

Increase Tk Penalty
#1
Posted 08 December 2012 - 01:25 PM
First TK: 150k C-Bills
Second TK within 24 hr period: 1,500,000 C-Bills
Third TK within 24 hr period: 48hr ban on account
Third TK within calendar week: 48 hr ban on account + loss of all C-Bills on account
Fourth TK within a calendar week or second time a 48 hr ban is issued: Admin must review account for deletion.
Again today we had two TKers on our team. Between the two of them, they managed to damage half the team, then disconnected leaving us 2 short.
Another option... If someone kills a teammate, their mech gets flagged and anyone can kill them without penalty.
#2
Posted 08 December 2012 - 01:28 PM
#3
Posted 08 December 2012 - 01:38 PM
#4
Posted 08 December 2012 - 02:02 PM
#5
Posted 08 December 2012 - 02:10 PM
#6
Posted 08 December 2012 - 02:11 PM
The problem I've seen in this game, especially in the various PUGs I've participated in is the proclivity of "kill stealing". Many is the time, I've been dueling an enemy 'mech beating him senseless, I'm one shot away from my coup de grace, when ZOOM in pops a Jenner that alphas my target with his 4 ML's and 2 SRM 2's and gets the kill. I've seen these same people do the same thing multiple times a match too.
The problem with this: The KS'ing Jenner's timing might be off and he zooms in at the absolute worse time so that he ends up taking a full alpha to his back armor, and BOOM, he's been TK'd.
Why should his team mate be penalized at all for this Jenner pilot's greed? He had no idea the Jenner was about to zoom in and try and steal his kill. It's the Jenner's fault.
Likewise, light 'mechs 'leg humping' larger 'mechs tend to get killed by friendly missle fire. The light 'mechs are exploiting the lack of collission/tripping in game, and about the only risk they suffer is accidentally taking some friendly missle rounds too the back. Why should the guy who fired the missles be punished because the light pilot is exploiting broken game mechanics?
No, I don't think the game has 'matured' enough in features, or in player base, to begin using such draconian escalation of punishments.
#7
Posted 08 December 2012 - 02:23 PM
#8
Posted 08 December 2012 - 03:24 PM
whiteknight, on 08 December 2012 - 02:10 PM, said:
I know what you've been driving. It's the missiles, isn't it?
---
I can say that for years to come I will have stories to tell of TEAM KILL MAN (in caps). While the second drop in a row with him was one of the highlights of this game for me (seriously), the joke would indeed get stale quickly.
To avoid penalizing people who simply get unlucky while playing a lot, you should keep the penalties to team kills per 24-hour period played, rather than by calendar day.
#9
Posted 08 December 2012 - 03:29 PM
#10
Posted 08 December 2012 - 03:29 PM
I have seen more than on trash clan member "shield" their friends when their clan is on the other side. At that point you either have to TK, or shoot around the twits which easily costs you the fight.
#11
Posted 08 December 2012 - 03:35 PM
Marcus Tanner, on 08 December 2012 - 03:24 PM, said:
#12
Posted 08 December 2012 - 04:05 PM
These who kills team member on purpose can be reported and banned(?),I think is the better way of handling that.
#13
Posted 08 December 2012 - 04:09 PM
#14
Posted 08 December 2012 - 04:44 PM
#15
Posted 08 December 2012 - 04:55 PM
Edited by Garlion, 08 December 2012 - 04:56 PM.
#16
Posted 08 December 2012 - 05:11 PM
#17
Posted 08 December 2012 - 05:41 PM
#18
Posted 08 December 2012 - 08:10 PM
#19
Posted 09 December 2012 - 02:07 AM
yesterday i'm killing a teammate becouse he crossing my line of fire, srm6x3 do it dead. i'm paying for that. and its fine.
nothing to adjust.
#20
Posted 09 December 2012 - 02:26 AM
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