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Remove The Capture Function


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#1 RussianWolf

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Posted 08 December 2012 - 08:13 PM

I came to play mechwarrior, not race to the opponents base.

I want to blow up stuff.

Capture is for *%#@#&%*

#2 Deadoon

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Posted 08 December 2012 - 08:51 PM

Yes, and what happens when the last guy hides in some wierd as **** spot and shuts down? You can't find him and it makes the mostly winning team lose.

#3 Marineballer

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Posted 09 December 2012 - 01:25 AM

lol.
Its a tactical compenent of the game.
e.g. when you are in a brawl with the enemy team it's good when one of your scouts start to cap enemy base because some of them will go back to defend their base.
This gives you the advantage to have more mechs in the brawlfight then the other team --> you win!

It's important and gives more tactical component to the game!

#4 CW Roy

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Posted 09 December 2012 - 01:29 AM

There are more game modes coming. And yes, this is MechWarrior, and we should be able to utilize an entire map without having to worry about a square.

Edit* Not that base capture isn't nice too. Again, more game modes coming.

Edited by CW Roy, 09 December 2012 - 01:30 AM.


#5 RussianWolf

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Posted 09 December 2012 - 07:52 AM

Well when you have a team send four heavy and assualts to capture and end the game with no deaths, something is wrong. I came to play not run wind sprints. I was in a game last night that la ted less than two minutes because one team went to fight and the other well we know what I think of people that capture. Not warriors.

Capture needs to have some restrictions at the least. Only in the last five minutes or something. If this gets out of hand I'll move over to living legends and see how that is going.

#6 Deadoon

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Posted 09 December 2012 - 08:16 AM

Capture does have it'sissues, but if your base gets capped and no shots ever made contact, you are the only oe to blame, after all do you ever completely abandon a field base unless you are leaving for good? basically if your enemy caps your base and you did nothing to stop it, you have already failed.

Basically in the double cap situation, it is closer to who failed worse.

Edited by Deadoon, 09 December 2012 - 08:17 AM.


#7 Alois Hammer

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Posted 09 December 2012 - 08:24 AM

Oh joy, it's this thread again:

http://mwomercs.com/...f-base-capping/

I'm inclined to wish they would give the base-cap-removal folks their way for a week...and since they're so over-the-top gung-ho about "it's about teh kill teh uther mechs!!!!1!!!!!" make it so the only way to win is to kill every last opponent.

Then after a bunch of matches not won because one light ran off to a corner and powered down, see if they don't get over themselves. You know, some people can't be told anything, you've got to show'em the hard way before it sinks in. :D


View PostRussianWolf, on 09 December 2012 - 07:52 AM, said:

If this gets out of hand I'll move over to living legends and see how that is going.


Good luck, don't let the door hit you on the way out.

Edited by Alois Hammer, 09 December 2012 - 08:26 AM.


#8 RussianWolf

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Posted 09 December 2012 - 07:43 PM

View PostDeadoon, on 09 December 2012 - 08:16 AM, said:

Capture does have it'sissues, but if your base gets capped and no shots ever made contact, you are the only oe to blame, after all do you ever completely abandon a field base unless you are leaving for good? basically if your enemy caps your base and you did nothing to stop it, you have already failed.

Basically in the double cap situation, it is closer to who failed worse.


I actually did fall back and defend as best I could. But my Jenner vs three Phracts and an Atlas isn't going to work too well. Fact remains, no one died and match was over. Boring.

#9 RussianWolf

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Posted 09 December 2012 - 07:47 PM

View PostAlois Hammer, on 09 December 2012 - 08:24 AM, said:

Oh joy, it's this thread again:

http://mwomercs.com/...f-base-capping/

I'm inclined to wish they would give the base-cap-removal folks their way for a week...and since they're so over-the-top gung-ho about "it's about teh kill teh uther mechs!!!!1!!!!!" make it so the only way to win is to kill every last opponent.

Then after a bunch of matches not won because one light ran off to a corner and powered down, see if they don't get over themselves. You know, some people can't be told anything, you've got to show'em the hard way before it sinks in. :ph34r:




Good luck, don't let the door hit you on the way out.

I suppose if something comes up once and isn't addressed then it should never be brought up again???? Did your mommy use this method for potty training you? how'd that work?

Others found it annoying, I find it annoying. At present there is no other option. So we will continue to suggest change until change happens. Don't like it, kiss my Atlas. ;)

#10 Alois Hammer

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Posted 10 December 2012 - 08:59 AM

View PostRussianWolf, on 09 December 2012 - 07:47 PM, said:

I suppose if something comes up once and isn't addressed then it should never be brought up again???? Did your mommy use this method for potty training you? how'd that work?

Others found it annoying, I find it annoying. At present there is no other option. So we will continue to suggest change until change happens. Don't like it, kiss my Atlas. ^_^


Yes, a few people get their panties in a bunch over it. Based on the thread I linked's (now-deleted since it didn't agree with the thread creator's intentions) poll, the split was around 12% in favor of removing basecap to 80% in favor of keeping it with around 8% not caring either way.

But seriously, make a poll and see how it goes. (And who needs to kiss whose Fatlas.) :unsure:

#11 Chillybill

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Posted 10 December 2012 - 09:08 AM

I have submitted this idea in the past, why not drop into a map with only one base, take and hold, each team drops the same distance from the base and then attempts to take and hold it, maybe with a little longer cap meter like 5 minutes down to 3 with 4 mechs and cap mod. 3 minutes is a long time in a battle.

