Jump to content

Delayed Deaths?


9 replies to this topic

#1 Rex Budman

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 841 posts

Posted 11 December 2012 - 03:48 AM

Oddest thing happened to me earlier - in truth it's happened a few times but didn't pay much heed to it. Now I want to ask what the situation is...

I alpha struck mech X (can't remember what it was), and blew off some parts of its body. It was a heavy strike, needless to say. It walked around for about five or six seconds, and just blew up. I got the kill too.

Lol?

#2 Apoc1138

    Member

  • PipPipPipPipPipPipPipPip
  • 1,708 posts
  • LocationUK

Posted 11 December 2012 - 03:49 AM

I've seen a delay of 0.5-1s... but never 6, that's crazy!
lol

#3 xenoglyph

    Member

  • PipPipPipPipPipPipPipPip
  • 1,480 posts
  • LocationSan Diego

Posted 11 December 2012 - 04:16 AM

If a mech blows up due to shutdown override, the last person to damage it gets the credit for the kill.

#4 Elkarlo

    Member

  • PipPipPipPipPipPipPip
  • 911 posts
  • LocationGermany

Posted 11 December 2012 - 04:20 AM

6 Seks a bit steep but i had some 2 Sek... mostly Ammo Mechs which then had Ammo Chain reaction.

#5 Blark

    Member

  • PipPipPipPipPipPip
  • 340 posts
  • LocationMunich

Posted 11 December 2012 - 04:24 AM

I've seen this many times with a delay of ~1-3sec (especially after a heavy alpha with srms).
I guess Elkarlo could be right, ammo explosions could account for the delay.

#6 Armorpiercer M82

    Member

  • PipPipPipPipPipPipPip
  • 759 posts

Posted 11 December 2012 - 04:25 AM

yesterday, i was fighting with my D-DC another one. we were alone, both have around 30-40% of life, it was tight.... i fire everything i had, i overheated, mech going shutdown, i think myself, goddamit, not now... grrr, im dead, the other one mech walking in front of me, ready to fire "touch of death" to my shutted down D-DC.... so im sitting in offline mech and awaiting death... then BOOOOOOOOOOM, i see i killed him, 4 parts destroyed... , WTH ?

was that my farts, or mech-god ?

#7 xenoglyph

    Member

  • PipPipPipPipPipPipPipPip
  • 1,480 posts
  • LocationSan Diego

Posted 11 December 2012 - 04:28 AM

You see that post up there by me? Read it again.

Edited by xenoglyph, 11 December 2012 - 04:28 AM.


#8 Sammael55

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 59 posts
  • Location613

Posted 11 December 2012 - 04:29 AM

I got one about 6 seconds too... I thought I was dont for as I shutdown and they were still moving. Blam! it was awesome.

#9 J4ckInthebox

    Member

  • PipPipPipPipPipPipPip
  • 832 posts
  • LocationBritanny, France

Posted 11 December 2012 - 04:31 AM

ammo explosions were easy to recognize with their specific sound, why did they remove it :)

#10 xenoglyph

    Member

  • PipPipPipPipPipPipPipPip
  • 1,480 posts
  • LocationSan Diego

Posted 11 December 2012 - 04:36 AM

View PostJ4ckInthebox, on 11 December 2012 - 04:31 AM, said:

ammo explosions were easy to recognize with their specific sound, why did they remove it :)


In the past there were random bug/feature regressions as if they had people working on different source code revisions at the same time.

Edited by xenoglyph, 11 December 2012 - 04:36 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users