Drg-1C Build Ideas Anyone?
#1
Posted 11 December 2012 - 09:54 PM
#2
Posted 11 December 2012 - 11:40 PM
Heat is very manageable and the LLAS allows you to put out some excellent pinpoint damage. The DRGs speed and the LLAS range lets you dictate where the fight is going to happen.
It certainly isn't the most imaginative build, but I like it.
#3
Posted 12 December 2012 - 04:56 AM
Quentius, on 11 December 2012 - 09:54 PM, said:
2 PPCs (let alone ER) run very hot, very fast, that entire build seems too hot. Swapping out for regular PPCs could help.
#4
Posted 12 December 2012 - 06:25 AM
RA: Gauss with 4 tons of ammo
LA: 2 ML
LT: 2 MPL
DHS
Endo
36 alpha when you need it. Start most games sniping with heat vision + gauss. Join up with the team and start picking off weak guys with the gauss + ML's. Use the MPL's for a alpha strike trying to finish someone off. Dargon's are pretty fast and can circle behind an Atlas looking at someone else in no time. Repeated 36 alpha's to the back armor of an Atlas cores him pretty quick. I skip the missile hard point in favor of more heat sinks and gauss ammo.
I have broke 1000 damage with this build and scored five kills on a few occassions.
#5
Posted 12 December 2012 - 06:33 AM
My lasers are my big punch with the AC10 as a secondary weapon. With the heat efficiency I have, I can get around 6-7 shots with the two large lasers before having to take a break to cool down (but can still fire the AC10 while cooling).
#6
Posted 12 December 2012 - 06:53 AM
srm 6
2 LL
DHS
xl300
its quick, its fun, and packs a good punch. the large lasers do most of the work, srms for close range and ac 5 if im a little warm or have found the lag spot.
I have run ac10 and 2LL also, it works well its the 6pack that adds to the fun factor.
Cheers
#7
Posted 12 December 2012 - 06:58 AM
Plan to upgrade to XL320 and with extra weight add another MPL soon.
Look at this thread for more details too: http://mwomercs.com/...advanced-guide/
#8
Posted 12 December 2012 - 09:01 AM
AC5
SRM6
4 x MLAS
Works pretty well as long as I keep move parallel to the line of engagment.
#9
Posted 12 December 2012 - 09:38 AM
U-AC/5 (2-3 tons ammo)
ER PPC (torso)
2 MPLs (arm)
XL 315 Engine
Endo-Steel Structure
Double Heat Sinks
It works well at medium-long ranges, and doesn't run too hot as long as you don't overuse the ER PPC at closer ranges. It plays like a fire support/ flanker with some sniping ability. Start off further back and suppress a few enemy mechs to get them seperated, then move in to medium range once things get started to take out the already damaged mechs with burst fire.
#10
Posted 12 December 2012 - 10:26 AM
#11
Posted 12 December 2012 - 10:34 AM
4 Ml
Srm4 or 6 ( 1 ton ammo )
Xl300
endosteel
around 360 armor
after that it depends
13-15 double hs , atm its 15 but i can tune down in favor of more ammo or more armor which only benefits in the legs cause the rest is maxed out at around 360
#12
Posted 12 December 2012 - 10:52 AM
XL325
x13 DHS
Endo
AC10 x 2 tons of ammo
PPC
x2 meds in the chest.
You can generously use all weapons without worrying too much about heat.
When you get close to shutdown just back off the PPC and use the Med's and AC10 until you cool down enough.
Edited by Carrioncrows, 12 December 2012 - 10:52 AM.
#13
Posted 12 December 2012 - 11:17 AM
#14
Posted 12 December 2012 - 12:57 PM
300XL
endo-steel
DHS
max armour
LRM10 w/ 2 tons ammo (That's right I still use LRMs)
4 ML
AC/2 w/ 3 tons ammo
Heat has never been an issue with this build and I can get 2-3 kill per match.
#15
Posted 12 December 2012 - 01:28 PM
2 PPCs
XL300 (87kph w/ speed tweak)
DHS
Endo
272 armor (you don't really need much more...this covers full CT & side armor & almost full arm armor which is all that really matters on Dragons)
Consistent and accurate 35 damage snipes, usually no problem breaking 700 damage in pugs, with at least 2 kills). The only thing to watch out for is lights and mediums rushing you. Just make sure you stick to your team for cover.
Alternatively, if you don't like to be so vulnerable at short range:
1 Gauss (2 tons ammo)
1 PPC
1 LL
2 SRM4s (1 ton ammo) (maybe 2 SSRMS if ECM wasn't so ridiculous)
XL300 (87kph w/ speed tweak)
DHS
Endo
272 armor
25 snipes which are less problematic heat wise, with the LL good for both padding the alpha and giving protection against rushers (along with the SRM4s). Just remember that you still want to keep your distance with this build, you still aren't much of a straight up brawler.
Edited by Donalbain, 12 December 2012 - 01:33 PM.
#16
Posted 13 December 2012 - 08:08 AM
All this also has me thinking more on close-up alpha strikes and saving the torso-mounteds for that purpose...maybe even swapping out the ERPPCs for LPLs, abandoning the long-range fight altogether.
Not that there's been much of that for me recently.
#17
Posted 13 December 2012 - 08:25 AM
DHS
Endo Steel
2 Large lasers
2 Medium Lasers
1 SRM6
+ Max armor -2 points on the legs = omfgbbqsauce
This dragon moves at 104.7 with speed tweak. It can ''scout'' in a pinch, it can flank enemies, it can disrupt enemy forces, it can out run all but lights.
Enjoy
That's right it doesn't use the ballistic arm at all. Actually it does. The ballistic arm is a great shield for your torso.
Edited by Mavairo, 13 December 2012 - 08:26 AM.
#18
Posted 13 December 2012 - 08:29 AM
DHS
Endo Steel
3 Large Lasers
SRM6
I was running 4 large lasers for a while but in a massive brawl, it can run hot so I removed one large laser and put in an srm6.
#19
Posted 16 December 2012 - 11:39 AM
360 XL
DHS + ES
ER PPC
3 Med Lasers
LRM 10+2 Tons Ammo+C.A.S.E
You're playing long-range fire support, but you do it extremely well.
#20
Posted 17 December 2012 - 08:02 AM
xl 345
AC/5 2 tons ammo
ER PPC
3 Medium Lasers
Endo and Double Heat Sinks
Runs fast, doesn't get too hot, can hit at just about any range.
You could also drop one of the MLasers to add a UAC/5
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