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How To Balance Ecm [Poll]


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Poll: ECM community poll (20 member(s) have cast votes)

How do we balance the current version of ECM

  1. Its fine for me as is (6 votes [13.64%] - View)

    Percentage of vote: 13.64%

  2. other: please post, and check back to see if you're option got added (1 votes [2.27%] - View)

    Percentage of vote: 2.27%

  3. break up it's abilities: make ECCM seperate (6 votes [13.64%] - View)

    Percentage of vote: 13.64%

  4. break up it's abilities: make it only prevent LRM lock (2 votes [4.55%] - View)

    Percentage of vote: 4.55%

  5. break up it's abilities: make it only hide you on radar (6 votes [13.64%] - View)

    Percentage of vote: 13.64%

  6. just break up its abilities somehow, modules, other tools, ect. (4 votes [9.09%] - View)

    Percentage of vote: 9.09%

  7. shorten it's disrupt range (4 votes [9.09%] - View)

    Percentage of vote: 9.09%

  8. increase it's counter range (1 votes [2.27%] - View)

    Percentage of vote: 2.27%

  9. remove it from large mechs (3 votes [6.82%] - View)

    Percentage of vote: 6.82%

  10. increase it's tonnage (5 votes [11.36%] - View)

    Percentage of vote: 11.36%

  11. add a third, 'ghost target' mode (0 votes [0.00%])

    Percentage of vote: 0.00%

  12. remove target share disabling ability (5 votes [11.36%] - View)

    Percentage of vote: 11.36%

  13. give ecm to all mechs (0 votes [0.00%])

    Percentage of vote: 0.00%

  14. seperate, counter ecm restricted to lights (0 votes [0.00%])

    Percentage of vote: 0.00%

  15. give a lot of the current bonuses to a null signature system (0 votes [0.00%])

    Percentage of vote: 0.00%

  16. ecm don't stack (0 votes [0.00%])

    Percentage of vote: 0.00%

  17. ecm stacking negatively affects teammates (1 votes [2.27%] - View)

    Percentage of vote: 2.27%

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#1 Thomas Covenant

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Posted 05 December 2012 - 01:10 PM

I will add new options to this poll so come back often. That being said, feel free to suggest new, different options...

Edited by Thomas Covenant, 09 December 2012 - 10:41 AM.


#2 Evinthal

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Posted 07 December 2012 - 04:07 PM

Anyone who votes: "make it only hide you" is stupid.Same with "making the disrupt range shorter", also "make ECCM separate" Sorry, but ECM was allowed to run as ECCM mode canonically. The disadvantage? It didn't shield you or friendlies inside of 180 meters like it did in disrupt mode.

The only thing it needs is to allow for SSRMs to dumb fire like normal SRMs do, and allow for LRM lock, albeit at 25% increased time. You know...give a reason for a LRM boat to take BAP. Gee...

Edited by Evinthal, 07 December 2012 - 04:08 PM.


#3 Solis Obscuri

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Posted 07 December 2012 - 04:14 PM

View PostSolis Obscuri, on 05 December 2012 - 05:05 PM, said:

make the following changes to how ECM functions:

Disruption Mode:
  • ‘Cloaks’ friendlies within 180 meters (reduces detection distance to 25% 75% of normal range).
  • Disrupts enemies sensors (targeting system), as well as targeting communication (sharing of targeting information) within 180 meters.
  • Disables enemy NARC
  • Disables enemy Artemis within sphere of influence, and against friendly target in sphere of influence.
  • Disables broadcasting of TAG (if friendly is within sphere of influences); However, if you TAG a mech with ECM OUTSIDE of their sphere of influence, it allows you and your friendlies to target
  • Slow down weapon locks by 25%
  • Slow down target gathering by 25%
  • Active Probes do not gain any benefits against ECM equipped or protected enemies. Units equipped with Active Probe will receive a visible notice they are being jammed.
Counter Mode:
  • Neutralizes 1 nearby enemy’s ECM in Disruption mode. (no change)
Ghost Target Mode: (new!)
  • Can create up to 4 (one every three seconds) false sensor contacts within 180m radius of 'mech location (cannot create or maintain targets outside this range)
  • Ghost targets do not display any target data
  • Battlegrid must be active to create Ghost Targets
  • Active Probe can discern Ghost Targets from real sensor contact unless under effect of ECM jamming
  • ECM cannot Disrupt or Counter while in Ghost Target Mode.


