Jump to content

Stalker Variants?


48 replies to this topic

#21 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 11 December 2012 - 06:31 AM

The Stalker might almost be cool if it didnt overheat so badly. The Stalker overheats badly in tabletop, so imagine how its going to fare in MWO where heat is three times more brutal. I really don't see the point of having 10 weapon hardpoints if you can't use them all, especially when you can just take an Awesome-9M instead which has a MUCH faster top speed.

The only Stalker variant that seems even remotely manageable on heat is the 3H, which is expected to have 4 energy and 6 missile hardpoints. The rest of them are just overheating death traps.

Edited by Khobai, 11 December 2012 - 06:37 AM.


#22 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 11 December 2012 - 06:35 AM

View PostBishop Steiner, on 11 December 2012 - 05:26 AM, said:

*****

*psssssssst*******

*whispers* HERO MECH

;) (let the P2W crying begin in earnest!)

Actually, I would be good with that. :)

#23 Clay Pigeon

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 3
  • Mercenary Rank 3
  • 1,121 posts

Posted 11 December 2012 - 06:38 AM

View PostJoseph Mallan, on 11 December 2012 - 05:23 AM, said:

It's not so drastic. Swap some weapons and give it dubs and an ECM.


Sounds like a hero mech to me.


Grab Deal!

#24 MustrumRidcully

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,644 posts

Posted 11 December 2012 - 06:42 AM

View PostArmorpiercer M82, on 11 December 2012 - 06:30 AM, said:

ok found it
http://www.sarna.net...avy_Gauss_Rifle

but it looks like, its short-mid range weap.
gauss is long range.

Normal Gauss: 660m (22 Hexes)
Heavy Gauss: 600m (20 Hexes)
I suppose you're talking about the damage drop off, however... AT 600m it would apparantly only deal 10 damage, rather than the 25 it does at short range (180m) or 20 it does at medium (390m).

#25 Armorpiercer M82

    Member

  • PipPipPipPipPipPipPip
  • 759 posts

Posted 11 December 2012 - 06:44 AM

View PostMustrumRidcully, on 11 December 2012 - 06:42 AM, said:

Normal Gauss: 660m (22 Hexes)
Heavy Gauss: 600m (20 Hexes)
I suppose you're talking about the damage drop off, however... AT 600m it would apparantly only deal 10 damage, rather than the 25 it does at short range (180m) or 20 it does at medium (390m).


ye this.

#26 Rip Calkin

    Member

  • PipPipPipPipPip
  • 129 posts
  • LocationTexas

Posted 11 December 2012 - 06:45 AM

View PostAsmosis, on 11 December 2012 - 05:04 AM, said:

oh its only 85 tons. think i'll be skipping that then.

LOL! Skipping it because it's "only 85 tons"?!

I don't even need to make a comment of my own. This guy's own statement tells anyone with half a brain all they need to know.

#27 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 11 December 2012 - 06:45 AM

Please don't forget the chance to plant the pilot on his/her respective Ash! The recoil is so intense it can make even an Atlas fall down! And the explosion is even bigger when critted! Look at the negatives as well as the positives! ;)

#28 Clay Pigeon

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 3
  • Mercenary Rank 3
  • 1,121 posts

Posted 11 December 2012 - 06:47 AM

View PostRip Calkin, on 11 December 2012 - 06:45 AM, said:

LOL! Skipping it because it's "only 85 tons"?!

I don't even need to make a comment of my own. This guy's own statement tells anyone with half a brain all they need to know.


That current class-based matchmaking for the pubstomp queue makes the top tonnage available in a class the best choice?

Or that the complete lack of BV/tonnage/class balancing for 8 mans means there's no reason to pick a slow mech that isn't the atlas?

Or did you mean something else entirely?

