Jump to content

Ilya Mauromets Best Build


106 replies to this topic

#21 verybad

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,229 posts

Posted 11 December 2012 - 09:35 AM

I'm still working on it, but my 3 machine gun build plus...something is going to terrify a lot of people!

#22 Enigmos

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,290 posts
  • LocationPhiladelphia

Posted 11 December 2012 - 09:46 AM

Unodoubtedly it will be 3 mg and 3 flamers, right?

#23 Doomie77

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 123 posts
  • LocationModesto, Ca

Posted 11 December 2012 - 10:05 AM

It's obvious, unless it doesnt suit your playstyle...

3uac5, 3 ML, DHS, Endo, XL 255, full armor 8 tons of ammo = 200 shots. Sometimes I use 3 smalls and take 2 more tons of ammo.

#24 MaddMaxx

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,911 posts
  • LocationNova Scotia, Canada

Posted 11 December 2012 - 10:16 AM

Wow, lots of Ilya's with XL engines I see. :P hehehehehe

#25 SpiralRazor

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 2,691 posts

Posted 11 December 2012 - 10:26 AM

Three Machine Guns, 2 tons ammo, 3 Small Pulse Lasers, AMS...you dont need nuthing esles.

View PostSpiralRazor, on 11 December 2012 - 10:25 AM, said:

Three Machine Guns, 2 tons ammo, 3 Small Pulse Lasers, AMS...you dont need nuthing esles. Falmers make to much lag.


#26 Corpsecandle

    Member

  • PipPipPipPipPipPip
  • 396 posts
  • LocationDenver, CO

Posted 11 December 2012 - 10:27 AM

I roll it with
2xUAC5 (arms) 4 tons of ammo
2xMLAS (left and right torso)
AC10 (right torso) 2 tons of ammo

Didn't touch the engine...64 KPH is about as slow as I can tolerate.

Endo and DHS (though I wonder if it's necessary)

#27 Kraven Kor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,434 posts

Posted 11 December 2012 - 10:48 AM

View PostMaddMaxx, on 11 December 2012 - 10:16 AM, said:

Wow, lots of Ilya's with XL engines I see. :P hehehehehe


I have one Cataphract I run without XL.

The others all need it for maximum Dakka.

XL engines are a great tradeoff here; they let you run the heavy damage builds and really focus targets down quickly. But, they also mean you'll get focused down quickly. Basically, working as intended :P

View PostCorpsecandle, on 11 December 2012 - 10:27 AM, said:

I roll it with
2xUAC5 (arms) 4 tons of ammo
2xMLAS (left and right torso)
AC10 (right torso) 2 tons of ammo

Didn't touch the engine...64 KPH is about as slow as I can tolerate.

Endo and DHS (though I wonder if it's necessary)


Well, DHS just let you fire the MLas more often, with absolutely no fear of UAC's overheating you. Necessary? No. But still helpful.

#28 Tickdoff Tank

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,647 posts
  • LocationCharlotte NC

Posted 11 December 2012 - 10:53 AM

View PostMaddMaxx, on 11 December 2012 - 10:16 AM, said:

Wow, lots of Ilya's with XL engines I see. :P hehehehehe


Yeah, it can be a doubled edged sword, no doubt. In the Muromets I find that the additional weapons and speed that the XL allows are worth the danger, but it does make for a quick death if you are not careful.

I run my 2X with a 270STD and LL, 2 ML, 2SSRMs and an AC20. Lots of firepower, lots of survivability.

My 3D uses a 325XL (with speed tweak I move at 81kph, feels like driving a Dragon).

Edited by Tickdoff Tank, 11 December 2012 - 10:55 AM.


#29 TruePoindexter

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,605 posts
  • Facebook: Link
  • Location127.0.0.1

Posted 11 December 2012 - 10:54 AM

View PostMaddMaxx, on 11 December 2012 - 10:16 AM, said:

Wow, lots of Ilya's with XL engines I see. :P hehehehehe


I was worried about this when I first got my CTF-3D with its 280XL - and it wasn't a problem. The heavy armor on the sides of the Cataphract seem to do the job well. Just remember to try to twist weak torso's away from fire.

#30 Nagon

    Member

  • Pip
  • 17 posts

Posted 11 December 2012 - 11:05 AM

The one i run with:

- endo and dhs
- keep the engine
- max armor, except for the legs, 42 each there.

13 heatsinks total

2xac10, one in each arm
large pulse laser in the right arm
2xmedium laser in the torso.

Laser stuff is for lights, at least untill they stand still.
Dual ac10 is fun :P

#31 Tickdoff Tank

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,647 posts
  • LocationCharlotte NC

Posted 11 December 2012 - 11:09 AM

View PostNagon, on 11 December 2012 - 11:05 AM, said:

The one i run with:

- endo and dhs
- keep the engine
- max armor, except for the legs, 42 each there.

