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Increase Tk Penalty


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#1 HarmAssassin

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Posted 08 December 2012 - 01:25 PM

Please increase the TK penalty. Instead of 15,000 C-Bills for a TK, how about:

First TK: 150k C-Bills
Second TK within 24 hr period: 1,500,000 C-Bills
Third TK within 24 hr period: 48hr ban on account


Third TK within calendar week: 48 hr ban on account + loss of all C-Bills on account
Fourth TK within a calendar week or second time a 48 hr ban is issued: Admin must review account for deletion.

Again today we had two TKers on our team. Between the two of them, they managed to damage half the team, then disconnected leaving us 2 short.

Another option... If someone kills a teammate, their mech gets flagged and anyone can kill them without penalty.

#2 Thorn Hallis

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Posted 08 December 2012 - 01:28 PM

I'd suggest that she/he who teamkills has to pay the repair costs of his or her victim.

#3 HarmAssassin

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Posted 08 December 2012 - 01:38 PM

Oooh another great idea.

#4 ArcDemon

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Posted 08 December 2012 - 02:02 PM

I would be very careful about any automatic penalties for TKs. Personally I've only seen one person doing it but remember that they are doing it to cause grief. If you add automatic penalties, especially ones like a 1.5m fine or a temp ban, then you are giving them tools to cause even greater grief. They will stop shooting you and instead enter battle with a damaged mech which they will deliberately pilot into your line of fire just to tag you with a TK.

#5 whiteknight

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Posted 08 December 2012 - 02:10 PM

Also you have to be careful not to over penalize accidental Blue on Blues, in a furball its not uncommon for a stray round to find a friendly and an automatic penalty would hurt PUGs a lot in that regard

#6 Dimento Graven

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Posted 08 December 2012 - 02:11 PM

While I agree that wanton TK'ing should be penalized, I think you need to reconsider your escalation rate.

The problem I've seen in this game, especially in the various PUGs I've participated in is the proclivity of "kill stealing". Many is the time, I've been dueling an enemy 'mech beating him senseless, I'm one shot away from my coup de grace, when ZOOM in pops a Jenner that alphas my target with his 4 ML's and 2 SRM 2's and gets the kill. I've seen these same people do the same thing multiple times a match too.

The problem with this: The KS'ing Jenner's timing might be off and he zooms in at the absolute worse time so that he ends up taking a full alpha to his back armor, and BOOM, he's been TK'd.

Why should his team mate be penalized at all for this Jenner pilot's greed? He had no idea the Jenner was about to zoom in and try and steal his kill. It's the Jenner's fault.

Likewise, light 'mechs 'leg humping' larger 'mechs tend to get killed by friendly missle fire. The light 'mechs are exploiting the lack of collission/tripping in game, and about the only risk they suffer is accidentally taking some friendly missle rounds too the back. Why should the guy who fired the missles be punished because the light pilot is exploiting broken game mechanics?

No, I don't think the game has 'matured' enough in features, or in player base, to begin using such draconian escalation of punishments.

#7 Northbear

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Posted 08 December 2012 - 02:23 PM

i have bean hit with the team kill penalty twice now. on both times it was completly none intentional. ie enemy between me and frendly, target ether lag jumpes one time or dies one time and i hit my team mate. i accept the penalty but not happy about it at all. not going to comlain about it ether as im sure that the team mate that i nuked was mor then upset at me as well. if you are getting team killed at the start of the match in purpose or not than i can see high penalties but not in the heat of battle.

#8 Marcus Tanner

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Posted 08 December 2012 - 03:24 PM

Dimento has it when he mentions lights leg-humping heavies. Most of my team kills have gone that way, though a few of them have been friendlies circling an LRM target and taking the full brunt of an LRM volley up the behind.

View Postwhiteknight, on 08 December 2012 - 02:10 PM, said:

Also you have to be careful not to over penalize accidental Blue on Blues, in a furball its not uncommon for a stray round to find a friendly and an automatic penalty would hurt PUGs a lot in that regard

I know what you've been driving. It's the missiles, isn't it?

