Death Mallet, on 10 December 2012 - 07:40 AM, said:
I thought they had implemented some change to the autocannon shake already. Maybe its just I'm not getting pelted by storms of LRMs as much anymore.
That is a great idea. I wonder if that's something they can implement without too much difficulty.
Just something as easy as cockpit shake = 100% - (tonnage/2)
Justin Xang Allard, on 10 December 2012 - 09:17 AM, said:
Ya an a/c 20 shell is bigger than the commandos torsos, but won't even phase it but if you hit it with an a/c2it reels back lol.
Of course it should be able to aniahalate a commando but u seem to need to hit it twice with an AC/20...........
I know they did some changes to reduce the shock you get from being hit with an AC/2, 5, and 10.
but it just seems like it may be more benifical to have the cockpit shake take into account the mech's mass when dealing with shake, as well as hit location.
Ideally, something like an atlas should only get shooken up if it's a heavy caliber shot, and even then probably only if its a hit toward the top of the mech. But a small mech like a commando should get knocked on it's face from an ac/20 to the back (and that's if it's still alive after it too)