borisof007, on 11 December 2012 - 11:12 AM, said:
Guess what? Developing a stable, fast, effective, MMO friendly network environment for code, specifically C++, to run across is incredibly difficult. If it was easy, we wouldn't be having this issue.
PGI is in fact looking to hire on another engineer to help them in this exact department. As part of my profession, I happen to recruit for major fortune 100 companies in the SF Bay Area, and I can tell you that hiring engineers is difficult enough as it is, hiring GOOD engineers who also know gaming environments and networks, and the quirks that come with them is very, very hard.
Patience is a virtue that not everyone has. If you're not willing to suffer through the pains of the early development cycle, then don't play and wait until the game's more mature in a few more months.
The problem wasn't the netcode.
The problem, if you read my post and not get stuck on the buzzword, was the lack of response. This response (which should have been given months ago) occurred three weeks ago.
This is the third response where people divorce the defining text (quoted in bold above) from the issue.
My issue is not with the net code not being fixed, but that it took so long to get a dev posting on that it was a problem.
My entire post was about feedback. It's happening now from the devs, and it's appreciated. The reason why so much angst is that it took so long to address it in a "roadmap" post.
People don't feel like their being listened to. Confidence drops.
Well, hell, I don't feel like I'm being listened to either. I'll stop explaining.