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Min Range, Range And Max Range


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#1 Hedonism Robot

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Posted 24 November 2012 - 01:36 PM

On MWO when you look at a gun for instance the AC 2 it will list 720 m range. My understanding is that if the enemy is within 720 m it will deal the full 2 damage. This weapon can however hit targets much much further away. So this value is not its effective max range. When I hit targets further away it deals less dmg, how much so? Now what would help tremendously is if PGI just update and provided more information on the weapons during the load out tab in mechlab.

These are the references I could find:
http://www.mwowiki.o...ium_Pulse_Laser
http://www.mwowiki.o...10-X_Autocannon

see below the weapon details for the range tables

How much is the dmg reduction for max range fire, anyone know?

Edited by Hedonism Robot, 24 November 2012 - 01:53 PM.


#2 Ryvucz

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Posted 24 November 2012 - 01:41 PM

I'm not sure, but with the way this post looks currently... I can't really tell what numbers are associated with what, without having to look at something else to base it off of.

-EDIT-

Looks much better now, if I can find the fall-off damages I will post here.

Edited by Ryvucz, 24 November 2012 - 01:55 PM.


#3 Hedonism Robot

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Posted 24 November 2012 - 01:44 PM

View PostRyvucz, on 24 November 2012 - 01:41 PM, said:

I'm not sure, but with the way this post looks currently... I can't really tell what numbers are associated with what, without having to look at something else to base it off of.


sorry they were tables that didnt keep format

#4 Tuhalu

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Posted 24 November 2012 - 01:57 PM

Damage drop off from range to max range is linear. Full damage at "range" and 0 damage at "max range".

#5 Hedonism Robot

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Posted 24 November 2012 - 01:58 PM

View PostTuhalu, on 24 November 2012 - 01:57 PM, said:

Damage drop off from range to max range is linear. Full damage at "range" and 0 damage at "max range".


cool that answers my question and also explains why the max ranges were so extreme.

#6 TostitoBandito

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Posted 24 November 2012 - 08:53 PM

The actual zero-damage maximum range is always 2x the listed range for energy weapons and 3x the listed range for ballistics. As has been said, the damage falloff is linear.

So a Gauss Rifle with a 660m range would do:

full 15 damage up to 660m
gradual linear dropoff to 7.5 damage at 1320m
gradual linear dropoff to 0 damage beyond 1980m


A Large Laser with a 450m range would be like this:

full 9 damage up to 450m
gradual linear dropoff to 0 damage beyond 900m

Edited by TostitoBandito, 24 November 2012 - 08:53 PM.


#7 Hedonism Robot

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Posted 24 November 2012 - 10:04 PM

View PostTostitoBandito, on 24 November 2012 - 08:53 PM, said:

The actual zero-damage maximum range is always 2x the listed range for energy weapons and 3x the listed range for ballistics. As has been said, the damage falloff is linear.

So a Gauss Rifle with a 660m range would do:

full 15 damage up to 660m
gradual linear dropoff to 7.5 damage at 1320m
gradual linear dropoff to 0 damage beyond 1980m


A Large Laser with a 450m range would be like this:

full 9 damage up to 450m
gradual linear dropoff to 0 damage beyond 900m


yes this totally clarifys it. thank you

#8 AZA311

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Posted 25 November 2012 - 03:33 AM

What about the damage amount at sub-optimal range? Like large lasers.....

Does the damage dropoff (build-up) work the same but in opposite direction? Or would i get 9 points damage at let's say 20m for large lasers suppose?

And if not, i wonder if small lasers when calculating their damage build-up are more effective at close close ranges due to it's shorter optimal range?

#9 Wildhound

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Posted 25 November 2012 - 05:06 AM

I'm pretty sure lasers do 100% damage from 0 meters up to their stated range.

#10 The Cheese

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Posted 03 December 2012 - 07:15 PM

Posted Image

Edit: Yeah, yeah. I know the PPC doesn't include the minimum range. I'll fix it later.

