(Dis) Large Pulse Laser Is It Worth Taking
#81
Posted 11 December 2012 - 04:28 PM
#84
Posted 12 December 2012 - 06:20 PM
Either way, doesnt actually have improved crit utility over any other beam type weapon.
#85
Posted 13 March 2013 - 09:51 AM
Going to try this out tonight, ive rolled in the 4xLL(STD engine) cata a lot. I'll be intrested to see how diffrent this one plays out.
SiR-DreW
#86
Posted 13 March 2013 - 09:55 AM
#87
Posted 13 March 2013 - 10:41 AM
Xenosphobatic, on 13 March 2013 - 09:55 AM, said:
Slots are an issue, and PPC's are hotter, especially when you really need to go with the ERPPC's that are considerably hotter because of the minimum 90m range of the PPC's.
#88
Posted 13 March 2013 - 10:44 AM
The LPL is awesome. But it has a different role. I wouldn't want a PPC in the same place if I was making a brawler mech. The LPL is better for putting lots of damage exactly where you want it in a tight fight. Since the heat reduction I've been using them a lot more. Both my Atlas and Stalker builds are based on LPLs (2 on the Atlas and 3 on my Stalker). I've had great success with them.
#89
Posted 13 March 2013 - 10:57 AM
that 0.25 reduction is nice but it doesn't quite equate to the -2 to hit in TT.
#90
Posted 13 March 2013 - 11:01 AM
I am willing to agree that they could stand a beam time duration tweak (small and medium pulses as well - small at 0.25 seconds, large at 0.40 seconds, medium at 0.55 seconds). Total time to refire should be tweaked to remain the same though.
Edited by Monky, 13 March 2013 - 11:03 AM.
#91
Posted 13 March 2013 - 11:08 AM
SiR DreW, on 13 March 2013 - 09:51 AM, said:
Going to try this out tonight, ive rolled in the 4xLL(STD engine) cata a lot. I'll be intrested to see how diffrent this one plays out.
SiR-DreW
Could you have found a more dead thread to resurrect?
#92
Posted 13 March 2013 - 11:59 AM
#93
Posted 13 March 2013 - 12:16 PM
#94
Posted 13 March 2013 - 12:19 PM
SmoothCriminal, on 11 December 2012 - 06:32 AM, said:
Only use i can see for them is a hit and run medium/light, but the tonnage really restricts any actual use. I think the heat should be reduced, to counter the extra weight of the weapon anyhow (but this is a very tricky one).
I replaced two ML with an LPL on one of my Cicadas. I have have experienced no reduction in damage output while generating less heat. It's definitely not good for every chassis/build, but there's nothing wrong with that.
#95
Posted 13 March 2013 - 12:21 PM
MustrumRidcully, on 11 December 2012 - 04:24 AM, said:
The biggest drawback of the LPL may be - it just has 30m more range than a medium laser, but weighs 7 times as much, and has only 0.25 shorter beam duration, and twice the damage. I just can't think of a play style or a build where it wouldn't be better to simply just install 2 Medium Lasers and more heat sinks. Maybe if you have only 2 energy hardpoints? But then you hopefully have ballistic or missile hard points - put something more powerful in those.
This is a great analysis and is the crux of the LPL issue for me.
If I'm min/maxing a build to get the most out of it, LPLs don't even cross my mind. Sometimes I just like using LPLs though, so I might force them onto an unoptimal build for the hell of it. They certainly wipe the floor with the medium laser when it comes to sounding cool.
#96
Posted 13 March 2013 - 12:21 PM
Stardancer01, on 11 December 2012 - 03:45 AM, said:
would you consider the Large Pulse Laser an upgrade?
or do you ever design a mech with it in mind instead of a large laser?
The main advantages the Large Pulse Laser gets over the standard large laser
1, it dose 1point more damage per discharge
2, its damages 25% faster
3, it has a cool sound
The min disadvantages
1, it has 33% shorter range (450-300)
2, it has 2 points more heat (7-9)
3, it is 2 tons heaver (5-7)
Would be better if it were
lighter?
caused damage at twice the speed?
had a quicker recharge time?
made less heat?
or is it fine the way it is?
You're forgetting the main advantage of the LPL, which is Discharge Time. It discharges in a manner that, while not much faster on paper, makes the damage really stick to wherever you're hitting.
People like to say PLs need less skill because of the lore but in reality I think they're the brawling surgeon's tool of choice.
#97
Posted 13 March 2013 - 12:49 PM
#98
Posted 13 March 2013 - 01:10 PM
Example: this variant of the typical sniper 'Phract replaces the PPCs / ER PPCs with LPLs. This sacrifices range and spike damage, but maintains respectable pinpoint damage and vastly improves heat efficiency. In addition, the reduced critical space of the LPL enables the build to load both Ferro Fibrous and Endo Steel, freeing up enough tonnage for a 340XL Engine.
Edit: Double checked; with a Gauss and 2 LPL (and masteries unlocked), that 'Phract will run at an incredibly solid 1.59 Heat Efficiency - without needing any more DHS than the 13 in the engine.
Edited by Xinaoen, 13 March 2013 - 01:21 PM.
#100
Posted 06 April 2013 - 10:21 AM
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