Ilya Mauromets Best Build
#21
Posted 11 December 2012 - 09:35 AM
#22
Posted 11 December 2012 - 09:46 AM
#23
Posted 11 December 2012 - 10:05 AM
3uac5, 3 ML, DHS, Endo, XL 255, full armor 8 tons of ammo = 200 shots. Sometimes I use 3 smalls and take 2 more tons of ammo.
#24
Posted 11 December 2012 - 10:16 AM
#26
Posted 11 December 2012 - 10:27 AM
2xUAC5 (arms) 4 tons of ammo
2xMLAS (left and right torso)
AC10 (right torso) 2 tons of ammo
Didn't touch the engine...64 KPH is about as slow as I can tolerate.
Endo and DHS (though I wonder if it's necessary)
#27
Posted 11 December 2012 - 10:48 AM
MaddMaxx, on 11 December 2012 - 10:16 AM, said:
I have one Cataphract I run without XL.
The others all need it for maximum Dakka.
XL engines are a great tradeoff here; they let you run the heavy damage builds and really focus targets down quickly. But, they also mean you'll get focused down quickly. Basically, working as intended
Corpsecandle, on 11 December 2012 - 10:27 AM, said:
2xUAC5 (arms) 4 tons of ammo
2xMLAS (left and right torso)
AC10 (right torso) 2 tons of ammo
Didn't touch the engine...64 KPH is about as slow as I can tolerate.
Endo and DHS (though I wonder if it's necessary)
Well, DHS just let you fire the MLas more often, with absolutely no fear of UAC's overheating you. Necessary? No. But still helpful.
#28
Posted 11 December 2012 - 10:53 AM
MaddMaxx, on 11 December 2012 - 10:16 AM, said:
Yeah, it can be a doubled edged sword, no doubt. In the Muromets I find that the additional weapons and speed that the XL allows are worth the danger, but it does make for a quick death if you are not careful.
I run my 2X with a 270STD and LL, 2 ML, 2SSRMs and an AC20. Lots of firepower, lots of survivability.
My 3D uses a 325XL (with speed tweak I move at 81kph, feels like driving a Dragon).
Edited by Tickdoff Tank, 11 December 2012 - 10:55 AM.
#29
Posted 11 December 2012 - 10:54 AM
MaddMaxx, on 11 December 2012 - 10:16 AM, said:
I was worried about this when I first got my CTF-3D with its 280XL - and it wasn't a problem. The heavy armor on the sides of the Cataphract seem to do the job well. Just remember to try to twist weak torso's away from fire.
#30
Posted 11 December 2012 - 11:05 AM
- endo and dhs
- keep the engine
- max armor, except for the legs, 42 each there.
13 heatsinks total
2xac10, one in each arm
large pulse laser in the right arm
2xmedium laser in the torso.
Laser stuff is for lights, at least untill they stand still.
Dual ac10 is fun
#31
Posted 11 December 2012 - 11:09 AM
Nagon, on 11 December 2012 - 11:05 AM, said:
- endo and dhs
- keep the engine
- max armor, except for the legs, 42 each there.
13 heatsinks total
2xac10, one in each arm
large pulse laser in the right arm
2xmedium laser in the torso.
Laser stuff is for lights, at least untill they stand still.
Dual ac10 is fun
I prefer to put my 2 AC10s in the right arm and right torso to help with the convergence issues I have with 2 arm mounted ballistics. The trade off is that if I lose my torso I lose most of my weapons, but it works for me.
#32
Posted 11 December 2012 - 11:11 AM
Tickdoff Tank, on 11 December 2012 - 11:09 AM, said:
I prefer to put my 2 AC10s in the right arm and right torso to help with the convergence issues I have with 2 arm mounted ballistics. The trade off is that if I lose my torso I lose most of my weapons, but it works for me.
convergence can be bad, gonna try this, thanks!
#33
Posted 11 December 2012 - 11:18 AM
Nagon, on 11 December 2012 - 11:11 AM, said:
All the Cataphract's suffer from this since their hardpoints are spread so wide. Just a fault of the chassis in general. It's why honestly if you're going to Gauss snipe the K2 is still the superior mech.
#34
Posted 11 December 2012 - 11:27 AM
#35
Posted 11 December 2012 - 11:36 AM
I keep it equipped with 2x Guass and 3x ML. I found the combined alpha damage suited me more than spamming ammo, and it's been a solid contender for keeping ECM protected snipers from harassing my team.
#36
Posted 11 December 2012 - 11:43 AM
Maspan, on 11 December 2012 - 07:52 AM, said:
dhs
3-ultra ac5 w/7 tons of ammo
3-medium lazers
I prefer to drop 1 Md Laser for TAG. the 3rd laser is too much heat, while TAG lets my teammates know who I am shooting, and gives our LRM boat something to do besides post on the forums about how ECM ruined the game.
#37
Posted 11 December 2012 - 11:45 AM
Edited by Aphoticus, 11 December 2012 - 11:46 AM.
#39
Posted 11 December 2012 - 12:13 PM
Something I noticed with ALL the CTF chassis that I've purchased so far is that they seem to be very heavily armoured against attacks from the rear. Like they grew up showering in the Navy or something.
First thing I do is move some of that armour to the front of the torso.
#40
Posted 11 December 2012 - 12:25 PM
Armorpiercer M82, on 11 December 2012 - 08:25 AM, said:
1x ac10 + 2x ammo
2x ac5 + 3x ammo
3x ML
ES + DHS
235 std = 58.5 kph (slower, but replacing XL eng means, if you get destroyed completely, you still gain HUGE cbills.)
armor 368/434
heat eff = 1.14
firepower = 35
This build is my favorite. Stock with an extra ML and couple of HS. 1 ton of armor off the legs.
I never run out of AC 5 ammo, and when I run out of AC10 ammo, it's in a long fight where we've practically already won. I don't overheat, because Medium Lasers are backups. When I use them, I'm not using AC's.
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