

Call Me Crazy, But I Was Sure Ecm Would Only Work On The Mech Who Has It
#1
Posted 09 December 2012 - 09:26 PM
Then I see how it's in-game, and I think PGI has overdone it this time. First, when I saw it would be a "bubble", I thought it would be an activated bubble that would last for 15 seconds then stop working, having a cooldown attached to it. Then, I saw this thing would be on all the time with no penalty except tonnage lost.
They wanted to make ECM so great, it's now a game changer for 1.5 ton. You rarely see LRMs now, and SSRMs are deadweight if your team got no ECM and the other does (although, I've seen my share of dumb teammates who couldn't use "counter" mode, therefore really not helping his team).
Of course, I don't even know how it worked in TT, so some might say "well they got it right", but if that's the case, we missed an opportunity to step away from TT a little!
#2
Posted 09 December 2012 - 09:31 PM
http://mwomercs.com/...0-into-the-lab/
'(>.<)'
#3
Posted 10 December 2012 - 02:14 AM
It was always supposed to cover 180m around the ECM equipped 'mech.
I don't understand all the fuss about ECM, I think it's just fine. It adds more tactics to the game and screws with SSRM and LRM boats which is fine by me. And no, I don't have any ECM equipped 'mechs so I'm not biased. I also use LRM's one some 'mechs (but don't boat them) and I can still fight even when ECM is messing with me.
#4
Posted 10 December 2012 - 02:23 AM
Having lots of fun brawling though

