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[Idea] Refine Conquest Mode Resource System


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#1 Nightfangs

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Posted 22 December 2012 - 03:27 AM

The new conquest game mode brings a couple of new strategies into the game and I really like it.
What's bothering me a little is the point system, it just counts up and feels "sterile".
That gave me an idea:
When you conquer a resource node, you don't get any resources yet.
Only when you hold it for some time (~30 sec), a truck spawns and transports a load of resources to your starting zone.
It travels down a pre-defined patch and must be protected from harm.
If it gets to your starting zone alive, you recieve a certain amount of germanium.

The amount of work PGI would have to put into that is quite small I think.
Define one path per team for every resource node, create a model for a "small" truck and let us try it out.





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