13 heatsinks total

2xac10, one in each arm
large pulse laser in the right arm
2xmedium laser in the torso.

Laser stuff is for lights, at least untill they stand still.
Dual ac10 is fun :P


I prefer to put my 2 AC10s in the right arm and right torso to help with the convergence issues I have with 2 arm mounted ballistics. The trade off is that if I lose my torso I lose most of my weapons, but it works for me.

#32 Nagon

    Member

  • Pip
  • 17 posts

Posted 11 December 2012 - 11:11 AM

View PostTickdoff Tank, on 11 December 2012 - 11:09 AM, said:


I prefer to put my 2 AC10s in the right arm and right torso to help with the convergence issues I have with 2 arm mounted ballistics. The trade off is that if I lose my torso I lose most of my weapons, but it works for me.

convergence can be bad, gonna try this, thanks!

#33 TruePoindexter

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,605 posts
  • Facebook: Link
  • Location127.0.0.1

Posted 11 December 2012 - 11:18 AM

View PostNagon, on 11 December 2012 - 11:11 AM, said:

convergence can be bad, gonna try this, thanks!

All the Cataphract's suffer from this since their hardpoints are spread so wide. Just a fault of the chassis in general. It's why honestly if you're going to Gauss snipe the K2 is still the superior mech.

#34 DivineEvil

    Member

  • PipPipPipPipPipPipPip
  • IS Exemplar
  • IS Exemplar
  • 903 posts
  • LocationRussian Federation, Moscow

Posted 11 December 2012 - 11:27 AM

3x UAC5 2xMediums 1xTAG (for aiming), 6 tons of ammo.

#35 Rackminster

    Member

  • PipPipPipPipPipPip
  • The Ogre
  • The Ogre
  • 387 posts

Posted 11 December 2012 - 11:36 AM

This mech is the reason I have three UAC5's in storage.

I keep it equipped with 2x Guass and 3x ML. I found the combined alpha damage suited me more than spamming ammo, and it's been a solid contender for keeping ECM protected snipers from harassing my team.

#36 Agent 0 Fortune

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,403 posts

Posted 11 December 2012 - 11:43 AM

View PostMaspan, on 11 December 2012 - 07:52 AM, said:

endosteel
dhs

3-ultra ac5 w/7 tons of ammo
3-medium lazers


I prefer to drop 1 Md Laser for TAG. the 3rd laser is too much heat, while TAG lets my teammates know who I am shooting, and gives our LRM boat something to do besides post on the forums about how ECM ruined the game.

#37 Shae Starfyre

    Member

  • PipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 1,429 posts
  • LocationThe Fringe

Posted 11 December 2012 - 11:45 AM

I've been having some success and fun with a dual Ac10, with one Ac5 in shoulder and 2 medium lasers (I think it uses the XL 280 engine) and 2 tons of ammo for the ac10 and 1 for the ac5; takes fire control tho, to use all three rounds and still get 30 shots at 25pnts of damage.

Edited by Aphoticus, 11 December 2012 - 11:46 AM.


#38 TruePoindexter

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,605 posts
  • Facebook: Link
  • Location127.0.0.1

Posted 11 December 2012 - 11:56 AM

View PostDivineEvil, on 11 December 2012 - 11:27 AM, said:

3x UAC5 2xMediums 1xTAG (for aiming), 6 tons of ammo.

Only 6 tons? Yikes! I run 6 tons of my CTF-3D with 2x UAC5 and rarely have any ammo left at the end.

#39 Havyek

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 3
  • 1,349 posts
  • LocationBarrie, ON

Posted 11 December 2012 - 12:13 PM

The XLs is mainly why I say the CTF is a great sniper platform, not so much as a brawler.

Something I noticed with ALL the CTF chassis that I've purchased so far is that they seem to be very heavily armoured against attacks from the rear. Like they grew up showering in the Navy or something.
First thing I do is move some of that armour to the front of the torso.

#40 Raeven

    Member

  • PipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 324 posts
  • LocationHal's Bar. Middletown, Cathay District, Solaris VII

Posted 11 December 2012 - 12:25 PM

View PostArmorpiercer M82, on 11 December 2012 - 08:25 AM, said:

i have

1x ac10 + 2x ammo
2x ac5 + 3x ammo
3x ML

ES + DHS
235 std = 58.5 kph (slower, but replacing XL eng means, if you get destroyed completely, you still gain HUGE cbills.)
armor 368/434

heat eff = 1.14
firepower = 35



This build is my favorite. Stock with an extra ML and couple of HS. 1 ton of armor off the legs.

I never run out of AC 5 ammo, and when I run out of AC10 ammo, it's in a long fight where we've practically already won. I don't overheat, because Medium Lasers are backups. When I use them, I'm not using AC's.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users