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Have The Devs Commented On Ac2 Speed Nerf? (Bryan, Garth, Someone... We're Coming Up On 3 Weeks)


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#41 Hillslam

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Posted 02 January 2013 - 01:35 PM

Maybe they meant to tweak the impact shake of the AC2 and instead tweaked the ROF?

Because the impact shake of the AC2 was ridiculous. But the ROF should have been left alone.

Still the whole weapon impact thing needs looked at top to bottom separately from the weapon operation.

For example, a 20ton Commando should have a noticably differerent reaction to weapon impact than a 100ton Atlas. ATM it doesn't and that kills the immersion.


So hence why I say since the devs *DID* mention they were tweaking impact vibration settings, maybe they tweaked the wrong variable in the case of the AC2? gotta word those support tickets VERY accurately, I find they tend to misunderstand what you're reporting.

#42 SpiralRazor

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Posted 02 January 2013 - 01:42 PM

View PostBishop Steiner, on 20 December 2012 - 01:06 AM, said:


funny... my "JagerMech" Phract 4X uses 2 AC2s and they seem to function exactly like they did yesterday.. and the day before and the week before....... :)

will have to run em again tomorrow and see... but my damage and kills have stayed about the same....



Nopes..im afraid it definitely changed because i noticed the heat difference on Caustic IMMEDIATELY that day on my 4x..

like..night and day. I went from boy, im going to overheat to meh..im going to fire till i run out of ammo sitting in the Caldera..

Somethings off.

Im actually thinking what changed on the Ac/2 is the CD between shots.

#43 Valder

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Posted 02 January 2013 - 03:11 PM

View PostJ4ckInthebox, on 02 January 2013 - 12:45 PM, said:

i have conducted a little experiment on the matter some weeks ago.

What do they do after the 'remove holiday items' patch today? Any difference?

Edited by Valder, 02 January 2013 - 03:11 PM.






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