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Thanks Pgi


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#1 Elkarlo

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Posted 11 December 2012 - 12:21 AM

Thank you for your hard word.
Now you only need someone for Public Relations.

Yesterday evening i realized that PGI must have ninja patched some
code as the ECM Lagspikes are nearly vanished.
Good work, i can go out and kill Mechs again. On Saturday it was unplayable not at least the Lag Spikes are "low" (130 ms standard and spiking 160ms with ECM effects).

Good Work and thank you for the Effort.


Only the Cap racing thanks to ECM is not nice.

I would have a simple Suggestion: ECM makes you unable to Capture enemy Base, so every ECM mech has to stay out of the Enemy base of at least 180m ( and have some guard duty watching for the defenders comming back) or the Capture will stop.

Of course an ECM shouldn't be able to prevent capturing of it's own base. But only prevent capturing of the enemy base.

Should be easy implemented and would kill lot of ninja playing some guys prefer.

And suddenly the whole ECM affair would be cooked down pretty fast and easy.


Btw i am still LRM boating with my good old longbow. Damage has halved ( now around 350 to 500) but it still works thanks to TAG.

Edited by Elkarlo, 11 December 2012 - 12:24 AM.


#2 Wormrex

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Posted 11 December 2012 - 12:45 AM

wait what? You're complaining something below 200 is lag?

Tsk...I play with a constant 300+ Didn't stop me.... from dying. XD

#3 Elkarlo

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Posted 11 December 2012 - 12:48 AM

No Wormrex i complained since the ECM patch that my Ping was racing from 130 up to 600ms thanks
to a Bug in the ECM netcode and PGI seem to have fixed it.

SO i am realy thanking them that they fixed the Bug on the Server side...
but they should have announced it.

I can go out and putt some Damage in Enemy Mechs Again,
using LRM, Ballstics and Energy Boats.

Edited by Elkarlo, 11 December 2012 - 12:50 AM.






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