Byk, on 11 December 2012 - 09:19 AM, said:
1.4 heatsinks are fine. I get them in every mech and they literally make all of my heat problems go away, usually with just the engine double heat sinks. Anything more than 1.4 would be ridiculous. I do make very heat neutral builds to begin with, and that may have some effect on my experiences.
I am not sure why I even bother.
If you follow it to its logical conclusion:
1) Any "reasonable" strength (e.g not 10-Tuple Heat Sinks, but even QUintuple Heat Sinks) of heat sinks will not make heat go away or irrelevant. Good builds will always rely on heating up a bit, so they can get more DPS when it counts (before the enemy is dead) and not when it doesn't count anymore (after the enemy or your mech is destroyed)
2) Heat Sink upgrades affect the pace of the game. THe better heat sinks, the more weapons people can use, and the more damage can be put out, and the shorter mechs last in a firefight. The real question is - what level of heat sinks would make the game too fast, and how can we still have balanced weapons, and viable stock mechs, without making this game a twitchy version of Hawken with hit locations.