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Old Ideas/new Ideas


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#1 Chillybill

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Posted 10 December 2012 - 09:36 AM

1- FIX THE GAME, No new content until the game is playable on minumum specs, reduced crashes, reduced incident of black/yellow screen failure, reduced incident of fps bug, reduced incident armor bug and then some.........Give me back the ability to turn off some video options as of now I can still only select "LOW", Give me back the ability to bind any function I wish to any key I wish, i.e.-throttle to mouse wheel up/down

2-FIX THE MATCHMAKING, No atlas can beat 4 or 5 lights that are over 100kph with huge weapons and ECMs

3-FIX COLLISIONS, small fast mechs with no collisions with streaks and ECMs have no repercussions for running into the middle of the entire enemy team, they run through you while firing and by the time you turn around they are running right through you again and letting lose another volly, if they run into a larger mech, they should go down with the possibility of being pulverized

4-NEW IDEA, GAUSS FIX? - The gauss was fixed with a 90% chance to explode if a shot penitrates the armor at its location, seems wrong, it seems as long as I have the gauss on I have a 90% chance that a shot will penitrate my armor. With the gauss equiped atlas I die quite easily at the onset of each battle, with the AC20 equiped I brawl with several enemy mechs before being destroyed if destroyed at all so it seems to me that the right torso armor of the atlas is nerfed if the gauss is equiped.

5-If I have XL and gauss then equip the side torso with CASE, does the case also enclose the portion of the engine that is housed in the side torso or just the gause, interesting question because if it encloses that part of the XL then there is no point in putting in the CASE as it will not protect the XL from the exploding Gauss

#2 Ceribus

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Posted 10 December 2012 - 09:44 AM

Seriously, how hard is it to understand that the people currently adding new content to the game have a completely different skill set than the people fixing the issues with crashes, net code and visual bugs. Them stopping their job will not speed up these fixes so what's the point?

#3 Deadoon

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Posted 10 December 2012 - 09:52 AM

View PostChillybill, on 10 December 2012 - 09:36 AM, said:

1- FIX THE GAME, No new content until the game is playable on minumum specs, reduced crashes, reduced incident of black/yellow screen failure, reduced incident of fps bug, reduced incident armor bug and then some.........Give me back the ability to turn off some video options as of now I can still only select "LOW", Give me back the ability to bind any function I wish to any key I wish, i.e.-throttle to mouse wheel up/down
Different teams do different things, get over it. Every new feature adds 10X as many bugs as are fixed.

2-FIX THE MATCHMAKING, No atlas can beat 4 or 5 lights that are over 100kph with huge weapons and ECMs
Each team has the same weight class set up. If your atlas is being swarmed by 4-5 lights, where are the same lights on your team? Oh wait you abandoned them.

3-FIX COLLISIONS, small fast mechs with no collisions with streaks and ECMs have no repercussions for running into the middle of the entire enemy team, they run through you while firing and by the time you turn around they are running right through you again and letting lose another volly, if they run into a larger mech, they should go down with the possibility of being pulverized
Mechs already collide and take damage, they just don't fall down due to broken falldown mechanics.

4-NEW IDEA, GAUSS FIX? - The gauss was fixed with a 90% chance to explode if a shot penitrates the armor at its location, seems wrong, it seems as long as I have the gauss on I have a 90% chance that a shot will penitrate my armor. With the gauss equiped atlas I die quite easily at the onset of each battle, with the AC20 equiped I brawl with several enemy mechs before being destroyed if destroyed at all so it seems to me that the right torso armor of the atlas is nerfed if the gauss is equiped.
You only have guass explosions if your armor is destroyed where your guass is.

5-If I have XL and gauss then equip the side torso with CASE, does the case also enclose the portion of the engine that is housed in the side torso or just the gause, interesting question because if it encloses that part of the XL then there is no point in putting in the CASE as it will not protect the XL from the exploding Gauss
Case prevents damage from leaking to attached sections such as side torso to center, It doesn't prevent ammo damage entirely, that is what the CASe II does. If you have an xl, you will be destroyed when you lose that toros section.


Someone is mad that the gauss is now working as it is supposed to be.

#4 focuspark

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Posted 10 December 2012 - 09:59 AM

Um... yeah, so much wrong with this thread... where to begin?

Content creators are not the same people who fix stuff. They work in parallel, hint: that's by design. Oh and this is BETA, stuff is gonna be broken - get over it.

Gauss isn't finally the FOTM weapon? QQ? Yeah, not feeling you there.

Worried about light mechs in your Atlas? You are supposed to be. Lights are designed to swarm and tear down the Assault mechs. You want to kill lights? Get some mediums.

#5 Ceribus

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Posted 10 December 2012 - 10:10 AM

View PostChillybill, on 10 December 2012 - 09:36 AM, said:


2-FIX THE MATCHMAKING, No atlas can beat 4 or 5 lights that are over 100kph with huge weapons and ECMs



If the enemies have 4 or 5 lights that means your team has 4 or 5 lights, the current system makes sure each team has an equal number of light, medium heavy and assault .. if your getting swarmed by lights you should be getting your lights to come back you up





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