

Holy Crap?! Can't Put A Higher Xl Engine In A Hunchback!?!?!?!?!
#1
Posted 09 December 2012 - 07:51 PM
I want to put my XL300 engine from my Jenner inside of my hunchback AND I CAN'T?!
Who's frickin bright idea was that?
You know, I'm sorry. I am venting. This is starting to become exactly the opposite game that I paid a large amount of money into. I paid for a legendary founders package with the PROMISE that this game was going to be the mech game that we all wanted.
BAP = nowhere close to what it was
Double Heat Sinks = 1.4x instead of 2x (dumb)
3rd person options coming
Nerf engine availability in HIGHER TONNAGE MECHS
Yep. I'm not happy. NOT HAPPY. I'm REALLY starting to regret pouring money into this game. 90% of my squadmates all paid into the Legendary Founders package, and guess what, all of them have the same exact thoughts as I do.
The pandering has GOT to stop. Stop pandering to the minority of people who want this game nerfed because they don't know what mechwarrior is, or ever even played the TT version of battletech, or will ever even pay money into this game (as they likely will not), and instead start listening to the player base that will support the game and spend more money down the road.
The ONLY reason myself and my squad mates have spent ZERO extra money on this game is because we have seen a MASSIVE decline in functionality of systems that we know what they should truly be doing.
I'm done. I will probably get a warning or something, or even flamed by those who are the vocal minority, but I don't care. Carry on.
#2
Posted 09 December 2012 - 07:55 PM
#3
Posted 09 December 2012 - 07:56 PM
Right now it's a wonderful mix of missiles, ballistics and lasers. ECM brings a great viability to lights; and on the Atlas it enforces the stronghold beast that it is. Kinda makes you feel like the overlord of the battlefield with mediums and heavies circling you for the ecm cover.
I forget the math, but the biggest engine allowable for a variant now goes by the default max speed of the variant. I think it balances the game out further. It's not a bad thing..
However, as far as the pandering you bring up. I doubt that it's the case.
I'm sure we have brought up a lot of points that PGI has agreed with, but that doesn't make it pandering. They're making the game, not us. While we carry some influence in their decisions, I have trust in them that they aren't people pleasers and develop a game based solely from people complaining on the forums. If they did that, haha... i don't even think you have have a founders package, and we wouldn't be playing today...
If it's any consolation, I'm happy with my founders package. They were nice enough to give us 3 weeks of free time while they sorted things out (awesome!!) and they listened to us (maybe the exact minority that you are referring to?) and gave us an activation button for our premium time. You can't ignore that enormous generous tip of the hat to the supporting community, can you?
To me, that restored my faith with them, and seeing more features being brought in, the game is really getting some meat to it.
There are bugs, yes. It is beta though. That is the purpose of the beta. Bugs. It's not a demo reel of the finished product.
They have stated that there is a single dedicated dev team that is focus solely on crunching down on performance and netcode. This is good news, and also sheds some light on the future of the game.
If you find your patience low, or regret your purchase, then take a couple weeks away. Come back in Janurary after a few patches dropped and hopefully you'll like what you see.
Don't get hung up on the few things you listed, as they are honestly not very good reasons to get angry. They were all for the better and made the game as smooth as it is today. Come to the brighter side of things!
Edited by MoonUnitBeta, 09 December 2012 - 08:08 PM.
#4
Posted 09 December 2012 - 07:57 PM
#6
Posted 09 December 2012 - 08:02 PM
Yes, Engine limitations do make sense, but not when they go BACKWARDS. A jenner limited to a max 300XL, yes that makes sense. A commando limited to a 260XL because it's lighter weight, that makes sense. But to make a Hunchback be limited to a 260XL, which is a lower rating that a Jenners max, is stupid. Plain and simple.
damn kid gloves...
#7
Posted 09 December 2012 - 08:05 PM
Double heat sinks were implemented because the Devs wanted heat to alway be a factor. Also, they had to think about Clan DHSs, in that you can mount more of them than IS can.
Remember, this game is based on 8vs8 (12vs12). It won't be 8 IS vs 5 Clan. Things must be balanced against each other. You also can't balance on BV since only clans would fight clans and IS fight IS.
#8
Posted 09 December 2012 - 08:09 PM
Droz, on 09 December 2012 - 08:02 PM, said:
Yes, Engine limitations do make sense, but not when they go BACKWARDS. A jenner limited to a max 300XL, yes that makes sense. A commando limited to a 260XL because it's lighter weight, that makes sense. But to make a Hunchback be limited to a 260XL, which is a lower rating that a Jenners max, is stupid. Plain and simple.
damn kid gloves...
someone link this guy to a video of the hunchback before the engine was limited..
