The Basilisk, on 11 December 2012 - 01:53 AM, said:
I think you are missing the fact that Mechs distinguish themselves by their very appearance.Compare the K2 Catapult and the 3D Cataphract for example.Both got 2 balistic hardpoints. The Phract got one Hardpoint in its arm and the other in its Torso.Two energy hardpoints High up in its Torso and 2 energy in its lower Arms with some lateral movment.The Pult got both balistic hardpoint on its Torso in a symetric manner and its 2 energy hardpoints higher than the Cockpit (ideal for sniping) and two appair with the balistic hardpoints.Both mechs got nearly similar Hardpoint typs but the Pult is a dedicated sniper ideal for hiding behind ridgelines and the phract is forced to stand ON ridges to be able to shoot on enemys so hes no ideal sniper.The Mechs are distinguished by their basic structure not only by weight and hardpoints. So they are already unique. In my opinion.
Actually I covered appearance and hardpoints as the only way to currently distinguish mechs in the same weightclass in my very first post.
Two problems with settling for what you regard as currently 'unique'-
1. As the number of IS Mechs introduced grows, there will be more and more probability of having two mechs that are pretty much the same besides appearance and name
2. Once clan mechs are introduced, there is no hardpoint system whatsoever as these are omnimechs that can carry any weapon you like. So you are saying you would be happy with loads of mechs that are exactly the same but just have a slightly different appearance? Really??
I don't think the vast majority players would accept this at all, and PGI really need to focus on adding as much variety to this game as possible to keep it fresh in the long term. One of the key facets of adding this variety is to give each mech chassis as much personality as possible.
Edited by Nik Kerensky, 11 December 2012 - 01:05 PM.