#29 John MatriX82

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 2,398 posts
  • LocationItaly

Posted 11 December 2012 - 07:11 AM

View PostKhobai, on 11 December 2012 - 06:31 AM, said:

The Stalker might almost be cool if it didnt overheat so badly. The Stalker overheats badly in tabletop, so imagine how its going to fare in MWO where heat is three times more brutal. I really don't see the point of having 10 weapon hardpoints if you can't use them all, especially when you can just take an Awesome-9M instead which has a MUCH faster top speed.

The only Stalker variant that seems even remotely manageable on heat is the 3H, which is expected to have 4 energy and 6 missile hardpoints. The rest of them are just overheating death traps.


Hmm I'm planning "switching" builds.. Above a certain range you spam missiles or PPCs, below lasers and SRMs, there's no other way even with 20 DHS.

#30 Redshift2k5

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 11,975 posts
  • LocationNewfoundland

Posted 11 December 2012 - 07:13 AM

The stock build only worksd if you use one weapon range profile at a time

LRM, then close in and use LL, then close in and use the ML punctated by SRM6s. you cant' hope to fire all the weapons at once effectively.

It does offer significant tonnage though, so choose your weapon of choice, dump the LL or SRM or LRM, and load up on heatsinks and Endo. You can get more missiles than an Atlas, or more lasers than an Atlas, but not really the tonnage to do both ;)

#31 Dukarriope

    Member

  • PipPipPipPipPipPipPip
  • 923 posts
  • Twitter: Link
  • Locationa creative suite

Posted 11 December 2012 - 07:14 AM

Give me that 5S. Or the 3F, if it has ECM.

#32 Tokra

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • 347 posts

Posted 11 December 2012 - 07:30 AM

View PostAsmosis, on 11 December 2012 - 05:04 AM, said:

oh its only 85 tons. think i'll be skipping that then.


There is already one good reason to take the Stalker over the Atlas.More crit slots.
The Atlas has full arms (means 4 used slots in each arm). The Stalker has only shoulder and upper arm activators. This means you have 4 more crit rows for stuff.

And adding to this comes the part that mechs had often more hardpoints as they stock ones have.
Sadly this will cause problems in MWO.
The Stalker was already a weapon boat in the TT. It will be even worse in MWO.

Basicly the Stalker is the better Awesome. About the same weapon layout (energy and missile, just more). Weight 5 more tons, has more crit slots.

Somehow i have the feeling they will have to add "specials" to the mechs really soon. Like a damage boost if an Awesome use PPC instead of large lasers. Some specials to make the mechs different again. Stalker and Awesome are to simmilar to each other if you just compare the weapon hardpoints.

#33 Agent of Change

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,119 posts
  • LocationBetween Now and Oblivion

Posted 11 December 2012 - 07:35 AM

OK let me get this started:

The Stalker 3h is not op... you don't like lrm/ssrm/srm L2P. ;)

#34 Lanessar

    Member

  • PipPipPipPipPipPipPip
  • 503 posts
  • LocationTampa

Posted 11 December 2012 - 07:45 AM

If someone can look at the hard point layout for the stalker and state "gimp", then basic mech-building escapes them.

The thing is a beast, and most likely most of the heavy-hitting weapons will be in the (likely) hard to hit torsos. No hanging arms with 4 energy weapons to blow off (Looking at you, Atlas RS). Weird profile will have people concentrating fire on the CT by default.

The head hit box on day one will probably make it a "shoot the foot, hit the head" affair (I can't think of one new mech introduced that wasn't plagued with buggy hit boxes on patch day), but it seems that it should be as hard to hit as the Atlas once this all settles down.

#35 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 11 December 2012 - 08:12 AM

Quote

The thing is a beast


Its only a beast for about 8 seconds then it shuts down and gets destroyed.

#36 Endrick

    Member

  • PipPipPipPipPip
  • 147 posts

Posted 11 December 2012 - 08:30 AM

View PostKhobai, on 11 December 2012 - 06:31 AM, said:

The Stalker might almost be cool if it didnt overheat so badly. The Stalker overheats badly in tabletop, so imagine how its going to fare in MWO where heat is three times more brutal. I really don't see the point of having 10 weapon hardpoints if you can't use them all, especially when you can just take an Awesome-9M instead which has a MUCH faster top speed.

