

Is Anyone Using Ferrous-Fibrous?
#1
Posted 03 December 2012 - 04:23 PM
I have't really found a good config that uses FF.
It's just too costly for Crit Slots and I've always found Endosteel to be more efficient and Double Heat Sinks to be more important.
Can someone show me a good build and reason to use FF.
Thanks.
Morrey
#2
Posted 03 December 2012 - 04:27 PM
- You already have Endo-Steel, are at max tonnage and have 14 crit slots free ... and you really, really, really must have an extra half ton or so. (maybe a little more in heavier mechs ... at which point I boggle at the idea you might actually have crit slots free) ... oh, and you don't give a crap about c-bills.
- You have more C-Bills than sense.
- You want to throw away lots of C-Bills on armor repairs. (see above for possible cause)
- You want extra weight and haven't realised Endo-Steel is always better in every way no matter the mech.
- You want to play with an handicap (assuming you haven't installed Endo-Steel).
I'm not trolling.
#3
Posted 03 December 2012 - 04:28 PM
#4
Posted 03 December 2012 - 04:28 PM
Endo, FF, 15 DHS, 6 ML's and near max armor with a XL 300 engine.
Could possibly see it being useful on a cicda *maybe* but if your using more than 8 crit slots on weaponry its not worth it.
#5
Posted 03 December 2012 - 04:30 PM
Haven't tried stuffing in an XL yet though.
#6
Posted 03 December 2012 - 04:34 PM
EDIT: To those saying DHS should be at a flat 2.0 this would make this mech 50% heat efficient (instead of 35%) and it would be able to alpha all 6 ML frequently.
Edited by TruePoindexter, 03 December 2012 - 04:37 PM.
#7
Posted 03 December 2012 - 04:36 PM
#8
Posted 03 December 2012 - 04:51 PM
The Herpaderp.
The pilots that can't do math just love it. Endo steel is for nerds who think that extra tonnage is a good thing.
#9
Posted 03 December 2012 - 04:52 PM
#10
Posted 03 December 2012 - 04:52 PM
FF is a weight saving upgrade for when you have exhausted all other options. Scouts will often already have XL/ES/DHS and still have room to spare. Mounting FF may only save .25 tons but that's .25 tons more armor that can be mounted (assuming they're not already at cap).
Edited by TruePoindexter, 03 December 2012 - 04:54 PM.
#11
Posted 03 December 2012 - 04:53 PM
avg ct armor on a heavy is 50'ish. 12% of that is 6.
zoiks. you paid 14 crit slots and a much higher repair bill...
...to survive one more medium pulse laser hit.
uhh..no. not worth it.
#12
Posted 03 December 2012 - 05:02 PM
#13
Posted 03 December 2012 - 05:06 PM
#14
Posted 03 December 2012 - 05:06 PM
Skyfaller, on 03 December 2012 - 04:53 PM, said:
avg ct armor on a heavy is 50'ish. 12% of that is 6.
zoiks. you paid 14 crit slots and a much higher repair bill...
...to survive one more medium pulse laser hit.
uhh..no. not worth it.
Except it doesn't work like that... It just saves you weight because you can still only put 100/100 on let's say an AWS CT, it does't raise your armor cap to 114, it just gives you more armor points per ton, when you look at it in the mech lab, which in turn saves you weight... less weight then endo steel saves. It also costs more to fix, since armor is the first to go, and not the internal structure.
The way it stands right now, it is only ok on the mechs, that can use both, as the second poster pointed out.
#15
Posted 03 December 2012 - 05:07 PM
Problem now is, that my repair bill went from 15-20k to 50-60k.
They need to fix the FF repair costs.
#16
Posted 03 December 2012 - 05:07 PM
Edited by Jman5, 03 December 2012 - 05:08 PM.
#17
Posted 03 December 2012 - 05:08 PM
#18
Posted 03 December 2012 - 05:10 PM
The Bad Charlie, on 03 December 2012 - 05:08 PM, said:
In TT Endo Steel is manufactured in space and is both rare and expensive to acquire. Also in TT many mechs are under armored by a fair amount allowing FF to have a great impact.
In MWO almost all mechs are maxed out on armor and everyone can afford/acquire ES so that becomes the better choice in most situations.
#19
Posted 03 December 2012 - 05:10 PM
The Bad Charlie, on 03 December 2012 - 05:08 PM, said:
It should also be cheaper to repair because of that reason, too.
#20
Posted 03 December 2012 - 05:12 PM
mwhighlander, on 03 December 2012 - 05:10 PM, said:
It should also be cheaper to repair because of that reason, too.
It should be but there is some kind of skew in the economy that guarantees armor is always more expensive than structure. Almost every mech of mine has ES and yet I've rarely seen structure repairs exceed 10k.
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