It would be almost easier to kill all rather than cap, but to cripple the last enemy mech and leave him while base capping for the extra c-bills would be the best ^_^

#12 Syllogy

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Posted 10 December 2012 - 09:13 AM

No.

Why? Because you will always have that guy that hides his mech and shuts down, effectively stalling the match.

This is Mechwarrior, not Easter Egg Mech Hunter.

Captures are the answer to that.

#13 Willie Sauerland

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Posted 10 December 2012 - 12:28 PM

View PostRussianWolf, on 09 December 2012 - 07:43 PM, said:


I actually did fall back and defend as best I could. But my Jenner vs three Phracts and an Atlas isn't going to work too well. Fact remains, no one died and match was over. Boring.


My question in all of this - where was your team? Or were you lone-wolfing?

Again, failure to defend is failure to get the kills you are wanting so badly.

Oh wait... I just read you were in a Jenner... Why did you, as a scout, not notice them? As one of the fastest Mechs, you should have been able circle the map in the time to have found them. The fact you didn't find them on your first sweep of one side should have meant you communicated this to your team and they should have fallen back - unless they were trying to cap too meaning they were too far forward.

Well, failed tactics is a result of a fail strategy. Probably not 100% your fault since the lack of viable communication capabilities hurts everybody right now. My recommendation is to join a group or join the public TS servers so communication is a bit easier...

#14 RussianWolf

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Posted 10 December 2012 - 01:46 PM

View PostWillie Sauerland, on 10 December 2012 - 12:28 PM, said:


My question in all of this - where was your team? Or were you lone-wolfing?

Again, failure to defend is failure to get the kills you are wanting so badly.

Oh wait... I just read you were in a Jenner... Why did you, as a scout, not notice them? As one of the fastest Mechs, you should have been able circle the map in the time to have found them. The fact you didn't find them on your first sweep of one side should have meant you communicated this to your team and they should have fallen back - unless they were trying to cap too meaning they were too far forward.

Well, failed tactics is a result of a fail strategy. Probably not 100% your fault since the lack of viable communication capabilities hurts everybody right now. My recommendation is to join a group or join the public TS servers so communication is a bit easier...

ignoring me for the most part. I scouted the tunnel, they went forward. saw the 4 coming and reported, got clear and followed them back to our base snipe as I could. reporting as I went.

This is why I'm not fond of "team" games. You either need to have the time to be on a good team, which I don't (work 15 hour days). Or you drop with a bunch of loners.

Free-For-All is my obvious favorite.

If they remove the capture and make it a simple "team that does the most damage" wins would be better in my opinion. So even if someone hides and stalls the game, it's just a couple minutes.

#15 RussianWolf

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Posted 10 December 2012 - 01:51 PM

View PostAlois Hammer, on 10 December 2012 - 08:59 AM, said:


. (And who needs to kiss whose Fatlas.) B)

Hey!!! I've been told I have a very nice atlas.

#16 Willie Sauerland

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Posted 10 December 2012 - 01:51 PM

I'm sorry our multi-player got in the way of your single-player gaming style. I'm sure a free for all mode will be coming in the future (since Paul I think it was specifically stated they were looking at Solaris) which will probably be what you are wanting....

#17 RussianWolf

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Posted 10 December 2012 - 01:59 PM

View PostWillie Sauerland, on 10 December 2012 - 01:51 PM, said:

I'm sorry our multi-player got in the way of your single-player gaming style. I'm sure a free for all mode will be coming in the future (since Paul I think it was specifically stated they were looking at Solaris) which will probably be what you are wanting....

tell me how anything I did suggested my playing style was single player? I am actually former US Navy.

I'd prefer the All-for-one due to my lifestyle since you don't have to worry about the other "team members" experience/competency. Not everyone has 6 hours a day to dedicate to a game.

#18 Oppresor

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Posted 10 December 2012 - 02:16 PM

The base is an integral part of Mechwarrior; it helps to develop defensive and offensive skills because it introduces a risk factor. If your lance automatically defaults to an offensive stance, then you leave your base unprotected and vulnerable, open to capping. If your lance automatically defaults to a defensive stance, then you loose any chance of capturing the enemy base, unless you can take out all of the enemy Mechs.

The simple answer is communication and a battleplan. At the beginning of the mission ask the question, Defend or Assault? wait for the replies; if the majority or all go for assault, assume that you will be the defender but tell the assaulting group what you are doing.

It is the responsibility of all members of the lance to feed into the tactical picture, give sitreps as often as possible. Even if the other members of your lance disagree with your actions; at least they know what you are doing and can call for help if needed.

#19 Willie Sauerland

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Posted 10 December 2012 - 02:22 PM

View PostRussianWolf, on 10 December 2012 - 01:59 PM, said:

tell me how anything I did suggested my playing style was single player? I am actually former US Navy.

I'd prefer the All-for-one due to my lifestyle since you don't have to worry about the other "team members" experience/competency. Not everyone has 6 hours a day to dedicate to a game.


My apologies. I either misread or misunderstood this to mean you are more of a lone-wolf type (which there is nothing wrong with, mind you):

View PostRussianWolf, on 10 December 2012 - 01:46 PM, said:

This is why I'm not fond of "team" games. You either need to have the time to be on a good team, which I don't (work 15 hour days). Or you drop with a bunch of loners.

Free-For-All is my obvious favorite.


#20 Super Mono

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Posted 10 December 2012 - 02:48 PM

Posted in another thread but I'll post it here as well.

The time to capture a base needs to be modified by the number of surviving mechs on a team. If they're all still alive then capture should take about 5 minutes to capture the base, if they're down by 7 mechs it should only take 10 seconds.





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