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Zoom Module Feedback


8 replies to this topic

Poll: Zoom Module Poll (35 member(s) have cast votes)

Which of these options do you support? (Multiple choice enabled)

  1. Option 1 - Increased zoom level (11 votes [22.92%])

    Percentage of vote: 22.92%

  2. Option 2 - Increased PIP resolution (clearer picture) (33 votes [68.75%])

    Percentage of vote: 68.75%

  3. Option 3 - PIP mouse sensitivity option (4 votes [8.33%])

    Percentage of vote: 8.33%

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#1 Aegic

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Posted 11 December 2012 - 11:36 AM

After playing for a few rounds with this module I have a few suggestions.

1-Have the module give x5 zoom, up from 4x.

2-Have the modules pip box maintain resolution, similar to how the standard zoom works.

3-Give the ability to adjust mouse sensitivity when in PIP Zoom mode.

I like the mod, however it is not as functional as I would like. Thank you for your time.

Edited by Aegic, 11 December 2012 - 11:37 AM.


#2 Banditman

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Posted 11 December 2012 - 11:39 AM

They've already said they want to work on it. There are some technical rendering issues with PIP in CryEngine that gave them a lot more trouble than they anticipated. Their goal is to make the PIP zoom clear, but, it may come down to simply reworking it into another direction.

#3 matux

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Posted 11 December 2012 - 02:12 PM

I asked for my GXP and Cbills back, to which i only got cbills.... because they apparently couldn't manipulate GXP (********) it is a joke compared to what the other mech games have done,

#4 Xenroth

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Posted 11 December 2012 - 02:18 PM

The current problem they have is, that they can't adjust the zoom in the pip box without rendering the whole map for a 2nd time. Solving this is what they are currently working on

#5 Lerzpftz

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Posted 11 December 2012 - 02:55 PM

Which by the way seems to be a problem with cryengine itself, not with PGIs build on top of it, since this thing is not able to properly render the same scene graph to different viewports (like main screen and a zoom overlay) without rendering it all twice. Funny how big badass engines can't do such things. :)

#6 Ryvucz

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Posted 11 December 2012 - 02:59 PM

http://mwomercs.com/...zoom-is-blurry/

#7 Aegis Kleais

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Posted 11 December 2012 - 03:12 PM

1. Get rid of 1.5x zoom, only have 3x zoom (minor difference between them)
2. Change the module zoom to 6x and make it an additional zoom level rather than PIP
3. Allow binding of Scroll Wheel up to go from normal > 3x > 6x (if you have module)
4. Allow binding of Scroll Wheel down to go from 6x (if you have module) > 3x > normal
5. DO NOT allow scroll wheel to cycle, should be linear.

5 steps to making Aegis happy with the Zoom module (and zoom in general)

To THIS DAY I cannot count how many times I zoom past the level I want repeatedly in the middle of battle.

#8 HarmAssassin

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Posted 11 December 2012 - 03:29 PM

If it is not possible to draw PiP zoom then simply have the module allow full screen zoom to a higher level than ordinarily available (4x, 5x, whatever).

But in any case, the resolution is currently so bad I unequipped it from the only mech that I placed it on. It is a complete waste of both C-bills and GXP at the moment. I've told all my friends to not spend the xp / c-bills on it.

#9 MaxllmuS

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Posted 11 December 2012 - 05:12 PM

1. Get rid of 1.5x zoom, only have 3x zoom (minor difference between them)
2. Change the module zoom to 6x and make it an additional zoom level rather than PIP
3. Allow binding of Scroll Wheel up to go from normal > 3x > 6x (if you have module)
4. Allow binding of Scroll Wheel down to go from 6x (if you have module) > 3x > normal
5. DO NOT allow scroll wheel to cycle, should be linear.

AGREE!!! But i think 4-5x zoom be ok. Mouse scroll zoom used in all FPS on sniper rifles and its working great.

Because bad zoom sniper weapon like gaus and PPC realy bad now.
P.s. Its also great idea make PPC better weapon in general less heat,more dmg etc.

Edited by MaxllmuS, 11 December 2012 - 05:14 PM.






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