---

I can say that for years to come I will have stories to tell of TEAM KILL MAN (in caps). While the second drop in a row with him was one of the highlights of this game for me (seriously), the joke would indeed get stale quickly.

To avoid penalizing people who simply get unlucky while playing a lot, you should keep the penalties to team kills per 24-hour period played, rather than by calendar day.

#9 Kill3rAce

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Posted 08 December 2012 - 03:29 PM

Those penalties are way to high, and if someone is tking multiple teammates then just go report him to the Dev's like you would do any other extreme complaint. I think the TKing penalities are fine, we don't make that much money to begin with

#10 Corison

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Posted 08 December 2012 - 03:29 PM

Dont forget about the little garbage bags out there that team flip.

I have seen more than on trash clan member "shield" their friends when their clan is on the other side. At that point you either have to TK, or shoot around the twits which easily costs you the fight.

#11 Dimento Graven

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Posted 08 December 2012 - 03:35 PM

View PostMarcus Tanner, on 08 December 2012 - 03:24 PM, said:

Dimento has it when he mentions lights leg-humping heavies. Most of my team kills have gone that way, though a few of them have been friendlies circling an LRM target and taking the full brunt of an LRM volley up the behind.
Yeah, I've noticed a tendancy for there to be a period of time where if the target the missles are headed to dies at just the right moment, the missles will redirect to the next closest 'mech, regardless of whether it's a friend or foe...

#12 MasterBLB

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Posted 08 December 2012 - 04:05 PM

I'm against the idea,as it would affect accidental team kills (how many times you had a situation a teammate moron walked in front of you at the moment you were pulling the trigger to shoot Gauss/SRM vollery?)
These who kills team member on purpose can be reported and banned(?),I think is the better way of handling that.

#13 Poppaukko

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Posted 08 December 2012 - 04:09 PM

Yeah, sure. Give someone a 150k penalty for coring someone who ran in the line of fire in the middle of a fight. More than once has a teammate run in front of me just as I have fired my weapon groups. Luckily I haven't cored any teammates yet.

#14 Cest7

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Posted 08 December 2012 - 04:44 PM

TKs are internally recorded. If a decent amount are accumulated and someone reports the offender, pretty sure paul will bring down the banhammer.

#15 Garlion

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Posted 08 December 2012 - 04:55 PM

If they allowed you to flag someone on the results screen (perhaps a "Report this player" link) it would the officials could look at those first. List the players TK'd on the results screen and the amount of damage done to each player as well.

Edited by Garlion, 08 December 2012 - 04:56 PM.


#16 Mongoose Trueborn

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Posted 08 December 2012 - 05:11 PM

How about we wave the penalty if we kill someone in our group? Sucks when that Gauss round keeps going and crushes your wing behind the target.

#17 keith

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Posted 08 December 2012 - 05:41 PM

**** happens*shurgs* yes sometimes u kill clanmates on purpose. if anything the c-bill negtive should be more, the -150exp if more then a lose gain exp for no preium accounts.

#18 Snib

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Posted 08 December 2012 - 08:10 PM

Just tried to play a few battles. Out of 5 drops my Commando was intentionally TK'ed 3 times right at the start. Probably the time of the day, lotsa drunk lowlifes on I guess, but I'm all for substantially increasing the penalty for teamkills at the beginning of the battle. During the course of the battle a teamkill is likely accidental - e.g. when running my Streak Kitty typically about 40-60% of the damage I take is team damage - but within the first 30 seconds or maybe first minute there's just no excuse. Maybe also in the enemy cap area - I've seen quite a few intentional teamkills while waiting for the cap bar to reach zero.

#19 BlindPR

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Posted 09 December 2012 - 02:07 AM

TK penalties is fine. nothing to adjust.
yesterday i'm killing a teammate becouse he crossing my line of fire, srm6x3 do it dead. i'm paying for that. and its fine.
nothing to adjust.

#20 Axen Marik

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Posted 09 December 2012 - 02:26 AM

Make the entire team drop zone free of friendly fire so long as there are no enemy mechs in it.





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