The only Stalker variant that seems even remotely manageable on heat is the 3H, which is expected to have 4 energy and 6 missile hardpoints. The rest of them are just overheating death traps.



Just because a mech can't fire everything all at once does not make it heat inefficient. The tabletop stalker 3F and probably the MWO stalker had enough heat sinks to fire what it needed to depending on range.
At long range it acts like a Catapult and fires LRMs,
At medium range it acts like an Awesome T and fires and LRMs and 2 LLs
At close range it acts like a hunchback P and fires its SRMs and MLs.
All without overheating, and providing a decent beatdown in any situation.

In TT, especially for its BV, the Stalker is near the pinnacle of level 1 assault mech design, right next to the Banshee 3S. The only thing that would have made it better is if it swapped the 2 LRM10s for 4 LRM5s and 2 extra heat sinks because LRM10s suck.

Edited by Endrick, 11 December 2012 - 08:33 AM.


#37 Armorpiercer M82

    Member

  • PipPipPipPipPipPipPip
  • 759 posts

Posted 11 December 2012 - 08:30 AM

View PostKhobai, on 11 December 2012 - 08:12 AM, said:


Its only a beast for about 8 seconds then it shuts down and gets destroyed.


ou ye, but when it fires within the 8 seconds on you.... bye bye Cansas...

#38 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 11 December 2012 - 09:12 AM

Quote

Just because a mech can't fire everything all at once does not make it heat inefficient.


No but an Awesome-9M can sustain just as much firepower as a Stalker, and still move significantly faster.

The Stalker is really slow, has more hardpoints than it can effectively use, and looks like it has a bigger profile than an awesome. The Stalker's really got nothing going for it because of this crappy broken heat system. The 3H is the only promising variant (if it indeed has 6 missile hardpoints).

Quote

In TT, especially for its BV, the Stalker is near the pinnacle of level 1 assault mech design


Yeah except MWO isnt just level 1 mechs. Level 2 and level 3 make level 1 obsolete.

Edited by Khobai, 11 December 2012 - 09:16 AM.


#39 MaddMaxx

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,911 posts
  • LocationNova Scotia, Canada

Posted 11 December 2012 - 09:22 AM

View PostKhobai, on 11 December 2012 - 09:12 AM, said:


No but an Awesome-9M can sustain just as much firepower as a Stalker, and still move significantly faster.

The Stalker is really slow, has more hardpoints than it can effectively use, and looks like it has a bigger profile than an awesome. The Stalker's really got nothing going for it because of this crappy broken heat system. The 3H is the only promising variant (if it indeed has 6 missile hardpoints).

Yeah except MWO isnt just level 1 mechs. Level 2 and level 3 make level 1 obsolete.


Truth be told, if you take a Stalker over an Awesome in 8v8, you now only give up 15T, instead of 20T, per Assault class fielded by the enemy for each Atlas they get, LOL ;)

#40 Endrick

    Member

  • PipPipPipPipPip
  • 147 posts

Posted 11 December 2012 - 09:36 AM

View PostKhobai, on 11 December 2012 - 09:12 AM, said:


No but an Awesome-9M can sustain just as much firepower as a Stalker, and still move significantly faster.

The Stalker is really slow, has more hardpoints than it can effectively use, and looks like it has a bigger profile than an awesome. The Stalker's really got nothing going for it because of this crappy broken heat system. The 3H is the only promising variant (if it indeed has 6 missile hardpoints).



Yeah except MWO isnt just level 1 mechs. Level 2 and level 3 make level 1 obsolete.


Which is why as soon as I can afford to, I'm dumping a bigger XL engine, DHS, more armor, and some bigger missiles into it.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users