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I Am A Crappy Light Mech Pilot It Seems


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#21 Regina Redshift

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Posted 10 December 2012 - 12:49 PM

The Jenner has no horizontal arm swing, which can make running-and-gunning very tricky.

Make good use of your free-look. The Raven, for instance, has a full 180-degree cockpit.

Wolf-packing is brilliant, and always has been. I haven't done this since my fastback days in CB. However, the fur does fly pretty fast when you're doing this. Voice comms or telepathic connection is almost mandatory.

As for legging/coring, I shoot out the compartments where I think that my team will aim (Some 'mechs may as well have a bulls-eye painted on certain compartments). If you can get your hits in on a pristine 'mech, you can shape the flow of the battle. In the end, it's situational.

Lastly, if you run an ECM machine, stick with your friends. I've hunted down more than one trailblazing Raven by the disruption he caused.

#22 Stingz

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Posted 10 December 2012 - 05:43 PM

Medium mechs are not easy targets. Fast speed/twist, and arms, kills lights easily.

Dragons are not a good target either, more of a 60t medium than heavy. Fast twist/arms, high armor, and high speed.

#23 Sandra McCrow

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Posted 11 December 2012 - 10:02 AM

Well, I remember someone somewhere note in the video -that - oh light is an easiest thing to pilot and that's why they are so popular now.
This is totally wrong.
I started poorly myself, and fun or not - but i didn't have kills at all and usually died very fast. Piloting the damn thing is a trick. But it can be mastered. Try to learn basics. I am a fair jenner-f pilot and i will be describing the way I learned it. Always wanted to try a commando, but never got time.
Now I will be closely quoting some earlier posted guide here... somehow I cannot find it atm.
First thing - you are a spotter, you find targets, you do not engage them, you just find them look at them, lock them, telling your team what you see. You do not necessarily on the go. I usually just hid for a sec, stop and report "4 in h5, including atlas". Or even the whole "atlas hunchie, raven and cat in h5 engaging" - if I have had enough time to lock every one of them without being spotted. This is by the way another thing that you should learn - if you were in the open for far to long and they got you locked - you usually know this by annoying "Incoming missile" warning - do not try to spot immediately after that - change the quadrant, and wait until spotted enemy gets lock on something else - otherwise - you'll be automatically locked again as soon as you can be seen. Locking system has memory.
Secondly - you try to harass them a bit. Pick targets that are already engaging something - run at him from any angle but his firing arc and place a shoot or two. First just keep moving along - do not stop or start to circle. Most of the time you will not receive a return fire - and that is good. Here you both learn how to shoot and start to feel the situation around - like - is there a second enemy in the brawl? is he going to draw his attention to you and stop shooting primary? How fast is he going to do that and how accurate will he me with his shots. I find that most mediums will... most heavies and assaults will not. It will also heavily depend on how easy it is for him to keep shooting primary. If you are in a cave and your pray is in front and got abother one covering him. First one will likely be shielding primary form his mate by his own back and that will in turn require for a lancemate to pick position. He might just as well decide that he'd rather shoot you than make another difficult move to place a salvo and the primary.
Got the feeling? Now you may try to start doing more risky things - slow down when shooting. If you feel it - even stop behind the back of the guy and dish out couple of round at him, then start moving again.
Another thing here is that you do not really need to shoot al the time while moving. Sometimes two accurate shoots from 200m in the back or even front may be enough to finish enemy or give you brawling at close range mate a crucial advantage.
As you learn you start to be much more precise in what are you doing. You start to know when to stand and shoot and when to run and when to hide and how to track enemies and trap them into almost one on one. Almost is the most important word here - you need your team mate that will be taking damage and yourself that will be doing the actual killing.

Another advise I remember form some of those early guides is - if you are two on two and you are duelling one of them and see your mate is in a brawl with the other - it's time to disengage and move your damage to your mate's enemy. I suppose it's a general rule, but only for the light mech it's an absolute rule because you are that exactly additional 15-30 alpha damage carrier that can swap targets literally in a second and be where you most needed in no time.

As I say - I started poorly. But I've got now I think more than a dozen fights when I finished being top damage dealer with over 900 dmg, and doing 5 kills. I rarely finish lower than 2nd or 3rd damage dealer. Best one was when i did 1150 or so taking down 5 mechs starting from the score 3-6 and finishing match with the score 6-7 taking down damaged cat and almost undamaged atlas all alone. Think I did 7 kills only once and against absolutely incompetent enemy team by literally walking at atlas pace after enemy mechs and shooting their wide backs. My way I guess is to play a supporter role after initial couple of minutes. I love fighting bigger targets, I am absolutely horrible in fighting other lights. -F jenner - she is just not build for that.

5 ML jenner-F. What a beauty she is. For me the understanding of piloting mechanics was the key to learning to enjoy her. One more tip I remember, again many likes for all those pros who wrote those pre-OBT guides, was - secret of doing a lot of damage is in - well in doing it. You achieve top damage by applying it as often as you can. And you can shoot almost non-stop during the whole drop because you are the most mobile platform in the field - you can choose and take your firing position with right angle and range faster than any other.

Enjoy your light but be very gentle with it. She doesn't forgive misjudgement of the combat situation.

Oh and the last thing - again - this is only about combat scouts, not al those other lights with ecm or what ever - those guys are beyond my understanding atm.

Edited by Sandro Mc, 11 December 2012 - 10:25 AM.






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