Posted Image

Edited by The Cheese, 03 December 2012 - 08:54 PM.


#11 BerryChunks

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Posted 28 December 2012 - 01:25 PM

I'm assuming those numbers on the bottom of the chart all are x10, yes?

#12 TruePoindexter

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Posted 28 December 2012 - 05:32 PM

View PostTuhalu, on 24 November 2012 - 01:57 PM, said:

Damage drop off from range to max range is linear. Full damage at "range" and 0 damage at "max range".


View PostTostitoBandito, on 24 November 2012 - 08:53 PM, said:

The actual zero-damage maximum range is always 2x the listed range for energy weapons and 3x the listed range for ballistics. As has been said, the damage falloff is linear.

So a Gauss Rifle with a 660m range would do:

full 15 damage up to 660m
gradual linear dropoff to 7.5 damage at 1320m
gradual linear dropoff to 0 damage beyond 1980m


A Large Laser with a 450m range would be like this:

full 9 damage up to 450m
gradual linear dropoff to 0 damage beyond 900m


View PostThe Cheese, on 03 December 2012 - 07:15 PM, said:

Posted Image

Edit: Yeah, yeah. I know the PPC doesn't include the minimum range. I'll fix it later.

Posted Image


Correct all of you

#13 Krazy Kat

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Posted 28 December 2012 - 06:10 PM

Good answers. Exceptions:

PPC goes down linearly below min range to zero at point blank range.

All missiles explode at max range.

#14 AJDux

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Posted 28 June 2013 - 10:54 PM

View PostTostitoBandito, on 24 November 2012 - 08:53 PM, said:

The actual zero-damage maximum range is always 2x the listed range for energy weapons and 3x the listed range for ballistics. As has been said, the damage falloff is linear.

So a Gauss Rifle with a 660m range would do:

full 15 damage up to 660m
gradual linear dropoff to 7.5 damage at 1320m
gradual linear dropoff to 0 damage beyond 1980m


A Large Laser with a 450m range would be like this:

full 9 damage up to 450m
gradual linear dropoff to 0 damage beyond 900m


This is how I understood it, however I have just looked at my weapon stats, I have scored exactly 1000 hits now with my gauss rifle, and dealt 15,174 damage, thats an average of 15.174 per shot (actually above optimum range damage?). Considering I often fire at 1k-1.5k range, I cant understand that, my average should be 10 or so.

Hows that work? :/

Unless the stats are bugged or take into account componant destruction maybe?

#15 Deathlike

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Posted 28 June 2013 - 11:17 PM

View PostAJDux, on 28 June 2013 - 10:54 PM, said:


This is how I understood it, however I have just looked at my weapon stats, I have scored exactly 1000 hits now with my gauss rifle, and dealt 15,174 damage, thats an average of 15.174 per shot (actually above optimum range damage?). Considering I often fire at 1k-1.5k range, I cant understand that, my average should be 10 or so.

Hows that work? :/

Unless the stats are bugged or take into account componant destruction maybe?


It takes into account ammo explosions on your targets... so being slightly above 15 is "normal".

#16 AJDux

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Posted 28 June 2013 - 11:40 PM

View PostDeathlike, on 28 June 2013 - 11:17 PM, said:


It takes into account ammo explosions on your targets... so being slightly above 15 is "normal".


Gtocha! That makes sense now :-)

#17 CitizenDick

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Posted 29 June 2013 - 10:55 AM

A shell does the same damage from start to finish. Range is just for accuracy. For instance, you can manage to lob a shell farther than the range , but still do the same damage when it hits. Only lasers, PPCs, and Gauss shells lose damage potential by being out of range.

Edited by CitizenDick, 29 June 2013 - 10:57 AM.


#18 Dexter Herbivore

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Posted 29 June 2013 - 11:08 AM

Ballistic weapons drop 5% of their damage per extra 10% of range. So an AC20 with max effective range of 270m does:

19 damage at 297m
18 damage at 324m
17 damage at 351m

etc.





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