11 FrostCollar

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Posted 08 December 2012 - 02:16 PM

View PostFerrolupisXIII, on 08 December 2012 - 01:29 PM, said:

I would like to see tanks and stuff in game, but not as player piloted units. make them NPC stuff for Community warfare, or certain maps, such as an open battlefield. For example, being able to bring units of infantry/ tanks to bunker down and maybe give simple commands to from the commander I.E. "defend C4, advance to F5" etc. in a defensive operation, they could act to slow down enemy mechs till your own could get there. or as scouts/ flanking units in offensive operations.

this being Mechwarrior Online and all, the community should be Mech pilots, the tip of the spear so to say.

I've mentioned this in another thread and I think it's a good idea. Should any NPC units be introduced or any PvE elements, having the AI enemies be tanks would be great!

However, I do understand that mechs come first, so it seems unlikely we'll get them.

#12 Kasiagora

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Posted 08 December 2012 - 10:44 PM

Tanks, infantry, conventional and aerospace fighters, battle suits, they're all part of Battletech for me. I would like them all to be in a MW:O style game in some usable form or another, but not in this game. What I mean is that there's a whole lot going on just to get the mechs in and working, and tanks and infantry might be good for an expansion patch down the road or a separate offshoot of MW:O entirely. It would be great to have infantry moving from building to building trying to gun each other down or fire shoulder mounted SRMs at us as we fight one another. To set out mines to damage tanks or trip enemy mechs. The fact that tanks don't have to worry about heat made for some really powerful vehicles, but they were also fragile and limited in where they could go. I just don't think the game will be ready to be on this level of graphics and as all encompassing in terrain detail, freedom, and destructibility for a few years yet. Aerospace could be a called in support thing, but then it could cause huge problems with balance like when you play Tribes and by the end of a match it's just non-stop orbital strikes.

With tanks I feel similar to how I feel that close combat should be in the game, but wait until they can do it right and bring it out all at once with cc weapons, the Hatchetman and Axman, and a Solaris 7 singles and teams game mode. Only bigger in this case.

Lastly, yes, I want quads. But the only quads right now are the Scorpion and Goliath. They can't/won't be used, and I'd rather not open that whole bag of worms. It'll be around 5 years for the Tarantula. I can't think of any other quads that should be around right now. It's a bummer too because I love the Scorpion's tank-on-legs look.

#13 trycksh0t

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Posted 09 December 2012 - 01:50 AM

Tanks...meh, not so much. I wouldn't be heartbroken if they showed up, but I probably wouldn't use 'em, I've got that other game.

Quads would be fine. They're part of the universe and make more sense as a combat vehicle than a bipedal 'Mech. There aren't any I necessarily want, but I'm definitely not against their appearance in-game, with one condition: They NEED to look more military, the Goliath and Scorpion are fine, but the later quads look like they were ripped right out of Zords.

Edited by trycksh0t, 09 December 2012 - 01:54 AM.


#14 verybad

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Posted 09 December 2012 - 01:58 AM

Quads aren't going to happen, they take much more work to animate due to the nature of quads on a 3d terrain. Tanks and land vehicles would be awesome as PVE, don't think they should be compettitve as PVP however.

Edited by verybad, 09 December 2012 - 01:59 AM.


#15 Tarby

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Posted 09 December 2012 - 02:02 AM

Can we have LAMs (Land Air Mechs) too?

I really want a Phoenix Hawk:
Posted Image

:)

#16 Kobold

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Posted 09 December 2012 - 02:06 AM

I would love to see NPC tanks and infantry as "summoned creatures" that the Commander could call in and give rudimentary directions to, and then fought on their own.

Quads would be good for the people who want them, but realistically it costs development resources, and devs have said you won't see them.





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