What I like about the current system is that as you use your mech, you discover ways to improve it ( exp = upgrades). What I don't like is that you always get the same upgrades in the end. I want to see a system that allows variety and choice when it comes to those upgrades.
My idea is that as you continue to get exp, you unlock certain "Tweaks" for your mech. By choosing one of them, you don't consume your xp, rather you have to make a decision which would improve your gameplay the most. You could reset your choices at anytime, letting you test out different modifications to find which ones suit you best.
For example a "Gyro" modification would make you choose between:
A ) Greater torso turn range
B ) Greater torso turn speed
This would be a basic modification, and as you use the other variants of your mech, your understanding of how to modify each one would improve therefore unlocking more branches of upgrades.
This system would create a larger variety of mechs within each variant, because even if you and a enemy/ally both have fully unlocked modification trees, your choices could be completely opposite.
Just an idea, but what do you think should be done with the Mech Trees in the future?
Edited by Termius, 18 November 2012 - 03:07 PM.