One of the good lessons that could be learned from World of Tanks' Beta, was that they had implemented basic clan features & training rooms before going live. Being able to host training nights, create said clans, invite friends, applications, having clan chat channels. It was a great way for the clans to get their organisation going and keep them occupied while waiting for the 'full' game to go live. Contrary to Wargaming, you're taking peoples' money but haven't even introduced basic stuff like this. I don't know if this is such a hard feature to implement, I'm no longer playing WoT, and I'm no particular fan of Wargaming, but the current state of affairs? PGI, I has a sad.
Communtiy Features & Training Rooms
Started by David Decoster, Dec 11 2012 08:52 AM
6 replies to this topic
#1
Posted 11 December 2012 - 08:52 AM
#2
Posted 11 December 2012 - 09:18 AM
Official in-game Merc Units (along with the faction Houses) are of course already planned as part of the Community Warfare system, but wil lbe a qhile before any of that is online. They're still working on getting the core gameplay finished.
#3
Posted 11 December 2012 - 09:21 AM
#4
Posted 11 December 2012 - 09:28 AM
Planetside2 has done many things right, even though I cannot tolerate the 'perpetual respawn' mechanic.
One of the things I feel PGI/Piranha should attend to is the series of tutorials. Very nicely done, and very comprehensive.
I can sort of underderstand the 'teach 'em to swim by tossing the damn kid in the lake' approach with the trial mechs, and once someone has some experience it should be a good mechanic for generating c-bills for free players, but they really should provide a hands-on training environment of some kind.
One of the things I feel PGI/Piranha should attend to is the series of tutorials. Very nicely done, and very comprehensive.
I can sort of underderstand the 'teach 'em to swim by tossing the damn kid in the lake' approach with the trial mechs, and once someone has some experience it should be a good mechanic for generating c-bills for free players, but they really should provide a hands-on training environment of some kind.
#5
Posted 11 December 2012 - 09:30 AM
Redshift2k5, on 11 December 2012 - 09:18 AM, said:
Official in-game Merc Units (along with the faction Houses) are of course already planned as part of the Community Warfare system, but wil lbe a qhile before any of that is online. They're still working on getting the core gameplay finished.
Stalker = core gameplay
#7
Posted 11 December 2012 - 12:49 PM
Redshift2k5, on 11 December 2012 - 09:18 AM, said:
Official in-game Merc Units (along with the faction Houses) are of course already planned as part of the Community Warfare system, but wil lbe a qhile before any of that is online. They're still working on getting the core gameplay finished.
Good point, but I think you've misread my statements. I'm not talking about the metagame implementations of clans or units. I'm talking about the very basic feature of being able to create a large in-game group of players and having a separate chat channel. Integration into the community warfare aspect can occur later, as you've stated. IIRC, Wargaming introduced the possibility to create clans in WoT well before Clan Wars itself was introduced, so saying one thing is invariably linked to another would be erroneous.
Also, training rooms - in essence - needn't be anything more than battles where one can manually pick each player on both 8-man teams & choose the map. Of course, such battles would not yield any XP or C-Bills, nor would they generate repair or ammo costs (think 'simulator training').
Edited by David Decoster, 11 December 2012 - 12:51 PM.
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