#4 Araevin Teshurr

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Posted 07 December 2012 - 04:31 PM

ECM is currently a complete mess. The resulting lance and company configurations are boring, and forcing people to play mechs they do not want to play - or else they just get hosed.

Take ECM out of the game, or put it on all mechs. Right now, its out of wack.

#5 Thomas Covenant

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Posted 08 December 2012 - 10:26 PM

View PostEvinthal, on 07 December 2012 - 04:07 PM, said:

Anyone who votes: "make it only hide you" is stupid.Same with "making the disrupt range shorter", also "make ECCM separate" Sorry, but ECM was allowed to run as ECCM mode canonically. The disadvantage? It didn't shield you or friendlies inside of 180 meters like it did in disrupt mode.

The only thing it needs is to allow for SSRMs to dumb fire like normal SRMs do, and allow for LRM lock, albeit at 25% increased time. You know...give a reason for a LRM boat to take BAP. Gee...


Isn't "break up it's abilities: make it only hide you on radar" the same as your missile lock enabling suggestions? How specifically is it different, so I can add your choices.

#6 Peiper

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Posted 08 December 2012 - 11:57 PM

ECM should not affect streaks (as in tabletop). Streaks, themselves, however should perhaps be a little more touchy, like: you have to actually have the target in the recticle when you launch the streaks, along with having lock. Otherwise, the missles don't fire.

All mechs should be able to take ECM.

ECM should work like it does in tabletop.

Counter-ECM gear should be limited to scout mech-types, and should be an additional piece of gear.

Null signature systems should be considered for those mechs which would act like ECM does now, preventing lock on and identification until the mech fires weapons, in which case it only reactivates after a cooldown. This system, making you indefinately untrackable, should take up critical slots in all mech parts, like the Null Signature System of the future (Stealth Armor.)

Mechs should still show up on radar, and should still be identifiable (alpha, beta, charlie, etc.) though information like damage diagrams, and lock ons could be affected by ECM.

ECM gear should not stack. It generates noise. Multiple ECMs would just make more and more noise, and if they do stack, they should negatively affect friend and foe alike. It's not a full spectrum jammer, rather, it is meant to counter certain systems: Artemis, BAP, NARC.

Also, be sure to vote here: http://mwomercs.com/...40#entry1571766

#7 Thomas Covenant

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Posted 09 December 2012 - 11:24 AM

Closing this poll. If you'd like to continue voting on this Dracol has a poll serving the same funtion.

#8 Evinthal

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Posted 09 December 2012 - 11:37 AM

View PostThomas Covenant, on 08 December 2012 - 10:26 PM, said:


Isn't "break up it's abilities: make it only hide you on radar" the same as your missile lock enabling suggestions? How specifically is it different, so I can add your choices.


No. It would still shield your allies within 180 meters like it does now, but it would have some changes.
Basically, any ally inside the bubble could not be locked onto by streaks, however Streaks could still fire at them. They just would 'dumb' (direct) fire like regular SRMs would.

LRMs could still lock on but would take longer to do so, and also they couldn't benefit from TAG, NARC, or Artemis. Beagle Active Probe would return the LRM lock to normal but LRMs still wouldn't benefit from the previously mentioned systems.

This also gives a reason for the developers to have two different locking mechanics in the game instead of just having SSRMs and LRMs using the same one (don't know if this is actually true or not, but it has been tossed around some.)

Edited by Evinthal, 09 December 2012 - 11:49 AM.






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