#5
Posted 10 December 2012 - 06:14 AM
Thats my opinion.
#6
Posted 10 December 2012 - 07:44 AM
AECM is used for the umbrella protection but providing none/little for the AECM mech.
#7
Posted 10 December 2012 - 09:42 AM
EnigmaNL, on 10 December 2012 - 02:14 AM, said:
It was always supposed to cover 180m around the ECM equipped 'mech.
I don't understand all the fuss about ECM, I think it's just fine. It adds more tactics to the game and screws with SSRM and LRM boats which is fine by me. And no, I don't have any ECM equipped 'mechs so I'm not biased. I also use LRM's one some 'mechs (but don't boat them) and I can still fight even when ECM is messing with me.
ECM didn't bother me until I've ran 4-5 matches in a row where my team had no ECM and the other team did. The huge tactical advantage it gives is phenomal for a 1.5 ton piece of equipment.
The other way PGI could fix this is by implementing battle value matchmaking and giving ECM a pretty huge battle value!
#8
Posted 10 December 2012 - 09:51 AM
Quote
Which means:
- All mechs should be able to be locked on by LRM/SSRM unless within the 180m ECM bubble.
TL;DR - The current system is working as the ECM/stealth armor combo, thus it is broken and not working as it should.
#9
Posted 10 December 2012 - 10:10 AM
EnigmaNL, on 10 December 2012 - 02:14 AM, said:
It was always supposed to cover 180m around the ECM equipped 'mech.
I don't understand all the fuss about ECM, I think it's just fine. It adds more tactics to the game and screws with SSRM and LRM boats which is fine by me. And no, I don't have any ECM equipped 'mechs so I'm not biased. I also use LRM's one some 'mechs (but don't boat them) and I can still fight even when ECM is messing with me.
Edited by StalaggtIKE, 10 December 2012 - 10:24 AM.
#10
Posted 10 December 2012 - 11:26 AM
I use Streak 2's and still get lock-ons in general ~70% of the time. If I wait a few seconds I can usually get a lock on 90% of the time. I did not switch over to SRM's and doing just fine. I don't mind not being under an ECM "Bubble". If the enemy can see me, good, that means I'll actually get into combat rather than hiding. My unit doesn't hide and cap most of the time, we want to improve our combat, so we engage the enemy. We don't all have ECM, often times no more than 2 of us. We switch out from Disrupt to Counter because there is now some strategy. But, ultimately, at least for me, it comes down to squaring off one on one with a mech going toe to toe and ECM doesn't impact that much.
Edited by Coolant, 10 December 2012 - 11:27 AM.
#11
Posted 10 December 2012 - 12:41 PM
Coolant, on 10 December 2012 - 11:26 AM, said:
I use Streak 2's and still get lock-ons in general ~70% of the time. If I wait a few seconds I can usually get a lock on 90% of the time. I did not switch over to SRM's and doing just fine. I don't mind not being under an ECM "Bubble". If the enemy can see me, good, that means I'll actually get into combat rather than hiding. My unit doesn't hide and cap most of the time, we want to improve our combat, so we engage the enemy. We don't all have ECM, often times no more than 2 of us. We switch out from Disrupt to Counter because there is now some strategy. But, ultimately, at least for me, it comes down to squaring off one on one with a mech going toe to toe and ECM doesn't impact that much.
Edited by StalaggtIKE, 10 December 2012 - 01:03 PM.
#12
Posted 10 December 2012 - 03:58 PM
Coolant, on 10 December 2012 - 11:26 AM, said:
I use Streak 2's and still get lock-ons in general ~70% of the time. If I wait a few seconds I can usually get a lock on 90% of the time. I did not switch over to SRM's and doing just fine. I don't mind not being under an ECM "Bubble". If the enemy can see me, good, that means I'll actually get into combat rather than hiding. My unit doesn't hide and cap most of the time, we want to improve our combat, so we engage the enemy. We don't all have ECM, often times no more than 2 of us. We switch out from Disrupt to Counter because there is now some strategy. But, ultimately, at least for me, it comes down to squaring off one on one with a mech going toe to toe and ECM doesn't impact that much.
sorry but switching from disrupt to counter isnt strategy its "which team brought more ECM"
there was plenty of strategy pre-ecm. you had to be smart to get to the LRM boats, you had varied tactical options. now it's just ECM warrior online.
in fact for premades things have improved, because ECM has made it even harder for pugs to be involved in focusing fire or having any idea wtf is going on.
#13
Posted 11 December 2012 - 02:21 AM
#14
Posted 11 December 2012 - 03:28 AM
Bottomline: ECM does too much for what it costs. It needs some balancing, either in what it does or in what it cost to run it.
I've also gotten tired of seeing people repeatedly saying ECM was meant as a counter to LRMs and SSRMs. I do not recall any such statement or announcement from PGI in this respect and in addition, it is a totally meaningless counter to SSRMs when you think about it.
Current streakcats use 2SSRMs and require more than 1 salvo for a kill. Good streakcat pilots are still doing a fair amount of damage even with ECM and once 6SSRMs come into play, doing quick hit & runs for 1 salvo kills will be the FoTM unless a truly EFFECTIVE change is made to stop boating.
As far as LRMs are concerned, I'll just repeat what I said elsewhere .... I have ask if you guys just started playing again after rage quitting when the bugged flight path came into play with the Artermis patch or you just have problems using AMS and finding cover.
Seriously? LRMs were that big a problem after they removed the bugged flight path that it had be nerfed almost to the point of non-existence? Where are the LRMs deterrents to movement in the open, the cautious probing for open avenues of advance through cover?
I'm looking forward to see what PGI does or says about ECM in its current iteration but IMO, anyone that thinks ECM mechs will not be FoTM until something changes is either part of a premade, a damn fine pilot or just plain delusional.
Edited by p4r4g0n, 11 December 2012 - 03:29 AM.
#15
Posted 11 December 2012 - 06:20 AM
1,5 tonnes 2 critical slots is the equivalent of an AMS with 1 tonne of ammo!
#16
Posted 11 December 2012 - 08:05 AM
If you have artillery on the battle field and no one calls in targets or protects the artillery then they become ineffective very quick.
Cave rush any one? We don't need the 3 LRM units for support, let the lights wipe them out.

#17
Posted 11 December 2012 - 08:12 AM
It would be better to have ECM only on mechs who have this in canon. End of discussion.
#18
Posted 11 December 2012 - 08:16 AM
#19
Posted 11 December 2012 - 08:17 AM
Coolant, on 10 December 2012 - 11:26 AM, said:
No it doesn't. It encourages different team play and different tactics. There is already team play and already tactics. When you drop as a group with or without ECM there is team play and tactics. So you are just wrong.
ECM is overpowered and does more then what it has ever done in any game. Adding it does not increase game play difficulty, just changes it by increasing the duration of a match and promotes defence.
My unit wins often with ECM and 8 mans and we agree it needs to be changed (not nerfed but changed). It does to much. The people who do like it only like it because people like being OP. Nothing against that I like to be OP somtimes too but I prefer to play a balanced game.
Edited by Twisted Power, 11 December 2012 - 08:18 AM.
#20
Posted 11 December 2012 - 02:30 PM
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