#9
Posted 09 December 2012 - 08:10 PM
As to your comment on centurions, there's only one centurion that can mount a bigger engine than a hunchback, and it's the one that was designed to go fast.
#10
Posted 09 December 2012 - 08:13 PM
Droz, on 09 December 2012 - 08:02 PM, said:
Yes, Engine limitations do make sense, but not when they go BACKWARDS. A jenner limited to a max 300XL, yes that makes sense. A commando limited to a 260XL because it's lighter weight, that makes sense. But to make a Hunchback be limited to a 260XL, which is a lower rating that a Jenners max, is stupid. Plain and simple.
damn kid gloves...
The Centurion 9D will take a 360 (and it MUST be an XL because the standard 360 weighs more than the max tonnage of the Cent) engine I think, because it is the "fast" Cent. The 9AL and 9A are just like the hunch, 260 rating is the best they can get. I know the YLW can mount a larger engine, but I am not sure how high it can go.
#11
Posted 09 December 2012 - 08:14 PM
#12
Posted 09 December 2012 - 08:14 PM
One Medic Army, on 09 December 2012 - 08:10 PM, said:
As to your comment on centurions, there's only one centurion that can mount a bigger engine than a hunchback, and it's the one that was designed to go fast.
The YLW can mount a larger engine than the standard, I am almost positive, but I don;t know how much larger.
#13
Posted 09 December 2012 - 08:15 PM
#14
Posted 09 December 2012 - 08:15 PM
Tickdoff Tank, on 09 December 2012 - 08:14 PM, said:
The YLW can mount a larger engine than the standard, I am almost positive, but I don;t know how much larger.
It can run up to an XL280 (normal Cent is XL260, I believe. I don't normally run Cents, so I'm not positive).
Edited by The Cheese, 09 December 2012 - 08:16 PM.
#15
Posted 09 December 2012 - 08:17 PM
This is MECHWARRIOR, if you want to play CBT go find some other CBT players and go play... OH RIGHT THERE AREN'T ANY!!!
#16
Posted 09 December 2012 - 08:18 PM
#17
Posted 09 December 2012 - 08:18 PM
Droz, on 09 December 2012 - 08:02 PM, said:
Yes, Engine limitations do make sense, but not when they go BACKWARDS. A jenner limited to a max 300XL, yes that makes sense. A commando limited to a 260XL because it's lighter weight, that makes sense. But to make a Hunchback be limited to a 260XL, which is a lower rating that a Jenners max, is stupid. Plain and simple.
damn kid gloves...
Frankly its because none of the developers ever played the boxed version of Battletech. Weisman got together with a bunch of video game developers and is pushing Mechwarrior. The problem is the "game developers", look at the code and go, you know what would make this game more sellable, if every size mech had its own role. We don't need fast Heavies or Mediums, lets slow them down, that way the vast majority of our customers, you know the lights, they will have their own claim to fame.
Focus groups suck, and a lot of the game decisions that deal with cannon with the game suck.
#18
Posted 09 December 2012 - 08:23 PM
Rhent, on 09 December 2012 - 08:18 PM, said:
Frankly its because none of the developers ever played the boxed version of Battletech. Weisman got together with a bunch of video game developers and is pushing Mechwarrior. The problem is the "game developers", look at the code and go, you know what would make this game more sellable, if every size mech had its own role. We don't need fast Heavies or Mediums, lets slow them down, that way the vast majority of our customers, you know the lights, they will have their own claim to fame.
Focus groups suck, and a lot of the game decisions that deal with cannon with the game suck.
This statement is so stupid and ignorant I can't even come up with a retort.
#19
Posted 09 December 2012 - 08:26 PM
A Dragon is a fast heavy. A Cicada is a fast medium.
Hopefully we will see more of them, like the Trebuchet, in the future.
#20
Posted 09 December 2012 - 08:27 PM
Rhent, on 09 December 2012 - 08:18 PM, said:
Frankly its because none of the developers ever played the boxed version of Battletech. Weisman got together with a bunch of video game developers and is pushing Mechwarrior. The problem is the "game developers", look at the code and go, you know what would make this game more sellable, if every size mech had its own role. We don't need fast Heavies or Mediums, lets slow them down, that way the vast majority of our customers, you know the lights, they will have their own claim to fame.
Or perhaps it helps mechs keep their roles?
Fast mediums like the cicada actually have a purpose when Hunchbacks can't go the same speed.
Before the engine restrictions the Dragon was pointless (it wasn't bad but the Catapult was better.)
Now the dragon has some utility in that it can do what it was designed for: go faster than many other mechs.
Edited by One Medic Army, 09 December 2012 - 08:28 PM.
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