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I for one found what Matthew said in Net Code Roadmap extremely helpful... and, as the OP's question has been answered and the Official thread on the issue has been linked, I'm going to go ahead and close this one down...
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Well given that I obviously need to dedicate a thread to this because the forum mods here feel the need to close down any topic of conversation they feel is vaguely offtopic as quick as they can lets get this thread started.
So a quick question for those of you who have read the command chair post.
I feel that it seems to be mostly aimed at appeasing the crowd and stalling for time. The post doesn't seem to address the actual important issue and waffles on about collisions mostly with static meshes like trees and lamposts which no one actually cares about.
Hit detection seems be completely missing from the post, but they make sure to bring up collisions and knock downs.
The thing is light mechs will be incredibly fragile if hit detection is fixed.
Almost every one can keep their lasers directly on an enemy mech no matter the speed it goes. If hit detection were to be fixed light mechs as they are now would cease to be a problem.