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Raven Armor/hit Box


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#1 Mechsniper

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Posted 09 December 2012 - 08:55 AM

Ok, I can't be the only one to notice that of all the small mechs the Raven seems to be the hardest to kill. I have lost and watched losses to them in even atlas's slugging it out one to one. NO WAY should this be happening with thier listed front armor values. Jenners, Commandos and Cicada's go up in smoke to my Assault mechs and even some of my medium builds, but these mechs seem to be able to hang one on one with 100 ton assaults. What is the problem??? Don't even say L2P, I have a loooong history of experience with mechwarror games, and MANY others. Hunchies and Cataphracts even seem to lose with frequency so it is not the slowness of the larger mech. Suspect a hit box issue or something to do with the armor value.

#2 Harrels Badgerton

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Posted 09 December 2012 - 08:59 AM

They are fast and small - if the pilot has good control they can run faster than the larger mech can physically track it. An assault caught alone with a light is dead meat, same with some heavies. My hunchback feels sluggish to the point that I would be in the same boat.
The trick is to have two or three mechs shooting at the light, which causes it to evaporate.

#3 Mechsniper

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Posted 09 December 2012 - 09:01 AM

The commando's and Jenners I am killing are faster in the 100-120 kph speed area, the Raven is only 81. The Jenner is supposed to have the same amount of armor.

#4 the Gingerbread Man

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Posted 09 December 2012 - 09:07 AM

An important differentiation between chassis survivability is the hitboxes. Some mechs, like the Awesome have a really huge CT hitbox. Some are so compact that they explode with 5+ destructions if a set of SRMs sneeze at them (commando). I've played every variant of every chassis, and they all take some getting used to in order to maximize your survivability.

When it comes to the raven, I could go an entire match and only have significant damage on the legs. This is due to two reasons:
1. Long legs, big leg hitboxes. This means out of the damage your mech takes (especially incidental) the majority will hit the legs.
2. Compact, streamlined upper body. This means that you have LA, LT, CT, Head, RT, RA all in close proximity. Lasers will spread their damage, most of which hits the arms first.

Of course, when you lose a leg as a light you're pretty much toast- and that's about the only way I died as an ECM raven. So when piloting a raven I max leg armor and disengage as soon as I take any significant leg damage. When piloting against them, I purposefully target legs since I know most of my teammate's damage will be there even if unintended.

#5 Duo

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Posted 09 December 2012 - 09:16 AM

View PostMechsniper, on 09 December 2012 - 09:01 AM, said:

The commando's and Jenners I am killing are faster in the 100-120 kph speed area, the Raven is only 81. The Jenner is supposed to have the same amount of armor.


I'm betting that most Ravens are going much faster than 81. My 3L is going ~140 with a XL 285 and it can hold up to a 295.

#6 Redshift2k5

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Posted 09 December 2012 - 09:29 AM

Most Ravens will be pushing 120+, and gain the same levels of laggy hitboxes/"lag armor" as any other exceedingly fast object.

They also have prominent side torsos (unlike the jenner) so you actually spread damage around head, CT, RT, LT where the same shot vs a Jenner might all hit the CT and head.

#7 Smeghead87

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Posted 09 December 2012 - 10:01 AM

You've just reminded me I need to put bigger engines in my Ravens.

When I'm not playing my raven I find jenners harder to kill than other ravens. Probably to do with the speed factor and me being crap at leading the target with anything other than lasers.





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