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Optional Floating Damage


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Poll: Optional Floating Damage (88 member(s) have cast votes)

Would you like to have the option to see floating damage?

  1. Yes (15 votes [17.05%])

    Percentage of vote: 17.05%

  2. No (45 votes [51.14%])

    Percentage of vote: 51.14%

  3. Give us parsable damage data! Please! (27 votes [30.68%])

    Percentage of vote: 30.68%

  4. Who cares (1 votes [1.14%])

    Percentage of vote: 1.14%

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#21 Particle Man

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Posted 10 December 2012 - 12:23 PM

While that feature works in Champions Online, it wouldnt fit here.

#22 stjobe

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Posted 10 December 2012 - 12:44 PM

View PostTruePoindexter, on 10 December 2012 - 11:25 AM, said:

Eh... I like knowing how much damage I'm dealing

You do what damage your weapon does. Know your weapons.

1 hit with an AC/20? 20 damage.
1 full-length hit with a medium laser? 5 damage.
1 SRM? 2.5 damage. 6 of 'em? *counts on fingers* 15!

So a full alpha of 1 AC/10, 2 SRM-6, and 2 ML is 10 + 30 + 10 = 50 damage.

There's absolutely no way having floating damage numbers is a good idea.

#23 TruePoindexter

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Posted 10 December 2012 - 01:05 PM

View Poststjobe, on 10 December 2012 - 12:44 PM, said:

You do what damage your weapon does. Know your weapons.

1 hit with an AC/20? 20 damage.
1 full-length hit with a medium laser? 5 damage.
1 SRM? 2.5 damage. 6 of 'em? *counts on fingers* 15!

So a full alpha of 1 AC/10, 2 SRM-6, and 2 ML is 10 + 30 + 10 = 50 damage.

There's absolutely no way having floating damage numbers is a good idea.

Awww stjobe you cut off the rest of the post where I said it's unnecessary and that I would be happy we just got the option to change the damage graph to a bar graph.

Edited by TruePoindexter, 10 December 2012 - 01:10 PM.


#24 BloodLegacy

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Posted 10 December 2012 - 01:07 PM

Damage a-la-Borderlands style?

#25 stjobe

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Posted 10 December 2012 - 01:08 PM

View PostTruePoindexter, on 10 December 2012 - 01:05 PM, said:

Awww stjobe you cut off the rest of the post where I said it's unnecessary and that I would be happy we just got the option to change the damage graph to a bra graph.

I did do that, no offence intended. Your post was just perfectly worded to use as a springboard into mine :D

I'd also like a bra graph, incidentally :(

#26 TruePoindexter

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Posted 10 December 2012 - 01:10 PM

View Poststjobe, on 10 December 2012 - 01:08 PM, said:

I did do that, no offence intended. Your post was just perfectly worded to use as a springboard into mine :D

I'd also like a bra graph, incidentally :(

Curse you keyboard!!! Why must you foil me at every turn?!?

#27 DoRkcHoPs

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Posted 10 December 2012 - 02:08 PM

Everyone knows a medium laser does 5 damage when held steady on a target for the full duration within 270m range but how much did you just do at 360m when you cut across half the mech with it? I sure would like to know.

How about you send off a volley of 80 LRM's how many hit, how many did ams destroy, how many hit the landscape, did some crit and others not? There is alot of information to sort through if there is a scrolling record of damage. One shiny number saying my 8 medium lasers did 35 distributed damage that was only visible to me in my heads up display isn't too much to ask.

#28 stjobe

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Posted 10 December 2012 - 03:51 PM

View PostDoRkcHoPs, on 10 December 2012 - 02:08 PM, said:

Everyone knows a medium laser does 5 damage when held steady on a target for the full duration within 270m range but how much did you just do at 360m when you cut across half the mech with it? I sure would like to know.

How about you send off a volley of 80 LRM's how many hit, how many did ams destroy, how many hit the landscape, did some crit and others not? There is alot of information to sort through if there is a scrolling record of damage. One shiny number saying my 8 medium lasers did 35 distributed damage that was only visible to me in my heads up display isn't too much to ask.

You know roughly how much damage your weapons do by looking at the paperdoll in the upper right corner. If there's armour left on the enemy you haven't done enough damage yet. Keep firing. If there's a line of text in the upper left corner saying "DoRkcHoPs has killed stjobe" you have done enough damage and can stop firing.

That's all the information you really need, there's no tactical advantage to knowing you scratched the paint of an Atlas at 986 meters, or that the Centurion you're firing on has taken 16.4 damage to its left arm. Look at the paper doll, fire at the weak parts until he's dead.

#29 Noodlesoup

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Posted 10 December 2012 - 05:36 PM

C-C-C-COMBO BREAKER! HEADSHOT! SHAZBOT!

#30 skullman86

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Posted 10 December 2012 - 05:55 PM

Floating damage and the Quake 3 hitsound.

DO IT!

#31 SpaztasticTheDiabolical

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Posted 10 December 2012 - 06:15 PM

Incidentally, I think this is a great idea for an April 1st patch.

#32 Velba

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Posted 10 December 2012 - 06:29 PM

I demand full realism.... all the time.

#33 The Cheese

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Posted 10 December 2012 - 06:31 PM

As long as I can choose to turn off the floating numbers, I don't care if they're implemented. I would like a battle event log though.

Edited by The Cheese, 10 December 2012 - 06:33 PM.






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